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Grimples

Hyperion break props

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At vehicles.xml, make heavy=yes.. but  you need to know which file to edit.. if u use XCE, u should do it under it's mod folder.. or best, make a little mod for it.

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I did try that but i was in Ground Combat when trying different changes, i changed 'Special hovering' to 'Special jumpPack' in armours_gc.xml & just left it, next mission was an alien base & it worked, i discovered later that the Hyperion will not go over water.

 

Thankyou

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As i remember it starts to work with the new manufactured vehicle. So your old vehicles will stay same. You need to make vehicle heavy to crush objects. 

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That dont work either.

 

The Hunter is not set to heavy but it still crushes props.

Edited by Grimples
added more text

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12 minutes ago, Grimples said:

That dont work either.

Then you edited wrong files.

If hunter does that, there is something wrong. Do u use any mod about vehicles?

Edited by drages

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There are no other vehicles.xml, i am using the original file from game version 1.59 stable. The file does work Ok because the other parameters i have changed work fine.

<Cell><Data ss:Type="String">VEHICLE.HUNTER</Data></Cell>
    <Cell><Data ss:Type="Number">3.97</Data></Cell>
    <Cell><Data ss:Type="Number">3.12</Data></Cell>
    <Cell><Data ss:Type="Number">4.5</Data></Cell>
    <Cell><Data ss:Type="String">POWERPLANT.HUNTER</Data></Cell>
    <Cell><Data ss:Type="Number">58</Data></Cell>
    <Cell><Data ss:Type="String">CHASSIS.HUNTER</Data></Cell>
    <Cell><Data ss:Type="Number">3</Data></Cell>
    <Cell><Data ss:Type="Number">3</Data></Cell>
    <Cell><Data ss:Type="Number">9</Data></Cell>
    <Cell><Data ss:Type="Number">120</Data></Cell>
    <Cell><Data ss:Type="Number">200</Data></Cell>
    <Cell><Data ss:Type="Number">60</Data></Cell>
    <Cell><Data ss:Type="Number">50</Data></Cell>
    <Cell><Data ss:Type="Number">50</Data></Cell>
    <Cell><Data ss:Type="Number">70</Data></Cell>
    <Cell><Data ss:Type="Number">30</Data></Cell>
    <Cell><Data ss:Type="String">VV.MACHINEGUN;VV.ROCKET;VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell>
    <Cell ss:Index="20"><Data ss:Type="String">No</Data></Cell>
    <Cell><Data ss:Type="String">vehicles/ferret</Data></Cell>
    <Cell><Data ss:Type="Number">3</Data></Cell>
    <Cell><Data ss:Type="Number">3000</Data></Cell>
    <Cell><Data ss:Type="String">No</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">VEHICLE.SCIMITAR</Data></Cell>
    <Cell><Data ss:Type="Number">4.7699999999999996</Data></Cell>
    <Cell><Data ss:Type="Number">4.1900000000000004</Data></Cell>
    <Cell><Data ss:Type="Number">11.2</Data></Cell>
    <Cell><Data ss:Type="String">POWERPLANT.SCIMITAR</Data></Cell>
    <Cell><Data ss:Type="Number">41</Data></Cell>
    <Cell><Data ss:Type="String">CHASSIS.SCIMITAR</Data></Cell>
    <Cell><Data ss:Type="Number">3</Data></Cell>
    <Cell><Data ss:Type="Number">3</Data></Cell>
    <Cell><Data ss:Type="Number">9</Data></Cell>
    <Cell><Data ss:Type="Number">140</Data></Cell>
    <Cell><Data ss:Type="Number">200</Data></Cell>
    <Cell><Data ss:Type="Number">70</Data></Cell>
    <Cell><Data ss:Type="Number">65</Data></Cell>
    <Cell><Data ss:Type="Number">65</Data></Cell>
    <Cell><Data ss:Type="Number">70</Data></Cell>
    <Cell><Data ss:Type="Number">30</Data></Cell>
    <Cell><Data ss:Type="String">VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell>
    <Cell ss:Index="20"><Data ss:Type="String">Yes</Data></Cell>
    <Cell><Data ss:Type="String">vehicles/scimitar</Data></Cell>
    <Cell><Data ss:Type="Number">3</Data></Cell>
    <Cell><Data ss:Type="Number">9000</Data></Cell>
    <Cell><Data ss:Type="String">No</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell><Data ss:Type="String">VEHICLE.HYPERION</Data></Cell>
    <Cell><Data ss:Type="Number">4.58</Data></Cell>
    <Cell><Data ss:Type="Number">3.99</Data></Cell>
    <Cell><Data ss:Type="Number">7.8</Data></Cell>
    <Cell><Data ss:Type="String">POWERPLANT.HYPERION</Data></Cell>
    <Cell><Data ss:Type="Number">72</Data></Cell>
    <Cell><Data ss:Type="String">CHASSIS.HYPERION</Data></Cell>
    <Cell><Data ss:Type="Number">3</Data></Cell>
    <Cell><Data ss:Type="Number">3</Data></Cell>
    <Cell><Data ss:Type="Number">9</Data></Cell>
    <Cell><Data ss:Type="Number">160</Data></Cell>
    <Cell><Data ss:Type="Number">200</Data></Cell>
    <Cell><Data ss:Type="Number">90</Data></Cell>
    <Cell><Data ss:Type="Number">90</Data></Cell>
    <Cell><Data ss:Type="Number">90</Data></Cell>
    <Cell><Data ss:Type="Number">70</Data></Cell>
    <Cell><Data ss:Type="Number">30</Data></Cell>
    <Cell><Data ss:Type="String">VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell>
    <Cell ss:Index="20"><Data ss:Type="String">Yes</Data></Cell>
    <Cell><Data ss:Type="String">vehicles/hyperion</Data></Cell>
    <Cell><Data ss:Type="Number">3</Data></Cell>
    <Cell><Data ss:Type="Number">15000</Data></Cell>
     <Cell><Data ss:Type="String">No</Data></Cell>

As i stated i can still get the Hyperion to crush props by changing 'hovering' to 'jumpPack' in armours_gc.xml, just means the Hyperion cannot travel over water which is a rare occurance & i can live with that.

I do believe the Hyperion is bugged because as i already posted the Hyperion uses the Hunter engine sound, that problem was easily solved by copying the Hunter engine file & renaming it.

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1 minute ago, Grimples said:

As i stated i can still get the Hyperion to crush props by changing 'hovering' to 'jumpPack' in armours_gc.xml, just means the Hyperion cannot travel over water which is a rare occurance & i can live with that.

I don't have any idea what you talk about. 

Then try to do it as a mod. 

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armours_gc.xml:

<VehicleArmour name="HYPERION_ARMOUR">

...

<Special hovering="1" />

 

change <Special hovering="1" />  to  <Special jumpPack="1" />

 

vehicles.xml is in a mod, it's in the XCE folder.

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Changing to heavy="1" crashed the game, i removed the whole line & it works.

 

XCE modifies Xenonauts, so to me XCE is a mod, you cannot play XCE with Xenonauts installed.

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