egorrishe Posted February 18 Share Posted February 18 (edited) On 1/14/2019 at 7:38 PM, henito said: ... i am on the first terror mission, ... that facehugger was killed far from my soldiers... I have a question. Here is someone said, that on 1st terror mission he has met "facehugger". I didn't saw any "facehugger" in first 3 months at all. (The highest difficulty). Is it ok? Edited February 18 by egorrishe typo fixed Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted February 21 Share Posted February 21 On 2/18/2024 at 5:22 PM, egorrishe said: I have a question. Here is someone said, that on 1st terror mission he has met "facehugger". I didn't saw any "facehugger" in first 3 months at all. (The highest difficulty). Is it ok? Enemies you encounter are somewhat randomized so it's very possible you don't meet Facehuggers for long time on terror missions. IIRC terror mission enemies are determined by enemies that terror UFO has. It's also possible that Facehugger died if you shot UFO before it landed. 1 Quote Link to comment Share on other sites More sharing options...
egorrishe Posted February 21 Share Posted February 21 Thank you, for reply! 3 hours ago, Ruthless Reuban said: Enemies you encounter are somewhat randomized Hm, interesting, then in my case random was static - bcs each terror contain robo-enemies only Quote Link to comment Share on other sites More sharing options...
egorrishe Posted February 21 Share Posted February 21 (edited) Found bug: one way door. Attached 2 screenshots: 1st screenshot show, that soldier can go out the door. 2nd screenshot show, that soldier can't go back into the same door. Bug appear exactly with this door. Other are ok. Attached 2 save files: 1st with open door 2nd with door, before opening (just in case...) P.S. I don't think you should fix it. It's very-very rare (it's 1st time when I faced it, for hundreds of in-game hours). And bcs game is old enough. But you asked to notify about any bugs (in text hints on battle-load screen) - so I do it bug-one_way_door.sav bug-one_way_door_closed.sav Edited February 24 by egorrishe "P.S." added Quote Link to comment Share on other sites More sharing options...
xdivisionplayer Posted March 27 Share Posted March 27 Hi loving the mod, just playing on NG level, just a quick question: Should I allow a terror ship to land in phase 1? Is there any operator/specialist I can only get in a landed urban terror mission, rather than from the UFO raid? Will I be able to capture all the same stuff? If I don't have to do the urban terror mission to get all specialists, I'd rather just shoot them all down and get all the terror ship resources I can, right? I'm guessing in later phases it'll be much harder to shoot down extreme ships and I'll be forced to do urban terror anyway? Quote Link to comment Share on other sites More sharing options...
Drizzo Posted March 27 Share Posted March 27 (edited) Hello! Just wanted to say that I enjoy this mod a lot. Great work guys! Edited March 29 by Drizzo Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted March 30 Share Posted March 30 On 3/27/2024 at 8:04 PM, xdivisionplayer said: Hi loving the mod, just playing on NG level, just a quick question: Should I allow a terror ship to land in phase 1? Is there any operator/specialist I can only get in a landed urban terror mission, rather than from the UFO raid? Will I be able to capture all the same stuff? If I don't have to do the urban terror mission to get all specialists, I'd rather just shoot them all down and get all the terror ship resources I can, right? I'm guessing in later phases it'll be much harder to shoot down extreme ships and I'll be forced to do urban terror anyway? Basically if you shoot down terror ship, some aliens will die. Which aliens is just random. So you won't get same stuff but probably enough still. Shooting down UFO gives you terror ship datacores. But doing land mission may give more specialists. That's a tradeoff. Extreme ships will be harder to shoot down but I shot down basically every Phase 2-4 terror ship (some of first ones slipped through since I didn't have enough airforce at that time) on my playthrough. No spoilers here. Quote Link to comment Share on other sites More sharing options...
dimakop8 Posted April 7 Share Posted April 7 Hi. there is a problem with stun grenades, at the very beginning of the game. they do not stun anyone) or it was designed that way?) stun missiles work as intended. if there is a solution, please tell it to me). I am engaged in the translation of this mod in Russian, already translated and thought it is because of the translation of these grenades stun grenades do not work. reinstalled the game but everything remains as it was. Quote Link to comment Share on other sites More sharing options...
dimakop8 Posted April 7 Share Posted April 7 Hi. found a problem that the stun grenade at the beginning of the game does not work does not stun. stun missiles work properly! Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted April 7 Share Posted April 7 Stun grenades should apply "blue" damage on everyone that walks into cloud. You can easily test it with your own troops. Quote Link to comment Share on other sites More sharing options...
dimakop8 Posted April 8 Share Posted April 8 Quote Link to comment Share on other sites More sharing options...
dimakop8 Posted April 8 Share Posted April 8 reinstalled the game again after a complete cleanup . xenonauts 1.65w , xce0.35 x division 1.00.11c . the problem still remains . Quote Link to comment Share on other sites More sharing options...
dimakop8 Posted April 8 Share Posted April 8 I reinstalled the game again and put patches one by one and downloaded but new all mods: patch 1.00.10 stun grenades work as intended, in patch 1.00.11c stun grenades stop working. Installed patches with default settings. Quote Link to comment Share on other sites More sharing options...
dimakop8 Posted April 9 Share Posted April 9 I found the difference in these patches). the author removed from the stun grenade absolutely all active damage, and left only passive damage, that is, the stun works only if the enemy is in the smoke of this grenade). Since not only one I did not understand this innovation, I added to the description of the principle of action, because players do not understand how it works completely ignored these grenades. and used rockets stun, because there is clearly visible that there is an effect from the application). thank you for your attention! 1 Quote Link to comment Share on other sites More sharing options...
khan1A Posted April 10 Share Posted April 10 could someone please provide me with console commands for spawning each alien unit i would apprecaite it Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted April 10 Share Posted April 10 15 hours ago, khan1A said: could someone please provide me with console commands for spawning each alien unit i would apprecaite it No idea about console but you can do it with Xenonauts gc_editor.exe, press T on battle. Quote Link to comment Share on other sites More sharing options...
Murtagks Posted April 16 Share Posted April 16 Can someone please post the save file from the endgame? I want to check the research again, but I dont want to play to the endgame again. Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted Thursday at 02:54 PM Share Posted Thursday at 02:54 PM On 4/16/2024 at 9:34 PM, Murtagks said: Can someone please post the save file from the endgame? I want to check the research again, but I dont want to play to the endgame again. There you go. final kill for power.sav 1 Quote Link to comment Share on other sites More sharing options...
Murtagks Posted Friday at 09:56 AM Share Posted Friday at 09:56 AM 19 hours ago, Ruthless Reuban said: There you go. final kill for power.sav 3.93 MB · 2 downloads Thank you Bro! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.