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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)


Charon

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3 hours ago, Sober_Nick said:

I watching Molnar Paul Lucian youtube videos, and agree with him about phase 3 didnt have apropriate interceptor replacement. I am using corsair in phase 3 to shot down hunters (but it works though). 

Amazing: somebody else than the devs is actually watching my videos. Uauu :cool:

1 hour ago, Charon said:

Change marauder and contrail to triple cannon lodout > revise the Phase 3 and 4 cannon damage appropriately ( too much work ) > the 1 cannon/ 1 missile aircraft would be too weak then > ???

triple cannon in my opinion is a no no because would make these too powerful. i mean i could shoot down an infiltrator with it and that is assuming it has around 80k hp. and besides charon, you would have to rework the entirety of cannon tree, which is pointless, as it is pretty balanced now, with all the cannons being useful at some point (maybe except the focus lense and focus blast which are taking forever to aim). The reworked requirements look good for now giving diversity and choice. The marauder is 1 cannon 1 torpedo already so i think it is ok. i mean is ideal for p3 and 4 with some complementary contrails or even interceptor. but i think i will showcase this in my next videos. as for shooting down 1 interceptor, is not that difficult, i mean it can be if they show up in groups and you get suddenly slingshoted from p3 to the middle-end of p4 ;), but if the progression is normal, you have 3 choices: 1. either find a lone interceptor (which happens frequently at the beginning of p4) and take it down or 2. sacrifice a group of your own hunters to shoot down at least one or 3: look at the second air combat link i posted in the videos from 130 above and then do one of the above ;)

 @Charon This is what i meant when i asked if i can post the link :p

3 hours ago, Sober_Nick said:

The phase 2 terror ship is much more difficult to shoot down in comparing with phase 3 terror ship.

You mean the dreadnought? i have been thinking about it and i think that besides the 4x hitpoints you should also replace it's missiles with drones. And @Charon maybe i can convince you to double the hp for the terror battleship? so that people can get a taste of what is to come?

Edited by Phoenix1x+52
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5 hours ago, Charon said:

for the next patch i quadrupled the hp

Please dont do this. +25-50% would be ok. Its the matter of defence not the HP.

 I want to show you how i am dealing with the dreadnoughts. It`s too easy.

Lotus is the best damage dealers in the game still, I just can't find why i should use Cyclone, his gun is almost useles for the main goal - terror ships. In my point of view, all heavy planes is MUST have an anti-missile, so one normal slot (or heavy in case of Fury) is used for it. Also, in that case Drake is better than Fury.

I can't find the role for the Marauder, he can be a fighter and he can shoot down cruiser and corvette, but the carriers don't let him use his torpedoes because of drones. Otherwise it's suicide for him. Besides, torpedoes can't turn quickly enough, or are too slow for the cruiser and a corvette. So whats his niche?

IMHO: Division minigun (P1 weapon) is doing a little bit more damage than the MAG minigun (p2 weapon !) and both of them is better than the Gauss minigun (phase 3 !!). All of them is good in close combat against all enemys exept Androns, Division and MAG Minigun is - one shot one kill (even in phase 3), Gauss is ... meh.  I just don't see the phase damage progression. Mitigation is a good thing, but still ...

Edited by Sober_Nick
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8 minutes ago, Sober_Nick said:

Please dont do this. +25-50% would be ok. Its the matter of defence not the HP.

he has already done it. at least what i am testing now. and it makes sense, because you have a limited number of cyclones and lotuses, so you are forced to use other bombers too, for which the projectile speed of the dreadnought might be a problem unless you manage it right. plus it depletes your bombers and forces you to choose between the targets on strategy map.

21 minutes ago, Sober_Nick said:

I can't find the role for the Marauder, he can be a fighter and he can shoot down cruiser and corvette, but the carriers don't let him use his torpedoes because of drones. Otherwise it's suicide for him.

The marauder is an excellent fighter-bomber, useful at taking out escorts and bombing in the same run. specially when multiple interceptor groups are on the map and dedicated air-superiority fighters may not be enough to handle the escorts too. and it can dodge, which is great. 

