winterwolves Posted April 19, 2012 Share Posted April 19, 2012 You now get four flares popped in your backpack at the start of a ground combat mission. This weighs way too much. I always have my guys geared up to their limit, so all those flares slow them down quite a bit. They should probably weigh less than a kilogram too. The darkness does not really seem to encroach far enough into your normal vision radius to bother using flares, so they seem pretty useless anyway. Last thing about flares: You keep getting more and more of them in your store room, for no reason, as you cannot equip them, and cannot sell them (for profit - I have not checked if you can sell things that have a zero dollar value). Quote Link to comment Share on other sites More sharing options...
Chris Posted April 19, 2012 Share Posted April 19, 2012 I'll reduce the flare weight to 0 then, and we'll look into having them auto-destroyed at the end of the mission so they don't accumulate. Quote Link to comment Share on other sites More sharing options...
winterwolves Posted April 20, 2012 Author Share Posted April 20, 2012 I just noticed that the four flares appear when I load my ironman autosave (after a force close because of hidden movement hang), otherwise you get the standard 2. I still agree that the weight should be reduced drastically (perhaps 0.1kg) and they should not go into stores. Quote Link to comment Share on other sites More sharing options...
Hellstormer Posted April 20, 2012 Share Posted April 20, 2012 Are we being given flares automatically so we can test them? Secondly it seems to me like they don't light up a very large area (in comparison with the original but it MIGHT just be perception based on resolution...) Quote Link to comment Share on other sites More sharing options...
winterwolves Posted April 24, 2012 Author Share Posted April 24, 2012 I have also noticed that you see the flare fly away and the area light up before the xenonaut is though his throwing animation. Quote Link to comment Share on other sites More sharing options...
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