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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)


Charon

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1 hour ago, lehman said:

So i updated to the latest version but now whenever i go to my equipment screen in soldier loadout it crashes my game is there a fix for that or that or do i have to reinstall the entire game, since i wouldnt put it past me having fuked up somewhere in the long line of updating since 99.31

 

.40 is not save compatible to earlier versions.

And between .33 and .40 there is a big compability gap, so i recommend not upgrading or making a new game.

Edited by Charon
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Thank you for the quick reply, i just opted that ill reinstall everything from scratch so that i can enjoy the new the mod to its fullest, also got to say as someone who played long war on xcom i love your mod very much and all the additions it gave , i cant even imagine playing the game without it, although playing it on normal from start without prior xenonauts knowledge kicked my ass 3 times in a row once by not being able to keep up in tech once by not having any air strength and once by devoting so much to my my bases that i went bankrupt,before i had to crawl down to easy, still very enjoyable, made me feel very helpless against the vastly superior alien threat that was always one step ahead of me. like it truly should.

Edited by lehman
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1 hour ago, lehman said:

Thank you for the quick reply, i just opted that ill reinstall everything from scratch so that i can enjoy the new the mod to its fullest, also got to say as someone who played long war on xcom i love your mod very much and all the additions it gave , i cant even imagine playing the game without it, although playing it on normal from start without prior xenonauts knowledge kicked my ass 3 times in a row once by not being able to keep up in tech once by not having any air strength and once by devoting so much to my my bases that i went bankrupt,before i had to crawl down to easy, still very enjoyable, made me feel very helpless against the vastly superior alien threat that was always one step ahead of me. like it truly should.

Thank you, cool that you like it ^^ :).

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I just want to say that this project is so awesome and inspiring.

Thanks to everyone involved and kudos for an excellent work.

Also shout out to Suave for the tips, you are a brave one, Commander!

My only regret is that I always get too attached to my soldiers and will cry manly tears at their eventual demise at the hands of a cruel alien invasion that now feels like the aliens actually want to WIN.

Cannot express enough gratitude for all the efforts done by the Team.

 

THANK YOU!

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One question is there any specific reason that causes my saves to be unload able ? Is there a triger or is that some kind of bug becouse many times i have a save that just loads til almost the end, i start hearing the ambiance but it never brings me into the battle it just gets stuck on the loading screen

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U mean the ambience  sound pack ? Yeah i do i love the ambiance.. wish there was a way without disabling it.  Also just got a crash when trying to start an alien base mission on an outpost that was my base

Edited by lehman
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I've been watching Molnar Paul Lucian too, he has inspired me to retry doing veteran again, now I have more of an idea of what to do :) its been much more fun, I name the aliens after my students lol, that way I get to blow up and shoot my annoying students for the day, over and over ....... was watching an episode with the kids at work and one of them asked me asked me (What is 'you mother fucker?) that was a tricky one to explain to a 3 year old kid lol loving it and have trouble stopping when I start....

 

Edited by frog
double quoted myself
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@frog glad to see my videos are helpful. if you have any specific questions on some of the mechanics, leave a comment on the video and me or charon will answer it. 

But you must keep in mind, as charon pointed out to me more than a few times, that xdivision is designed to be not only tough, but also to give players the tools. they are all there, don't be shy to use your imagination. the AI is fair, not cheating, but is designed to give you pause if you are reckless. 

As for the language, sorry, sometimes i forget myself, like in my last episode when a single sniper held my entire squad off for half an hour until i could get around him. The tension off creeping closer and closer and then suddenly hearing that BOOM, sniper rifle that just took out your scout. 

Soo, good hunting, commander!

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Hi first off I want to say this mod really brings xenonauts to life its fairly hard but its also very rewarding and fun. I have noticed a couple of things that I thought I should mention here tho. The first one I'm not really sure its a bug since I cant get it to work 100% of the time but I'll still mention it.  

When shooting at a wall/door to break it I feel like shooting past it, when it appears red with a 100% block message, lets me hit it more consistently. On the other hand shooting at it, when green and with the actual calculations going, seems to result in decreased (arguably intended) accuracy.

Again this might be just my imagination but I thought I should mention it.

Now the second one and this I'm pretty certain is a bug. I checked on the known bugs section and its not there so I will put it here. While on the screen where you equip your soldiers you can drag a rocket to the rocket launcher to change it from fragmentation to whatever rocket type you are dragging.

