trueman11 Posted January 15, 2023 Share Posted January 15, 2023 Is combat more dynamic than vanilla in this mod (more shots and actions per turn, like in XNT mod)? Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted January 15, 2023 Share Posted January 15, 2023 Depends on what you mean with "more shots". There are huge differences with action AP spending and shots fired, depending on weapon and such. Played XNT and this is quite similar on that area IIRC. 1 Quote Link to comment Share on other sites More sharing options...
Vantezzle Posted February 26, 2023 Share Posted February 26, 2023 Should I download the "Latest Patch" link or the X-Division 1.00.11c Update? Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted February 26, 2023 Share Posted February 26, 2023 14 minutes ago, Vantezzle said: Should I download the "Latest Patch" link or the X-Division 1.00.11c Update? 1.00.11c is "work in progress" and may contain some oddities. I would still download it despite being WIP. 1 Quote Link to comment Share on other sites More sharing options...
Vantezzle Posted February 26, 2023 Share Posted February 26, 2023 Just now, Ruthless Reuban said: 1.00.11c is "work in progress" and may contain some oddities. I would still download it despite being WIP. Right!Thank you. Will be my first time trying this mod. Quote Link to comment Share on other sites More sharing options...
Argonautis Posted March 1, 2023 Share Posted March 1, 2023 Is anyone still around? I have a research question that I cant figure out. Basically I am capturing almost 90% of aliens that I find but for some reason cant find an ''Officer''. Have captured a ''Chieftain'' countless operators and Sergeants but I seem to still miss an ''Officer'' to help me translate all the data that I researched. Are they supposed to spawn in certain missions? and if its bugged is there a way to unlock it by editing save files? Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted March 1, 2023 Share Posted March 1, 2023 12 hours ago, Argonautis said: Is anyone still around? I have a research question that I cant figure out. Basically I am capturing almost 90% of aliens that I find but for some reason cant find an ''Officer''. Have captured a ''Chieftain'' countless operators and Sergeants but I seem to still miss an ''Officer'' to help me translate all the data that I researched. Are they supposed to spawn in certain missions? and if its bugged is there a way to unlock it by editing save files? You have captured chieftains and sergeants but not officers? Still on first phase? IIRC officers appear on second phase. Until you get on second phase, you probably cannot capture officers. Just play until game progresses to second phase. Quote Link to comment Share on other sites More sharing options...
Argonautis Posted March 2, 2023 Share Posted March 2, 2023 9 hours ago, Ruthless Reuban said: You have captured chieftains and sergeants but not officers? Still on first phase? IIRC officers appear on second phase. Until you get on second phase, you probably cannot capture officers. Just play until game progresses to second phase. Yeah I got 2 Terror missions and one of them had chieftain inside. I think that the second chieftain was form a crashed Bomber. Is there a time frame on the phases? How would I know that second phase has begun? Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted March 2, 2023 Share Posted March 2, 2023 (edited) 13 hours ago, Argonautis said: Yeah I got 2 Terror missions and one of them had chieftain inside. I think that the second chieftain was form a crashed Bomber. Is there a time frame on the phases? How would I know that second phase has begun? Timeframe for phases depends on ticker and ticker depends on difficulty level AND your actions. Immediately when new phase begins, you will notice it as new UFOs appear. Essentially aliens upgrade basically every UFO for "better" (or at least different) versions. Exceptions are terror missions that follow slightly different ticker. If you already had two terror missions, you probably are quite late or very on first phase. Better start preparing. Start of second phase is, well, you'll see Edited March 2, 2023 by Ruthless Reuban Quote Link to comment Share on other sites More sharing options...
Lord Blade Posted March 11, 2023 Share Posted March 11, 2023 The mod's pretty decent. Though obviously lacking countless UFOpedia entries. Also I find a lot of the "spawner" mechanics (like the Androns and their crates) to be rather annoying. If all ACTIVE enemies are down, any units in boxes should count as being defeated. You shouldn't have to sit around for things to pop out (or have to hunt down some crate hidden in a corner somewhere). Same with xenomorphs. If all the active enemies are down, the infected humans should just count as captured. Quote Link to comment Share on other sites More sharing options...
Zaramorte Posted March 21, 2023 Share Posted March 21, 2023 I have a doubt: shouldn't slower invasion have a higher priority, in the load order, than XDivision master file? Quote Link to comment Share on other sites More sharing options...
kalema777 Posted June 26, 2023 Share Posted June 26, 2023 (edited) I may have a bug guys. One of my planes I was relocating to other base and is stuck midflight. Cant click it, relocate it again or even destroy Edited June 26, 2023 by kalema777 Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted June 28, 2023 Share Posted June 28, 2023 On 6/26/2023 at 3:40 PM, kalema777 said: I may have a bug guys. One of my planes I was relocating to other base and is stuck midflight. Cant click it, relocate it again or even destroy Known bug that IIRC existed on Xenonauts too. Probably too hard to fix on X-Division. Best advice is to load save before that happened. Quote Link to comment Share on other sites More sharing options...
Light Scout Posted July 24, 2023 Share Posted July 24, 2023 Ok. Im played in X2 for a while, and now i understand, what i need X-Division 2 for that. So.... is there any plans for it? Quote Link to comment Share on other sites More sharing options...
