A_F Posted June 28, 2017 Share Posted June 28, 2017 (edited) So...basically the title. I just bought the game for the summer sale. I was a huge fan of the original Xcom, and liked the reboot, but felt it was missing the open endedness that made the original special. I have been playing an ironman game, without problems, for several hours. Now the game hangs on the next turn during hidden movement, every time. It just sits there indefinitely on 14% CPU usage(i7 4.4ghz) I can't even end the process; have to sign out of windows. Is my save totally corrupted? I don't have backups to go back on, due to playing ironman. Is there a fix for this, or have I hit the strategy gamer's worst nightmare? I am worried that if I start a new game, the same thing will happen hours in. AutosaveIM2017-06-26_03.49.34.sav Edited June 28, 2017 by A_F Quote Link to comment Share on other sites More sharing options...
Solver Posted June 28, 2017 Share Posted June 28, 2017 You should first install the Community Edition, it's far more stable. Might even work with this save, though I have not tested myself. 1 Quote Link to comment Share on other sites More sharing options...
A_F Posted June 28, 2017 Author Share Posted June 28, 2017 I might do that. But does that mean there is no other way of salvaging my save? Quote Link to comment Share on other sites More sharing options...
Solver Posted June 28, 2017 Share Posted June 28, 2017 An already frozen save? No. X:CE might salvage it due to being much more stable in general - I've fixed several "freeze in combat" bugs in X:CE. If the save doesn't work even in X:CE, I might look at it and see about making a fix. 1 Quote Link to comment Share on other sites More sharing options...
A_F Posted June 28, 2017 Author Share Posted June 28, 2017 Thanks should I install it as default? Or use certain settings? Quote Link to comment Share on other sites More sharing options...
Solver Posted June 28, 2017 Share Posted June 28, 2017 You're on Steam, right? Just switch branches - right-click the game in your Steam library, choose Properties, go to the Betas tab and choose "community" there (no password needed). That will give you the best installation of X:CE, which also updates automatically. I think that's the best starting point. 1 Quote Link to comment Share on other sites More sharing options...
A_F Posted June 30, 2017 Author Share Posted June 30, 2017 Unfortunately, it appears that it still locks up during the hidden movement phase. Though I am disappointed, I will start a new game to see how I like the community edition's features. Hopefully I won't have the same bug pop up again. Quote Link to comment Share on other sites More sharing options...
Solver Posted June 30, 2017 Share Posted June 30, 2017 If you discover a combat hang in X:CE, definitely report it. I'm quite sure I have fixed most of them though. 1 Quote Link to comment Share on other sites More sharing options...
A_F Posted June 30, 2017 Author Share Posted June 30, 2017 Thank you! Quote Link to comment Share on other sites More sharing options...
Solver Posted June 30, 2017 Share Posted June 30, 2017 I just loaded up your original save - I'm impressed, it's a new freeze I hadn't seen before. And you got it just after buying the game? 1 Quote Link to comment Share on other sites More sharing options...
Solver Posted June 30, 2017 Share Posted June 30, 2017 Or rather, the map itself was bugged, causing this. See something strange in that shack? The door opens into a wall. The door is originally closed in the save, and there's an alien on the outside side of the wall. He wants to run into the shack and then gets stuck at the door. Tries to open the door as usual but fails because somehow there's also a wall in the same tile. I have no idea how that happened in the first place. 1 Quote Link to comment Share on other sites More sharing options...
A_F Posted June 30, 2017 Author Share Posted June 30, 2017 Thanks for looking into it. If it is a newly discovered bug, then I am guessing it has not been addressed in the community edition? Quote Link to comment Share on other sites More sharing options...
A_F Posted June 30, 2017 Author Share Posted June 30, 2017 Yes this was maybe 4 or 5 hours into buying and playing the game. Quote Link to comment Share on other sites More sharing options...
Solver Posted June 30, 2017 Share Posted June 30, 2017 Yeah that save also freezes in Community Edition, to my surprise. It's not difficult to manually unfreeze though. 1 Quote Link to comment Share on other sites More sharing options...
A_F Posted June 30, 2017 Author Share Posted June 30, 2017 (edited) Would community edition generate maps with that bug? Edited June 30, 2017 by A_F Quote Link to comment Share on other sites More sharing options...
