ZoSo Posted May 7, 2017 Share Posted May 7, 2017 Hey, I didn't have time to check the forums regularly. Apologies, if some ideas were suggested or are already planned for X2. Either way, it's just details. Soldiers should be able to "see" (notice) enemies within 1, maybe 2 tiles away when there's no obstruction between them. Happens when you were stepping through a door in X1 for example. Especially for the bigger aliens, this was a bit unrealistic. Likewise, you should be able to hear when aliens close in on you. The visual clues, "sonar waves" you got in XCOM:EU could be an inspiration. Both these points do not need to apply for all alien types. There may be sneaky ones and clumsy ones. Moral could sink, the farther a soldier is away from other Xenonauts. Likewise moral could be more stable or increase in groups. Moral loss should be higher when another Xenonaut dies right in front of you, near the affected soldier. Interaction with ground forces/civilians When a Xenonaut is close to civilians you should be able to give them simple commands. Take control over them for a moment with limited TUs or give them general commands like "go to(wards) dropship", "take cover". There may be a chance they don't listen, panic etc. Especially ground forces should point you in the general direction where they, if they noticed alien activity. I probably forgot some, so I might add more later. 1 Quote Link to comment Share on other sites More sharing options...
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