Grimples Posted December 30, 2016 Share Posted December 30, 2016 Is it possible to have the Hyperion break props like the other two vehicles. Quote Link to comment Share on other sites More sharing options...
drages Posted December 30, 2016 Share Posted December 30, 2016 At vehicles.xml, make heavy=yes.. but you need to know which file to edit.. if u use XCE, u should do it under it's mod folder.. or best, make a little mod for it. Quote Link to comment Share on other sites More sharing options...
Grimples Posted December 30, 2016 Author Share Posted December 30, 2016 I did try that but i was in Ground Combat when trying different changes, i changed 'Special hovering' to 'Special jumpPack' in armours_gc.xml & just left it, next mission was an alien base & it worked, i discovered later that the Hyperion will not go over water. Thankyou Quote Link to comment Share on other sites More sharing options...
Grimples Posted December 30, 2016 Author Share Posted December 30, 2016 Just tried that change before landing at a mission & it does not work. I do know about mod/file priority. Quote Link to comment Share on other sites More sharing options...
drages Posted December 30, 2016 Share Posted December 30, 2016 As i remember it starts to work with the new manufactured vehicle. So your old vehicles will stay same. You need to make vehicle heavy to crush objects. Quote Link to comment Share on other sites More sharing options...
Grimples Posted December 30, 2016 Author Share Posted December 30, 2016 (edited) That dont work either. The Hunter is not set to heavy but it still crushes props. Edited December 30, 2016 by Grimples added more text Quote Link to comment Share on other sites More sharing options...
drages Posted December 30, 2016 Share Posted December 30, 2016 (edited) 12 minutes ago, Grimples said: That dont work either. Then you edited wrong files. If hunter does that, there is something wrong. Do u use any mod about vehicles? Edited December 30, 2016 by drages Quote Link to comment Share on other sites More sharing options...
Grimples Posted December 30, 2016 Author Share Posted December 30, 2016 There are no other vehicles.xml, i am using the original file from game version 1.59 stable. The file does work Ok because the other parameters i have changed work fine. <Cell><Data ss:Type="String">VEHICLE.HUNTER</Data></Cell> <Cell><Data ss:Type="Number">3.97</Data></Cell> <Cell><Data ss:Type="Number">3.12</Data></Cell> <Cell><Data ss:Type="Number">4.5</Data></Cell> <Cell><Data ss:Type="String">POWERPLANT.HUNTER</Data></Cell> <Cell><Data ss:Type="Number">58</Data></Cell> <Cell><Data ss:Type="String">CHASSIS.HUNTER</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">9</Data></Cell> <Cell><Data ss:Type="Number">120</Data></Cell> <Cell><Data ss:Type="Number">200</Data></Cell> <Cell><Data ss:Type="Number">60</Data></Cell> <Cell><Data ss:Type="Number">50</Data></Cell> <Cell><Data ss:Type="Number">50</Data></Cell> <Cell><Data ss:Type="Number">70</Data></Cell> <Cell><Data ss:Type="Number">30</Data></Cell> <Cell><Data ss:Type="String">VV.MACHINEGUN;VV.ROCKET;VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell> <Cell ss:Index="20"><Data ss:Type="String">No</Data></Cell> <Cell><Data ss:Type="String">vehicles/ferret</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">3000</Data></Cell> <Cell><Data ss:Type="String">No</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">VEHICLE.SCIMITAR</Data></Cell> <Cell><Data ss:Type="Number">4.7699999999999996</Data></Cell> <Cell><Data ss:Type="Number">4.1900000000000004</Data></Cell> <Cell><Data ss:Type="Number">11.2</Data></Cell> <Cell><Data ss:Type="String">POWERPLANT.SCIMITAR</Data></Cell> <Cell><Data ss:Type="Number">41</Data></Cell> <Cell><Data ss:Type="String">CHASSIS.SCIMITAR</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">9</Data></Cell> <Cell><Data ss:Type="Number">140</Data></Cell> <Cell><Data ss:Type="Number">200</Data></Cell> <Cell><Data ss:Type="Number">70</Data></Cell> <Cell><Data ss:Type="Number">65</Data></Cell> <Cell><Data ss:Type="Number">65</Data></Cell> <Cell><Data ss:Type="Number">70</Data></Cell> <Cell><Data ss:Type="Number">30</Data></Cell> <Cell><Data ss:Type="String">VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell> <Cell ss:Index="20"><Data ss:Type="String">Yes</Data></Cell> <Cell><Data ss:Type="String">vehicles/scimitar</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">9000</Data></Cell> <Cell><Data ss:Type="String">No</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="14.25"> <Cell><Data ss:Type="String">VEHICLE.HYPERION</Data></Cell> <Cell><Data ss:Type="Number">4.58</Data></Cell> <Cell><Data ss:Type="Number">3.99</Data></Cell> <Cell><Data ss:Type="Number">7.8</Data></Cell> <Cell><Data ss:Type="String">POWERPLANT.HYPERION</Data></Cell> <Cell><Data ss:Type="Number">72</Data></Cell> <Cell><Data ss:Type="String">CHASSIS.HYPERION</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">9</Data></Cell> <Cell><Data ss:Type="Number">160</Data></Cell> <Cell><Data ss:Type="Number">200</Data></Cell> <Cell><Data ss:Type="Number">90</Data></Cell> <Cell><Data ss:Type="Number">90</Data></Cell> <Cell><Data ss:Type="Number">90</Data></Cell> <Cell><Data ss:Type="Number">70</Data></Cell> <Cell><Data ss:Type="Number">30</Data></Cell> <Cell><Data ss:Type="String">VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell> <Cell ss:Index="20"><Data ss:Type="String">Yes</Data></Cell> <Cell><Data ss:Type="String">vehicles/hyperion</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">15000</Data></Cell> <Cell><Data ss:Type="String">No</Data></Cell> As i stated i can still get the Hyperion to crush props by changing 'hovering' to 'jumpPack' in armours_gc.xml, just means the Hyperion cannot travel over water which is a rare occurance & i can live with that. I do believe the Hyperion is bugged because as i already posted the Hyperion uses the Hunter engine sound, that problem was easily solved by copying the Hunter engine file & renaming it. Quote Link to comment Share on other sites More sharing options...
drages Posted December 30, 2016 Share Posted December 30, 2016 1 minute ago, Grimples said: As i stated i can still get the Hyperion to crush props by changing 'hovering' to 'jumpPack' in armours_gc.xml, just means the Hyperion cannot travel over water which is a rare occurance & i can live with that. I don't have any idea what you talk about. Then try to do it as a mod. Quote Link to comment Share on other sites More sharing options...
Grimples Posted December 30, 2016 Author Share Posted December 30, 2016 armours_gc.xml: <VehicleArmour name="HYPERION_ARMOUR"> ... <Special hovering="1" /> change <Special hovering="1" /> to <Special jumpPack="1" /> vehicles.xml is in a mod, it's in the XCE folder. Quote Link to comment Share on other sites More sharing options...
Charon Posted December 30, 2016 Share Posted December 30, 2016 Did you try <Special hovering="1" heavy="1" /> ? XCE is not a mod. Quote Link to comment Share on other sites More sharing options...
Grimples Posted January 1, 2017 Author Share Posted January 1, 2017 Changing to heavy="1" crashed the game, i removed the whole line & it works. XCE modifies Xenonauts, so to me XCE is a mod, you cannot play XCE with Xenonauts installed. Quote Link to comment Share on other sites More sharing options...
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