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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)


Charon

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2 hours ago, Suave said:

You, my Good Sir, are a STAR! Thank you!!!

Its not really about being a star, its about communication between the developers and all of you guys and girls who give feedback and make and shape the game. You ask and we deliver, or we say that we wont implement it because of reasons. IF nobody would have asked for the next patch i would have postboned it for a later date.
We are happy that the community is here to make X-Division into what it is and will be today and tomorrow !

One guy asked for acid exploding damaging blood when xenomorphs die. ... . It is on our list and we have already coded the explosion but we still havent come around to fully implement it. Like @Solver said its not about adding THAT feature, its about making sure everything else works as expected as well when you change something. But it will be implemented, you just wait a little bit longer and get some other content in the meantime.

-Charon

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HI.  Just for the record I am not a young man (71 Years OLD) and patience does not seem to be one of my virtues.  But I will have to wait whether I have patience or not...so be it.

(it's one of the reasons I have bad eyes (being old not lack of patience).  I am extremely nearsighted and that stretches the retina to the breaking point.  I've had one incident of retina detachment and the doc says I'll have more.  They were able to restore 75% vision by operating on one of my eyes but eventually it will not be enough.  One good eye and one eye with 25% vision loss.  Doc says if I live long enough I'd probably loss all my eyesight.  But there is no way of knowing when the vision loss will occur so I live day by day with the knowledge that I will go blind eventually.  He says they are making lots of progress so maybe they'll be able to reverse the vision loss--maybe not.

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9 minutes ago, Larry Burstyn said:

HI.  Just for the record I am not a young man (71 Years OLD) and patience does not seem to be one of my virtues.  But I will have to wait whether I have patience or not...so be it.

(it's one of the reasons I have bad eyes (being old not lack of patience).  I am extremely nearsighted and that stretches the retina to the breaking point.  I've had one incident of retina detachment and the doc says I'll have more.  They were able to restore 75% vision by operating on one of my eyes but eventually it will not be enough.  One good eye and one eye with 25% vision loss.  Doc says if I live long enough I'd probably loss all my eyesight.  But there is no way of knowing when the vision loss will occur so I live day by day with the knowledge that I will go blind eventually.  He says they are making lots of progress so maybe they'll be able to reverse the vision loss--maybe not.

I know all of that, this is why i made the joke. Forgive my insolence :D.

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For the record it is 22:30.

Patches

Notes:

  • X-Division 99.3 and higher will need the X-Division 0.99 Beta Part 2 mod to be deactivated as it is no longer needed
  • Before applying patches withdraw all scientists and engineers from their current projects. You can reapply them afterwards.
  • You only need to download and install the latest Patch avaialble, it contains all prior fixes as well.
  • The .30 to .31 patch may need a restart of the campaign.

 

Installation:

  1. Delete Charons Changes mod if you have it in your mods/ directory. An updated version is included in this patch.
  2. Extract the "assets" folder into the main game "Xenonauts" folder. Merge and overwrite.
  3. After applying patches follow step 5. and 7. from the main installation process again.

 

DAY 72 Patch 0.99.31   https://mega.nz/#!JFAgnZBI!AoCTaybQ3bw35UByuD6kKSYS-e3rqdqIcGEQA2w5GFY ( MD5: 086bf9addc0bc3eab9f33c67deb0ff42 )

 

  • Revised some vehicles and vehicle weapons so that cannons now fit better into the development, made kinetic and mechmac weapon infinitely avaialble on research. Needs feedback.
  • mothership, exsupplyship and mediumshuttle fixed
  • small sebillian alien base old unit removed
  • more and accurate loading tips in the best english we could provide
  • some aircraft changes
  • more research descriptions
  • new manufacture system with around 140 new/revised researches, 126 new manufactures, new items, new armor/vehicle requirements resulting in 499 more strings to be written
  • some revised weapon stats
  • infinite research changes and adaptation
  • aircraft game revised, UFOs now have 130% hp and missiles and torpedos deal 150% damage putting more emphasis on missiles/torpedos, the autoresolve values have been adjusted and the spearcannon tree capacity has been reduced to 75%
  • Decreased the Chieftain/Officer/Leader/Praetor chance to unlock all 24 data hacks from 50% to 25% and increased the other bins appropriately
  • Implemented the Phase 4 Specialist Drops
  • Increased total storage space
  • Turrets should now get upgraded as expected, except for the phase 4 turret
  • All aircraft should now have the correct construction name, and a good approximation to the image, except for the human heavy interceptor
  • Outer UFO doors have been unlocked for now ( needs feedback )
  • maximum amount of alien bases increased from 5 to 8

 

XCE 34.2 content, thank Solver for pressing the issue that some things should be in this patch.