This does NOT reduce the total number of rockets you have. So you can equip as many rocket launchers with stun rockets as you want with a single stun rocket. Needless to say this lets your soldiers maul any alien forces that are weak to stun gas for free. Works insanely well on caesan and sebillian probably on any alien that is not immune to stun gas e.g. xenomorph,reaper,etc. So yeah.

I love your work on this mod guys and I hope you are all doing well. =D

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Hi, some time ago i start new playthrough for 99.41 and find some bug - when i catch landed ufo (green one on map) i find many destroyed corpses in it, like in crushed ufo. And many corpses in all ufos looks like killed civilians.

Roboriper DSB seems broken.

Edited by Pandi
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On 10/15/2017 at 1:57 AM, lehman said:

U mean the ambience  sound pack ? Yeah i do i love the ambiance.. wish there was a way without disabling it.  Also just got a crash when trying to start an alien base mission on an outpost that was my base

Just disable it,  load the save and either finisht the ground mission and activate the mod again or save on a different save file and try it.

 

I understand how you feel. I also in love of that mod. Nothing like alarms beeping and cars going off on the background while you lurk for hiding agents to immerse yourself :D

You don't have to disable the mod forever, just when you get the crash. I know it's a constant hassle but hopefully the compatibility improves as v1.0 reaches completion :)

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On 10/14/2017 at 10:00 PM, Phoenix1x+52 said:

@lehman do you have COM-sounds enabled? if yes and encounter such loading problems, you should probably deactivate them. 

Greetings, Commander!

I salute your efforts and really enjoy your vids :)

Any tips on how to take on Carrier crafts or any other ships with escorts?

What do you recommend for phase one weapons?

I have all Division mark 1 and laser mark 1. But for some reason division w eapons seem to pack more bang for my buck, very high damage and loads of ammo, while lasers are very low on ammo and don't deal as much damage on creatures resistant to energy.

Is there something that I am missing?

 

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4 hours ago, Dapifer said:

Any tips on how to take on Carrier crafts or any other ships with escorts?

https://youtu.be/49ZB7NujxZM?t=4955

first take out the escorts (with air superiority fighters or fighter bombers) then take on the main craft with bombers. careful though, as carriers have drones and missiles

4 hours ago, Dapifer said:

I have all Division mark 1 and laser mark 1. But for some reason division w eapons seem to pack more bang for my buck, very high damage and loads of ammo, while lasers are very low on ammo and don't deal as much damage on creatures resistant to energy.

Is there something that I am missing?

no, you are not missing anything. each trade has its tools. eg, your kinetics wont mean much when you meet androns and so on. plus that is only phase 1. it is designed to get you accustomed to the game. experiment and experience, you will need it later on.

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21 hours ago, mhdamaster said:

Now the second one and this I'm pretty certain is a bug. I checked on the known bugs section and its not there so I will put it here. While on the screen where you equip your soldiers you can drag a rocket to the rocket launcher to change it from fragmentation to whatever rocket type you are dragging.

This does NOT reduce the total number of rockets you have. So you can equip as many rocket launchers with stun rockets as you want with a single stun rocket. Needless to say this lets your soldiers maul any alien forces that are weak to stun gas for free. Works insanely well on caesan and sebillian probably on any alien that is not immune to stun gas e.g. xenomorph,reaper,etc. So yeah.

it is not a bug, it is a feature :) we know about that, but the truth is that it is so low on the to do list that it is not even worth to be mentioned.

 

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20 hours ago, Pandi said:

find some bug - when i catch landed ufo (green one on map) i find many destroyed corpses in it, like in crushed ufo. And many corpses in all ufos looks like killed civilians.

a bug is smt that usually prevents you from enjoying the full experience of the game. i dont think that is the case here. have you considered that the ufo force landed to deal with a prisoner riot, thus the corpses? :)

 

Edited by Phoenix1x+52
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4 hours ago, Phoenix1x+52 said:

https://youtu.be/49ZB7NujxZM?t=4955

first take out the escorts (with air superiority fighters or fighter bombers) then take on the main craft with bombers. careful though, as carriers have drones and missiles

no, you are not missing anything. each trade has its tools. eg, your kinetics wont mean much when you meet androns and so on. plus that is only phase 1. it is designed to get you accustomed to the game. experiment and experience, you will need it later on.

