Pave Posted December 21, 2016 Share Posted December 21, 2016 (edited) --- --- Here is a door that stays closed permanently. One cannot see / "Line of Sight" through the door, but it can be walked through (I didn't observe if walking through the door actually also deduct the "door-toll" in time-units). ((EDIT: Walking through the door(-way) uses the extra TUs.)) The door itself cannot be manually opened or closed (then again, it is permanently closed; I haven't tested if it can be destroyed). ((EDIT: Door can be interacted with, but the door itself stays closed; just wasting time-units)) Included in the zip-file are all the (ground combat) save-files and screenshots up until the bug has been confirmed (well, the lastest save-file is after walking the door few times already, but it still does that bug-thing regardless). For some reason the save files are far more larger than usually (normally they are max 1,5-megabytes, but these are almost 3-megabytes; must of because of the Cruiser and the fire / burn-effects. I've also included a screenshot of my mod-list just in case too. Xenonauts Permament Door Bug 20161221.zip Edited December 21, 2016 by Pave Some quick testing additions. Quote Link to comment Share on other sites More sharing options...
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