  • The 0 cd Terror bug should be fixed now
  • Melee creatures should now be able to attack vehicles, and they make great use of that
  • countries are now available to retake. For now a Fortress will spawn in the lost country and all bases in that country before it can be retaken with around 50 relationship points. This will change in the future as the retaken country missions will get its own map pools and its own increase per ticker values. Making the hardest to retake mission impossible, but still playable.
  • New Storage UI where Solver and Draku made a sorting per category possible, in addition to the column sorting Solver already implemented with XCE 34.2
Edited by Charon
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On 21/10/2016 at 10:57 AM, Charon said:

Its not really about being a star, its about communication between the developers and all of you guys and girls who give feedback and make and shape the game. You ask and we deliver, or we say that we wont implement it because of reasons. IF nobody would have asked for the next patch i would have postboned it for a later date.
We are happy that the community is here to make X-Division into what it is and will be today and tomorrow !

One guy asked for acid exploding damaging blood when xenomorphs die. ... . It is on our list and we have already coded the explosion but we still havent come around to fully implement it. Like @Solver said its not about adding THAT feature, its about making sure everything else works as expected as well when you change something. But it will be implemented, you just wait a little bit longer and get some other content in the meantime.

-Charon

Hehehe that was me asking for exploding acid when a Xenomorph dies! I have very patiently been waiting for the next patch and it looks like the time has come :)

We have a public holiday over here in New Zealand so I'll be spamming you all with whatever bugs I come across before long!

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3 hours ago, Sectiplave said:

Hehehe that was me asking for exploding acid when a Xenomorph dies! I have very patiently been waiting for the next patch and it looks like the time has come :)

We have a public holiday over here in New Zealand so I'll be spamming you all with whatever bugs I come across before long!

As the melee creatures can attack to the vehicles and ranged enemies got a good accuracy and TU buff, including that i worked on AI very detailed this time and every race got it's own behaviour, i need feedback over AI. 

- Is AI challenging? 

- How does AI engage to your soldiers? Any traps, any ambushes, any direct assaults?.. How smart is AI at your eyes?

- Does your vehicles survive enough? How do you lose them? What is the melee creatures like reapers and xenos react to vehicles now?

Those are important to me because they are totally new. 

We will get much more melee and half melee units (creatures with 1-5 ranged melee attacks) soon.

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Damn,  I am so glad you finally formed the team and moved this version from alpha stage (how long has it been, almost a year? ) and I see that X:CE got a bundle of modding features from Solver. It would be really shame, if this projected died, when you burnt yourself with modding. (Now, I have a reason  to get back into the game, after sooo long).

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23 minutes ago, Sentelin said:

Damn,  I am so glad you finally formed the team and moved this version from alpha stage (how long has it been, 2 years ? ) and I see that X:CE got a bundle of modding features from Solver. It would be really shame, if this projected died, when you burnt yourself with modding. (Now, I have a reason  to get back into the game, after sooo long).

Yo, our team is well formed, we are on steam, on reddit, on the goldenhawk forum. We have a developers diary ongoing if you need help or want to see how somebody else is playing. I wrote many threads about modding and modding information which is all centralised by my signature and easy to access.

We have a steam group of more than 60 dedicated supporters for X-Division, we have an awesome community which at least contributes 60% of ideas and content to the mod and im not evenm talking about how much the feedback forms the game, propably 95%.

We have a dedicated writers corner, a 3d artist working in the background for other things, and constantly communicating with a lot of people on all channels.

Our team consists of artists, writers, coders, and testers all working together. Once i am in the mod i will add all teh different nationalities in a nationality banner row who all contributed to X-Division, in the spirit of peacefull coalition for different nations on this planet, working together, as is the original X-Com spirit.

We are working together with X:CE and especially with Solver who even made a lot of content possible, improved the UI by a trillion in coallition with our dedicated tester and UI writer Draku.
The most important part from Solver was fixing the 0 cd Terror bug which is the fundamental milestone to enable all the players a hasslefree experience of the game. I havent scratched the surface of the content X:CE 34.2 made possible, but the improvements we are able to do with are boundless, as far as my creativity can stretch it :).

 

And we havent even gone to nexus yet.

 

 

Just wait until you see the loading screen :).

- Charon

Edited by Charon
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Thanks  ! And I am glad that so much life was breath into X-Division. Basically X-dIvision, has achieved something XNT never did and even has an X:CE programmer to back them up. While, I am coder I didn't contribute much to X:CE, nothing outside of some semi-finished projects, which I never pushed to repo:

a) They were buggy as hell

b) I simply realised I had bitten more than I could chew, and some required too much effort, plus my knowledge of C++ and experience with it was very limited at the time. That's why I decided to live X:CE to more capable folks (Illunak and whoever comes along, I  am so glad Solver got back).

However, i plan to get my hands dirty with Xenonauts 2 this time around, because I've been working for past year and half in .Net framework(C#) ,because of job and maybe I get to do some things I always wanted in Xenonauts but never managed.