Solver Posted June 30, 2017 Share Posted June 30, 2017 Not as far as I know. It's one of the explicit checks in submap generation, that there should always be a space between a door and any wall. Really no idea how this happened I can of course come up with a backup fix that prevents the game from freezing should this somehow happen again. A weird door would be a minor bug by itself, it's the freeze that is problematic. 1 Quote Link to comment Share on other sites More sharing options...
Charon Posted June 30, 2017 Share Posted June 30, 2017 (edited) 9 minutes ago, A_F said: Would community edition generate maps with that bug? I have 1000 hours of gameplay and this never (?) happened. 32 minutes ago, Solver said: I have no idea how that happened in the first place. The map is a summary of submaps, overlay them and voila you can get any kind of not working maps, especially with the same layer, which would otherwise be impossible. Edited June 30, 2017 by Charon 1 Quote Link to comment Share on other sites More sharing options...
Solver Posted June 30, 2017 Share Posted June 30, 2017 Submaps do not get combined just randomly, there are checks to prevent this kind of stuff. 1 Quote Link to comment Share on other sites More sharing options...
A_F Posted June 30, 2017 Author Share Posted June 30, 2017 Well I played the CE a few hours last night, so I will keep going with the new game. Is the CE harder? I feel like my soldiers are getting shot more. Quote Link to comment Share on other sites More sharing options...
Charon Posted June 30, 2017 Share Posted June 30, 2017 12 minutes ago, Solver said: Submaps do not get combined just randomly, there are checks to prevent this kind of stuff. Lol, didnt believe you and checked. There seem indeed to be some kind of rules in place to prevent that from happening. Going from there i would guess the door had the wrong orientation ? Those 2 tiles dont necessarily have to be in the same place, the wall looks to be SW, and the door NE. But you already said you solved it, just couriosity. Quote Link to comment Share on other sites More sharing options...
Solver Posted June 30, 2017 Share Posted June 30, 2017 21 minutes ago, A_F said: Well I played the CE a few hours last night, so I will keep going with the new game. Is the CE harder? I feel like my soldiers are getting shot more. They definitely do not get shot more. X:CE includes a few optional balance changes in the xcebalance mod, there's absolutely nothing as dramatic as higher alien accuracy. Though the AI may act more intelligently in some situations. Quote Link to comment Share on other sites More sharing options...
A_F Posted July 3, 2017 Author Share Posted July 3, 2017 Maybe it was just bad luck. I lost 3 squad mates to one burst shot. Thanks for the help though! Quote Link to comment Share on other sites More sharing options...
Pave Posted July 3, 2017 Share Posted July 3, 2017 On 30.6.2017 at 10:27 PM, Solver said: Or rather, the map itself was bugged, causing this. See something strange in that shack? The door opens into a wall. The door is originally closed in the save, and there's an alien on the outside side of the wall. He wants to run into the shack and then gets stuck at the door. Tries to open the door as usual but fails because somehow there's also a wall in the same tile. I have no idea how that happened in the first place. Oh hey, it's the "referrer"-bug that brought me to this forums in the first place: http://www.goldhawkinteractive.com/forums/index.php?/topic/14270-xce-0342-door-wall-fusion-temporarily-disables-a-xenonaut/ Anyways, it is possible the latest-version of "Fix Pack"-mod might have fixed this, since I didn't get to encounter this bug after I updated the mod. On Steam I just simply had to "Subscribe" here:http://steamcommunity.com/sharedfiles/filedetails/?id=777201354 (( Hopefully my links are able to provide some extra info to this case. )) --- --- --- Quote Link to comment Share on other sites More sharing options...
Solver Posted July 7, 2017 Share Posted July 7, 2017 Thank you everyone, I've implemented a workaround for this particular problem. This is an ultra-rare bug as far as I'm aware, but a freeze should no longer happen if a map gets bugged like this. 1 Quote Link to comment Share on other sites More sharing options...
Charon Posted July 10, 2017 Share Posted July 10, 2017 On 7.7.2017 at 7:10 PM, Solver said: Thank you everyone, I've implemented a workaround for this particular problem. This is an ultra-rare bug as far as I'm aware, but a freeze should no longer happen if a map gets bugged like this. Thank you Solver . Quote Link to comment Share on other sites More sharing options...
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