Creditor Posted July 26, 2023 Share Posted July 26, 2023 how do you shoot terror carrier down? i only have asierus, f-17 and foxtrot. it is spamming drones that are one-shotting my airplanes. i send 3 foxtrots, one with anti-missile but it only shoots down missiles aimed at that aircraft and it keeps alternating between them. so it's kinda useless as foxtrot only has 1 weapon slot so it can defend itself but doesn't do any damage. asierus can't equip anti-missile so it's powerless against it as well. do you have to use f-17, lol? it can equip both a cannon and the anti-missile. it would be kinda stupid since it's the starting interceptor but seems like it would be better against such an advanced ufo. and it's weird still keeping them on every base only for this ufo. or am i missing some research that would allow for better aircraft? also a read here that sebillians are actually affected by smoke even though the game states otherwise, and it said it was the case for both x-division and vanilla, is this still true? Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted July 26, 2023 Share Posted July 26, 2023 4 hours ago, Creditor said: how do you shoot terror carrier down? i only have asierus, f-17 and foxtrot. it is spamming drones that are one-shotting my airplanes. i send 3 foxtrots, one with anti-missile but it only shoots down missiles aimed at that aircraft and it keeps alternating between them. so it's kinda useless as foxtrot only has 1 weapon slot so it can defend itself but doesn't do any damage. asierus can't equip anti-missile so it's powerless against it as well. do you have to use f-17, lol? it can equip both a cannon and the anti-missile. it would be kinda stupid since it's the starting interceptor but seems like it would be better against such an advanced ufo. and it's weird still keeping them on every base only for this ufo. or am i missing some research that would allow for better aircraft? also a read here that sebillians are actually affected by smoke even though the game states otherwise, and it said it was the case for both x-division and vanilla, is this still true? Foxtrot and F-17 are enough for Terror carrier. F-17 shoots down anti missiles and Foxtrot shoots torpedoes. You may lose some Foxtrots but that's war. After shooting down Terror carrier, "something" happens as you might expect. Asierus is useless because lack of anti missile. Sebillians ARE affected by smoke, at least for X-Division. Too long time since playing vanilla. 1 Quote Link to comment Share on other sites More sharing options...
benedict1 Posted July 27, 2023 Share Posted July 27, 2023 Good afternoon. I have a little problem. The knife and axe are in a different tab. I think the problem is in the order of the mods, can someone help me with this? Quote Link to comment Share on other sites More sharing options...
vibroknife Posted August 2, 2023 Share Posted August 2, 2023 Every time I extract your folders it says extraction failed. Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted August 2, 2023 Share Posted August 2, 2023 9 hours ago, vibroknife said: Every time I extract your folders it says extraction failed. Using what software? Quote Link to comment Share on other sites More sharing options...
vibroknife Posted August 2, 2023 Share Posted August 2, 2023 (edited) 52 minutes ago, Ruthless Reuban said: Using what software? OAF. I've used it for every zip file for years. But not this one Edited August 2, 2023 by vibroknife Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted August 2, 2023 Share Posted August 2, 2023 48 minutes ago, vibroknife said: OAF. I've used it for every zip file for years. But not this one Never heard of that. Perhaps another software works better. Quote Link to comment Share on other sites More sharing options...
vibroknife Posted August 2, 2023 Share Posted August 2, 2023 (edited) I tried peazip and now peazip says part 2 is unable to be extracted for unknown reason. I tried extracting to another location and it says password protected rar file? Edited August 2, 2023 by vibroknife Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted August 2, 2023 Share Posted August 2, 2023 46 minutes ago, vibroknife said: I tried peazip and now peazip says part 2 is unable to be extracted for unknown reason. I tried extracting to another location and it says password protected rar file? Perhaps download is just corrupted. Try downloading again. Quote Link to comment Share on other sites More sharing options...
vibroknife Posted August 3, 2023 Share Posted August 3, 2023 8 hours ago, Ruthless Reuban said: Perhaps download is just corrupted. Try downloading again. I had to restart the whole process and it seemed to go through. I've been playing a couple hours, however I seem to be seeing the same thing as this guy below. On 7/18/2021 at 5:47 AM, LillyanaKabal said: So, when you shoot an Alien and it goes "Eargh" and no damage number pops up...is that like, the armour soaking all the damage or something? Because it happens very often in early game. And happens all the time with the Shotgun. On 7/18/2021 at 8:02 AM, Ruthless Reuban said: Ah, androns. Well, Androns are supposed to be very resistant to ballistic weapons. Nothing wrong there. However your save game was pretty much messed up. You missed some research projects and had some you really shouldn't have at that point. Quite possibly your installation has something badly wrong. Most aliens I can only damage at point blank range or else it lands on the enemy with no hit animation and no stat message (but other times I do get the resistance message). Overwatch reflexes never seem to have this problem, however. I thought it was just a ballistics weapons deal but I'm not seeming to get the ability to manufacture any improved infantry weaponry with my research. Unless I'm horribly misunderstanding the progression of the mod maybe something is broken here as well but I don't know how to share saves or where they're located Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted August 3, 2023 Share Posted August 3, 2023 1 hour ago, vibroknife said: I had to restart the whole process and it seemed to go through. I've been playing a couple hours, however I seem to be seeing the same thing as this guy below. Most aliens I can only damage at point blank range or else it lands on the enemy with no hit animation and no stat message (but other times I do get the resistance message). Overwatch reflexes never seem to have this problem, however. I thought it was just a ballistics weapons deal but I'm not seeming to get the ability to manufacture any improved infantry weaponry with my research. Unless I'm horribly misunderstanding the progression of the mod maybe something is broken here as well but I don't know how to share saves or where they're located Save games are located on Xenonauts folder under Documents folder %userprofile%\Documents or directly %userprofile%\Documents\xenonauts Just upload save file somewhere. Aliens have armor and/or shield that makes no damage indicator until either of those is depleted. Shotguns have pretty bad mitigation but they also do stun damage. Sounds like normal for me. Looking your save game easily tells if there is something wrong. Quote Link to comment Share on other sites More sharing options...
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