20 minutes ago, Sober_Nick said:

IMHO: Division minigun (P1 weapon) is doing a little bit more damage than the MAG minigun (p2 weapon !) and both of them is better than the Gauss minigun (phase 3 !!). All of them is good in close combat against all enemys exept Androns, Division and MAG Minigun is - one shot one kill (even in phase 3), Gauss is ... meh.  I just don't see the phase damage progression. Mitigation is a good thing, but still ...

who says having choices is a bad thing? :D

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I am not sure, if I understand you properly ... what I mean, I want to translate all the texts from yours mod to Slovak language, for Sk/Cz players. On the other side if this is a word game you started, I dont like to play... I hope I understand it wrong and can focus on the translations which are, honestly to you, more then enough. I like this game according its really similar to good old X-com games, which I have played a lot. So my question is again ... can I make a translation for this ? And if yes, how can I start with it? 

This is really amazig amount of work youve done here, and I just want do make it available for more players.

Or like this if define is really needed:

#include <stdio.h>

#define SKCZ "Slovak translation"
#define VALUE "available"

int main()
{
   printf("Languages to choose: \n");
   printf("%s - %s\n", SKCZ, VALUE);
   return 0;
}

 

Edited by Khaad
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2 hours ago, Khaad said:

I am not sure, if I understand you properly ... what I mean, I want to translate all the texts from yours mod to Slovak language, for Sk/Cz players. On the other side if this is a word game you started, I dont like to play... I hope I understand it wrong and can focus on the translations which are, honestly to you, more then enough. I like this game according its really similar to good old X-com games, which I have played a lot. So my question is again ... can I make a translation for this ? And if yes, how can I start with it? 

This is really amazig amount of work youve done here, and I just want do make it available for more players.

Or like this if define is really needed:


#include <stdio.h>

#define SKCZ "Slovak translation"
#define VALUE "available"

int main()
{
   printf("Languages to choose: \n");
   printf("%s - %s\n", SKCZ, VALUE);
   return 0;
}

 

No, i thought you wanted to make slovac cities and and paint everything differently, but now i see i misread your word.

But i actually have no clue how to make a different language for X-Division. My best would be the Translation Section:

https://www.goldhawkinteractive.com/forums/index.php?/forum/20-completed-translations/

And sure if you figure out how to do it i would be honored to include the translation in the main pack.

This is the discussion section for translations:

https://www.goldhawkinteractive.com/forums/index.php?/forum/14-translation-discussion/

Edited by Charon
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Thanks for the reply. From yesterday I am running around that part of forum about translations, it helped a lot :)
It seems not impossible but quite a huge project to accomplish just by myself, because of that tons of text and lack of free time. But I think now I will not make a new thread at that translation forums, because I really dont have a clue, how much time does it take. And people are too unpatient :) Maybe after first steps, when I can focus on rough translations after solving first problems with editors and fonts.

Basically, as I have found on that forum, I need to rewrite the strings in files: 

Data location

Most of the translatable text data located in the assets/strings.xml. Menu entries, interface elements, etc can be found here. As for now, some of the text is hardcoded, so you can't translate it yet, but it will change soon.

Xenopedia entries, respectively, are in the assets/xenopedia.xml.

You'll also want to check soldiernames.xml and soldiernamesfemale.xml.

And regarding this, this was my next step:

Ive downloaded X Division 0.99.40 from your first post. But I have some problems with installing X:CE 0.34.3. I am GOG user. Ive downloaded this X:CE patch, but I didnt find which mods should be on, and which not (e.g. picture of list of mods, which should be on or off). Ive put instead of this X:CE 0.34.1 (which works fine with older version of X Division), but the game crashes accidentally (just black screen with no error message - I had to make hard restart of PC via button :D )

I need to solve this at first, because I didnt found another way to get into these files I need, from X Division mod.

One more question. I shouldnt use OpenOffice (cause some problems with xml), but I would like to use PSPad, which make this xml files more transparent to me because it marks the tags. Have you noticed a problem using this?

Edited by Khaad
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I have 3 computers ( 2 laptops and a desktop ) , all running Windows 10 build 1703. I had no problem in loading X-Division 099.41 Beta on top of X-CE 0.034.3 on my laptops and the programme runs ok. However when I try to install X-Division on my desktop , as soon as I try to load part 1 of the 3 rar files I get a warning box appearing stating " X-Division Setup has stopped working" and the accompanying explanation states that a problem caused the program to stop working correctly.I cannot proceed any further with the setup.