And yeah, I will check dev blog and rest of stuff!

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8 minutes ago, Sentelin said:

While, I am coder I didn't contribute much to X:CE, nothing outside of some semi-finished projects, which I never pushed to repo

Hey, don't be too hard on yourself regarding that... several people got access to the source code but produced very little code or even no code. This is not surprising - the game's code is not particularly easy to work with, and even some seemingly simple changes require a lot of effort. It's not the kind of codebase where people with minimal prior C++ or programming experience could produce results.

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I am getting this error where everytime I shoot at this Ceasean in a baige colored shirt on a scout ship the game crashes. It becomes unresponsive, and I have to hit end task in the task manager. It happened twice. Once with a shotgun and once with a pistol. It begins right before the animation would begin of it getting shot.

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1 hour ago, Sir_Dr_D said:

I am getting this error where everytime I shoot at this Ceasean in a baige colored shirt on a scout ship the game crashes. It becomes unresponsive, and I have to hit end task in the task manager. It happened twice. Once with a shotgun and once with a pistol. It begins right before the animation would begin of it getting shot.

Can you provide us a save game please? Just attract here.

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Just a handful of missions into the game, I've been having a large number of stopped responding errors mainly in battlescape. The AI seems good so far, Caesans are very accurate which is scary early on, and Sebillians are making use of cover more often. The open ship doors seem to function like Vanilla Xenonauts now, with aliens often staying just inside the doors or popping out from time to time to snipe your soldiers, I like it!

I attached a save where I was getting some game stopped responding crashes from moving soldier around the map.

I'll post up more things as I find it :)

BUGS Playthrough started 23/10/2016 Version 0.99.31
   
No corpse showing In Battlescape killed red armored Sebillian (weapons) gun is on ground but no corpse in inv.
Battlescape freeze Random freeze when shooting enemy, force close required.
Load game freeze Random freeze when loading a battlescape game, as soon as you click load from menu.
X-pedia image Ballistic rifle image needs to be updated to new weapon art.
X-pedia image It is super pixelated / zoomed in, needs to be resized.
Battlescape freeze Freeze while moving troops around battlefield.
Geoscape freeze Random freeze after completing ground mission.

Quicksave.sav

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11 hours ago, Sectiplave said:

No corpse showing In Battlescape killed red armored Sebillian (weapons) gun is on ground but no corpse in inv.

Thats an "insert" error on my part with the corpsesprops.xml causing the issue. Although some serious efforts i havent beeen able to track it down yet, in the worst case i have to check every "insert" code line. This issue should be purely visual though, as the corpse is still there and gets counted at the end of the mission, you simply cant carry it around anymore.

11 hours ago, Sectiplave said:

Battlescape freeze Random freeze when shooting enemy, force close required.

Load game freeze Random freeze when loading a battlescape game, as soon as you click load from menu.

11 hours ago, Sectiplave said:

Battlescape freeze Freeze while moving troops around battlefield.

Geoscape freeze Random freeze after completing ground mission.

Thats new. @Draku ?

11 hours ago, Sectiplave said:

X-pedia image Ballistic rifle image needs to be updated to new weapon art.

X-pedia image It is super pixelated / zoomed in, needs to be resized.

Thats for @drages.

 

 

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12 hours ago, Sectiplave said:

X-pedia image Ballistic rifle image needs to be updated to new weapon art. X-pedia image It is super pixelated / zoomed in, needs to be resized.

Hi Sectiplave,

Thanks for the bug reports. I've gone through your save and looked at the x-pedia images. Can you please clarify on this one.

All images you have unlocked appear fine to me with one exception (alien mini shield, which we know about).

The freezes are being looked into. 

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12 hours ago, Sectiplave said:

Just a handful of missions into the game, I've been having a large number of stopped responding errors mainly in battlescape. The AI seems good so far, Caesans are very accurate which is scary early on, and Sebillians are making use of cover more often. The open ship doors seem to function like Vanilla Xenonauts now, with aliens often staying just inside the doors or popping out from time to time to snipe your soldiers, I like it!

I attached a save where I was getting some game stopped responding crashes from moving soldier around the map.

I'll post up more things as I find it :)

BUGS Playthrough started 23/10/2016 Version 0.99.31
   
No corpse showing In Battlescape killed red armored Sebillian (weapons) gun is on ground but no corpse in inv.
Battlescape freeze Random freeze when shooting enemy, force close required.
Load game freeze Random freeze when loading a battlescape game, as soon as you click load from menu.
X-pedia image Ballistic rifle image needs to be updated to new weapon art.
X-pedia image It is super pixelated / zoomed in, needs to be resized.
Battlescape freeze Freeze while moving troops around battlefield.
Geoscape freeze Random freeze after completing ground mission.

Quicksave.sav

I am able to finish your saved mission. Is there a specific thing to freeze the game?

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