Hypothraxer Posted April 17, 2012 Share Posted April 17, 2012 When I kill the last alien and end the turn, civilians are still moving afterwards. Some guy was moving around in a wooden house, making the wood-floor-footsteps sound. The game went to the post-battle screen afterwards and the footsteps on the wood could still be heard until I closed the screen and went to the Geoscape. Quote Link to comment Share on other sites More sharing options...
winterwolves Posted April 17, 2012 Share Posted April 17, 2012 I have had this too. Why do the civvies get another turn after all the aliens are dead anyway? Quote Link to comment Share on other sites More sharing options...
Matthew Posted April 18, 2012 Share Posted April 18, 2012 Thanks for the report: For winterwolves: I'm not sure if it's a bug or not. They can run into fire (why would they do that?) or something like that, I'll ask Chris for sure. Quote Link to comment Share on other sites More sharing options...
BlackObsidian Posted April 18, 2012 Share Posted April 18, 2012 Also had the sound bug, and did in fact have two civilians run through fire from a rocket blast (which counted as two xenonaut-caused casualties ). Perhaps the civilian AI needs a tweak? Quote Link to comment Share on other sites More sharing options...
winterwolves Posted April 18, 2012 Share Posted April 18, 2012 At least the civvies are moving again eh? Has anyone see a local forces dude shoot yet? Quote Link to comment Share on other sites More sharing options...
SilverMoonFlare Posted April 18, 2012 Share Posted April 18, 2012 At least the civvies are moving again eh? Has anyone see a local forces dude shoot yet? I did. That gray soldier made 2 or 3 shots at a sebillian on the new industrial map. Quote Link to comment Share on other sites More sharing options...
IceVamp Posted April 19, 2012 Share Posted April 19, 2012 Also had the walking sounds on the mission debrief screen. Quote Link to comment Share on other sites More sharing options...
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