Steiner Posted January 29, 2017 Share Posted January 29, 2017 (edited) Hi, sincerly I don't know if it's you're mod or my computer who have a problem but my game freeze a lot, on the geoscape/Air combat and in ground combat randomly. (I don't put any Screen or save for obvious reason but if you really need these I will give them) I have some mods from the workshop who's not in the X:CE : Xenonauts Fix Pack Ultimate Ambient Sounds UFO and crew diversity More Civilians and Local Forces More Civilians and Local Forces - Furies, Terror, and Dreadnoughts Oh My Ultimate Ambient Sounds Tropical and Swamp Tileset Khall's More Portraits Khall's Tundra Tileset Lore+ Random Map Pack Arctic Collection Random Map Pack Desert Style Random Map Pack Farm Edition Better Armour Graphics (I have launch a new game without "UFO and crew diversity" with no change) Edit: I've forget to say the most important... When I have a freeze I need to close the game by the Windows Task Manager because that's like a crash, not for a few second. Edited January 29, 2017 by Steiner Quote Link to comment Share on other sites More sharing options...
Solver Posted January 29, 2017 Share Posted January 29, 2017 I might first suggest disabling the ambient sounds mod and see if the problem persists. For fairly mysterious reasons, it seems that having too many ambient sounds worsens the game's stability. Quote Link to comment Share on other sites More sharing options...
Steiner Posted January 29, 2017 Author Share Posted January 29, 2017 Thanks for the reply, I will try this and let you know if it works ! Quote Link to comment Share on other sites More sharing options...
Steiner Posted February 8, 2017 Author Share Posted February 8, 2017 After some test, that's "Ultimate ambient sounds" AND "Tropical and Swamp tileset" Thanks for you're help, that's not the X:CE ( That's not longer the good section, sorry for that. ) Quote Link to comment Share on other sites More sharing options...
Solver Posted February 9, 2017 Share Posted February 9, 2017 Great! Yeah, I think the tropical set also adds some ambient sounds. It seems to me that, the more ambient sounds are playing, the higher the chances of freezing get, but it also seems to depend on the computer, I've had a hard time getting those freezes even when intentionally trying with many sounds. Quote Link to comment Share on other sites More sharing options...
Policenaut Posted February 10, 2017 Share Posted February 10, 2017 There's a version of the Tropical and Swamp tileset on nexusmods/steam workshop without the ambient sounds. You should also disable the forest ambience mod included with X:CE since it also has some in it. Quote Link to comment Share on other sites More sharing options...
Charon Posted February 10, 2017 Share Posted February 10, 2017 7 minutes ago, Policenaut said: There's a version of the Tropical and Swamp tileset on nexusmods/steam workshop without the ambient sounds. You should also disable the forest ambience mod included with X:CE since it also has some in it. So would deactivating all ambient sounds make the game 100% stable ? ( scratch head ) Quote Link to comment Share on other sites More sharing options...
Policenaut Posted March 3, 2017 Share Posted March 3, 2017 On Friday, February 10, 2017 at 2:00 PM, Charon said: So would deactivating all ambient sounds make the game 100% stable ? ( scratch head ) Probably not 100% since I get random crashing every now and then with no mods activated, but much better at least. Quote Link to comment Share on other sites More sharing options...
ckelloug Posted April 28, 2017 Share Posted April 28, 2017 I've been playing X:CE under wine in linux. It crashes all the time, moreso with newer wine versions. I started running it under valgrind and various debugging tools. It appears that there is a race condition where two threads are both trying to write to or open the sound device at the same time. valgrind slows down Xenonauts by a factor of 10 so the race occurs every time just starting the program. It makes sense that playing as few sounds as possible minimizes the occurence of this bug. Heres some of the messages I get just starting xenonauts 34.2HF under valgrind with wine 2.0 ALSA lib pcm.c:7897:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7897:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7897:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7897:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7897:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7897:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7897:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7897:(snd_pcm_recover) underrun occurred ==2783== Conditional jump or move depends on uninitialised value(s) ==2783== at 0x6C5786: ??? ==2783== by 0x71D735: ??? ==2783== by 0x6953CC: ??? ==2783== ALSA lib pcm.c:7897:(snd_pcm_recover) underrun occurred err:ntdll:RtlpWaitForCriticalSection section 0x4bdef2c "mmdevdrv.c: ACImpl.lock" wait timed out in thread 003b, blocked by 003a, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x4bdef2c "mmdevdrv.c: ACImpl.lock" wait timed out in thread 003b, blocked by 003a, retrying (60 sec) ALSA lib pcm.c:7897:(snd_pcm_recover) underrun occurred ACImpl.lock is an internal lock in wine related to initializing its simulation of the windows IMMDevice. Quote Link to comment Share on other sites More sharing options...
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