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Charon

THIS IS SPARTA !!!! X-Division Version

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18 hours ago, Dariosgas said:

Is there an X-Division manual somewhere?. Knowing the mechanics is a huge part of this game, but I've searched the forums for a long time and can't find anything capable of quenching my desire for information. The kind of information I am looking for is, for example, stat gain mechanics, promotion mechanics, mental status, reflexes! and... pretty much everything. And why not extra info about the enemies because the autopsies descriptions are barely enough in most cases.

There is not. I think i have answered all possible questions ever asked and the answers are spread all across the internet. From youtube over reddit to forum posts. From live twitch over steam to nexus releases. If somebody could collect all that and call it a manual you would have one.
If you can read the files its very easy to collect the information you need, although you might not understand how some things work. Basically X-Division works like Xenonauts, and some mechanic changes are explained in Xpedia entries.
I fear your best bet is asking people how things work or make your own manual for other people to enjoy.

18 hours ago, Dariosgas said:

Also, and just as important as mechanics: the tech tree!- is there an easily accessible tech tree?. I know, there is a tech tree in graphml format, I even went through the hassle of downloading the required graphics editor. It *almost* worked, but I fail to find out how to search for techs unless I know exacly what the tech is called like in the graph. For example, if I search for "defender" or "shock", the editor won't find any macthes. Going through the xml with a text editor isn't exactly user friendly either.

Go through the researches.xml with Excel and cross reference with Yed.

18 hours ago, Dariosgas said:

Besides that, is there a way to tempt aliens out of the room they are guarding?. For example in an alien base raid or any larger UFO I am having a hard time clearing the last room because some aliens will just sit in one corner and discharge a full machinegun burst on your flank as soon as you pop your head inside the room, resulting in a dead soldier most times. I've tried with a shield and a knife (for reflexes, kinda guessing it reduces the chances of triggering reaction fire) with no success.

A defensive position always has the advantage, thats the twist. But you have more numbers, so throw a smoke, let a rookie run in and then hope for the best. The rest of the squad finishes the mission.

18 hours ago, Dariosgas said:

Another thing: are cannons (as in division cannon) useful at all?. All other weapons have their niche, but I still haven't found what cannons are good for. They are heavy, innacurate, clips are huge and have little ammo, you can't go for pointblank shots, they don't destroy cover better than grenades, they don't supress better than machineguns, and they destroy loot.

They have a better range than grenades and better ammo conservation than rocketlaunchers. Cannons are not my first choice either, as in the best case scenario you won´t need them at all. They are more situational when you either 1. are so far ahead you dont need loot anymore or 2. the mission is so abysmall that you just equipt everybody with cannons and flatten the whole map ( base attacks, terror sites, etc ... ). Not every weapon is equally valuable for every situation.

 

Good luck, i hope you will find your answers.

Edited by Charon

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Hmm, It's something :D, thanks, though I'd like to ask a few more questions

1) Which are "the files" you refer to when you say "If you can read the files"?. I am guessing they are all the .xml files, but I can't find information such as alien specific resistances.

2)How the hell do you take down a terror carrier?. Foxtrots in x-division videos are way tankier than in my game (playing on easy): they can take two terror-drone hits or several scout missiles; while in my game foxtrots are destroyed with one terror drone or one corvette spear-cannon. Is it just the way it is in x-division 1.00.01?, am I missing a tech?.

3)The "reveal enemies after 20 turns during terror missions"-mechanic doesn't seem to be working, I've spent hours looking for that damned last alien that was hiding in a dark corner at the 5th floor of a building.

4)I have two monitors (one with the game, another one with... not-porn, usually an x-division playthrough), but xenonauts doesn't let me move my mouse cursor to anything that is not xenonauts. I am on win10, is there a way to take the cursor away from xenonauts without having to minimize the game?.

Edited by Dariosgas

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1 hour ago, Dariosgas said:

Hmm, It's something :D, thanks, though I'd like to ask a few more questions

Actually, im retired, so i would appreciate if you could ask in a place where other people can answer you questions. How about the main thread ?

 

1 hour ago, Dariosgas said:

1) Which are "the files" you refer to when you say "If you can read the files"?. I am guessing they are all the .xml files, but I can't find information such as alien specific resistances.

Everything in the main X-Division folder. The aiprops.xml sets the armour for aliens.

1 hour ago, Dariosgas said:

2)How the hell do you take down a terror carrier?. Foxtrots in x-division videos are way tankier than in my game (playing on easy): they can take two terror-drone hits or several scout missiles; while in my game foxtrots are destroyed with one terror drone or one corvette spear-cannon. Is it just the way it is in x-division 1.00.01?, am I missing a tech?.

 

1 hour ago, Dariosgas said:

3)The "reveal enemies after 20 turns during terror missions"-mechanic doesn't seem to be working, I've spent hours looking for that damned last alien that was hiding in a dark corner at the 5th floor of a building.

It is not not working, it is disabled. Terror maps should be small enough and the AI not that campy enough that you will find the last alien in a reasonable amount of time.

1 hour ago, Dariosgas said:

4)I have two monitors (one with the game, another one with... not-porn, usually an x-division playthrough), but xenonauts doesn't let me move my mouse cursor to anything that is not xenonauts. I am on win10, is there a way to take the cursor away from xenonauts without having to minimize the game?.

Have you tried the windowed mode in the launcher ?

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9 minutes ago, Charon said:

Actually, im retired, so i would appreciate if you could ask in a place where other people can answer you questions. How about the main thread ?

Oh, I am sorry, I did look at that thread and thought this was the right place. Thank you for your time and enjoy your retirement!.

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Quick and simple question: Should I bother capturing the grunts? blue-shirt/normal sebillians and such?

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7 minutes ago, Alec said:

Quick and simple question: Should I bother capturing the grunts? blue-shirt/normal sebillians and such?

Yes. I am fairly sure that any specialist also counts as the base form, but they also a) give more money when sold and b) more resources when "disassembled". You'll need those light fibers for better armour soon enough.

I always go for a capture when I can.

Edited by Dagar
typo

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So capture everything I can, when I can, and specially every color of the rainbow.

Also regarding sebillians, do they see through fire?

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Yes they do. The info that they are not afflicted by smoke but by fire instead is wrong. Their sight works just the way your soldiers' sight works.

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Just now, Dagar said:

Yes they do. The info that they are not afflicted by smoke but by fire instead is wrong. Their sight works just the way your soldiers' sight works.

Then they see through smoke?

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Just now, Alec said:

Then they see through smoke?

Yes, the way your soldiers do. Their aim is decreased for every tile of smoke in the way, again, same as yours.

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2 minutes ago, Dagar said:

Yes, the way your soldiers do. Their aim is decreased for every tile of smoke in the way, again, same as yours.

Thanks, the xenopedia doesn't make that clear, and with X-Division don't know if how sebillians sees was touched or not.

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Hey. I can not find how to enable the display of the chance of hitting in%. tell me, is there such a thing in the game?

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