 

I have tried numerous times totally uninstalling Xenonauts and re-installing from scratch but cannot load X-Division on my main computer. Has anyone had a similar problem or can offer any sort of solution I could try.

DavidR

.

Edited by davidjruss
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I made this through Total Commander. Just right click on the first of rar archives and choose "Extract here" ... or to a specific location. It makes you an executable file and then just follow install instructions.

Edited by Khaad
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11 hours ago, Khaad said:

Ive downloaded X Division 0.99.40 from your first post. But I have some problems with installing X:CE 0.34.3. I am GOG user. Ive downloaded this X:CE patch, but I didnt find which mods should be on, and which not (e.g. picture of list of mods, which should be on or off).

I cant help you with installing XCE for GOG, but maybe other users can. I think the description is pretty straight forward.

You dont worry about the mods, this is why i made an installer. You just follow the steps of the instructions.

11 hours ago, Khaad said:

Ive put instead of this X:CE 0.34.1

This does not work.

11 hours ago, Khaad said:

One more question. I shouldnt use OpenOffice (cause some problems with xml), but I would like to use PSPad, which make this xml files more transparent to me because it marks the tags. Have you noticed a problem using this?

Dont use open office. Only use text based editors for strings and xenopedia, everything else corrupts the files. Notepad++ or Sublime Text are options.

 

@davidjruss Please discribe your problem with all the information you can muster, including the steps you take up to the error. If you just double click on part 1, then on the exe there should be no problem. All 3 parts need to be present.

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Charon,,

I installed as per the instructions 

1) clean install of Xenonauts 

2) added CE mod , updated to current version

3) Downloaded the 3 part X-Division rar files

4) opened Part 1 and double clicked.

5) Received the opening screen for X division and clicked next

6) the 3 check boxes appear and I check each one then click next.

7) immediately after this a windowed box appears stating that X-Division setup has stopped working and I am unable to proceed any further.

 

Cannot understand why I can do exactly the same thing on my laptops and X-Division installs , but not on my desktop.

 

DavidR

 

 

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@davidjruss This is propably due to your pc not being able to find the image folder. If the installer cant find the images provided in the image folder it crashes at the step your describe. Have your tried extacting everything into another folder ? Whats your OS ?

Alernatively you can also manually extract the assets into your Xenonauts folder, and then proceed with the .41 installer.

Edited by Charon
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Problem: Props on Valkyrie delete Ground ( layer 0 ) tiles. Units cant move over them because the ground is missing.

Steps: 1 hour of careful back engineering of what might have gone wrong.

Solution: Discovers special code lines not editeable with the submap editor but is text based only.

c671eb04d39867ee5e9e17f7fac74384--barack-obama-white-houses.jpg

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X-Division is one of the most amazing games I've ever played.  I'm on XCE 34.3 and X-Division .4  There are two bugs that drive me nuts though.  The first is the endless alien turn bug which happens infrequently and probably can't be fixed: It seems to be a deadlock between the thread that runs the aliens and the rest of the game.  Watchdog timer on alien turn time might be a reasonable solution?

The second bug however and the one that bugs me the most is one I've mentioned before on this thread:  dropping an item on the ground and switching items in the soldier's hand tends to cause a null pointer exception about 5% of the time I change the equipped item for a soldier.  Something that the code reads after the callback to the X to close the backpack window is dereferencing a null pointer.  I can't reproduce the bug just moving items around the backpack but in the thick of the battle, dropping a weapon and grabbing another or a first aid kit from the backpack causes it.  Wish there was something I could do to help the community figure out what it is. 

My theory is that the code for inventory is based on a pair of linked lists, one for the ground and one for the items carried by the soldier.  I'm guessing that one of the special cases in the list handling forgets to check if a pointer is null before derefrencing it and perhaps some other special case forgets to update a pointer when an item is moved between lists.

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So i updated to the latest version but now whenever i go to my equipment screen in soldier loadout it crashes my game is there a fix for that or that or do i have to reinstall the entire game, since i wouldnt put it past me having fuked up somewhere in the long line of updating since 99.31

 

Edited by lehman
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