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Questions about Vehicles


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I found them to be good for providing cover to my squad in certain places. For example when you need to get across an open field, but do not have enough TUs. You can pull the tank up to the midway point, then use that as cover and get across in two turns. I have heard they can do damage to your squad, if they blow up adjacent, but I have had this happen and did not notice injuries.

They also carry a lot of ammo, which can be used to blast your way through walls. 

They are not good for alien base invasions though. The corridors are too tight. If they die in a doorway, their wreck will block it and you will need several grenades to get through.

It can be tempting to send them out alone, because they have a lot of TU's, but I don't recommend this. They are a large target and easy to hit. Keep you squad nearby for support.

Edited by A_F
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I usually make one as soon as I can, but on this run I skipped the tier 1 tank and went straight to tier 2, which is much better. I don't remember which month. I also waited for the tier 2 dropship, which has room for 8 squaddies and a tank.

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They're okay, not great though. I like using a Hunter car in the beginning because it's fast and reasonably durable. It can scout ahead, it can often survive a shot (at a time when your soldiers cannot), and it's cheap to replace. In order to get more tactical mileage out of them, I prefer to use the rocket launcher version, that gives me an option to use the car as a cover/building destruction unit.

10 hours ago, A_F said:

I have heard they can do damage to your squad, if they blow up adjacent, but I have had this happen and did not notice injuries.

Vehicles can definitely do that. I've lost soldiers who were taking cover behind a scout car.

That said, I feel vehicles aren't good enough once you become comfortable with the game's tactical combat. Two soldiers can accomplish more than a vehicle. Because of this, the major mods like X-Div or X-Pack include a vehicle rework. If playing without big mods, I like the Armoured Assault mod by kabill, which is a slight buff to the vehicles and makes them a more interesting tactical option. With AA, the Hunter car is always going to be faster than your soldiers, and also a bit tougher, definitely not going down in 1 shot versus early-game aliens.

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  • 2 months later...

in addition to having longer sight ranges than your troopers, a good use of them is to soak up reaction fire from entrenched aliens. just move your tank towards the aliens, and let them use their reaction fire on it.

then you can safely rush them with your troopers.

especially useful on the last mission.  I tend to like the gunner tanks instead of the rockets, as the gunners have more ammo, and they can still destroy walls and such, and don't annihilate alien loot.  Rail gun tanks are amazing.



 

Edited by Ichthyic
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