zzz Posted April 24, 2012 Share Posted April 24, 2012 (edited) There list of some spectres and what( as I think) incorrect with them. Maybe something will be useful FARM BarnWall_Brick_SW_Corner state: default Orientation NW HP 0 BarnWall_BrickEdgeL_SE state: default Orientation none state: damaged Orientation none Stairs_Upper_SW state: damaged wrong pivot StairsSupport_NWSE state: damaged pivot change change - changes between the states BarnWall_Window_SE state: damaged pivot change BarnWall_Brick_SE state: default Orientation SW BarnWall_Brick_SW_Corner state: default HP 0 Orientation NW BarnWall_BrickEdgeL_SE Orientation none Set1_FenceNEDouble state: damaged HP 0 shedmetal/shedNE passable Orientation none HP 0 ets... shedmetal/shedNEdouble passable Orientation none HP 0 ets... shedmetal/shedNW passable Orientation none HP 0 ets... shedmetal/roofNW state: default HP 0 Industrial /props/PipePile_NESW state: damaged become vaultable props/WoodPile_Tarp_NESW hp 0 ( but WoodPile_Tarp_NWSE - hp 40) props/WoodPile_TarpTall_NWSE state: damaged pivot change props/WoodPile2_NWSE state: damaged become passable ( but WoodPile2_NESW - not) SCRedSE state: damaged stopping chance 0% PipingCornerE orientation change PowerStation/PowerUnitNW pivot change Office/OfficeWallInnerNE pivot change Edited April 24, 2012 by zzz Quote Link to comment Share on other sites More sharing options...
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