Will do, Commander!

/salute

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I guess ill turn it on and off, now and then, but damn i got my ass kicked so hard when i took a full squad with just division weapons on my first terror mission when i first started to mod since it was a damn andron attack :D And the one that introduced reapers.. oh boi lets just say i would rather blow up a building with everyone inside it than send any soldiers in it, at the end of that mission there was no town left, honestly thats my rule of thumb on terror missions now bring damn explosives :D, and i absolutely love the sense of struggle when you hear all those sounds around you see the soldiers fighting for their life ,that's something i missed in the new xcom where civilians are just there to be rescued like damsels

Edited by lehman
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10 hours ago, Dapifer said:

Any tips on how to take on Carrier crafts or any other ships with escorts?

When i shoot down terror carrier, i first remove fighters with dual laser pulse asierus. Then throw on it foxtrot with dual condors (pulse + anti-missile) half-suicide squadrons, until he crushed. Squadrons may be full-suicide triple foxtrot. Anyway it is necessary to obtain a critical mass of planes in one place. Firebirds a hot, especially at first phase ;)

10 hours ago, Dapifer said:

What do you recommend for phase one weapons?

Mix of kinetic and energy weapons. Energy even more cause sibs and adrons effectiveness. Sniper rifles and miniguns are good. Also some shotguns as backup weapon useful to got live alien (pair baton swings, pair shots and interrogation subject ready).

5 hours ago, Phoenix1x+52 said:

a bug is smt that usually prevents you from enjoying the full experience of the game. i dont think that is the case here. have you considered that the ufo force landed to deal with a prisoner riot, thus the corpses? :)

May be. :)

5 hours ago, Phoenix1x+52 said:

in what way?

Quote

xenonauts10.png

 

Edited by Pandi
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@Pandi: Thanks for the tips.

What  are your thoughts on the differences between the Division Mk 1 Cannon VS the Gatling Laser on a Heavy Weapons Soldier?

Also, Division Sniper VS Precision Laser?

I dind the SMG is better than Laser Pistol. But Laser Rifle is better than Division Rifle.

I don't use shotties. I prefer to bring flamers on my Assaults, and stun grenades on everyone for captures. Shields also carry batons just in case.

I know I am supposed to mix the damage types but is just for me the heavy machine gun and ballistic cannon are far superior to the laser counter parts.

In fact, in my uneducated opinion, only the Laser Rifle has an edge just because of the energy damage type. I am finding only bringing energy weapons in the form of 2 or 3 soldiers with Laser Rifles, everyone else uses Division Weapons. As mentioned, Assaults carry a Laser Rifle / Flamer combo. 

Care to share yout imputs on this matter? :)

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@Dapifer

I tried gattling laser mk3 cause it burst fire, and was disappointed, he is not accurate enough at the distance but at close range minigun gives a more powerful burst and supression. Cannon has splash damage and it useful, mk3 has burst.
Precision Laser far more accurate, it works well.
I also used SMG but limited time. DPS is bad, but shield...
Laser rifle has good accuracy, but i can't find place in my squad for it, may be in next phase...
Flamers has huge drawback - destroys loot and corpses, shotguns leaves live aliens ... feel difference =) Ye, laser one had huge trouble - ammo, but wastes sibs and adrons pretty well.

Game and mod gives a wide space for choosing tactics.
My main tactiс is get into close range and shred targets by heavy weapons - mainly miniguns with shotgun support. I use terrain, suppression, smoke, shields, vehicles at once to achive this. If this is not possible i use snipers with shield scouting from far distance and grenades of all types. Snipers has shotguns backup and joins assault also.

Edited by Pandi
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3 hours ago, Pandi said:

@Dapifer

I tried gattling laser mk3 cause it burst fire, and was disappointed, he is not accurate enough at the distance but at close range minigun gives a more powerful burst and supression. Cannon has splash damage and it useful, mk3 has burst.
Precision Laser far more accurate, it works well.
I also used SMG but limited time. DPS is bad, but shield...
Laser rifle has good accuracy, but i can't find place in my squad for it, may be in next phase...
Flamers has huge drawback - destroys loot and corpses, shotguns leaves live aliens ... feel difference =) Ye, laser one had huge trouble - ammo, but wastes sibs and adrons pretty well.

Game and mod gives a wide space for choosing tactics.
My main tactiс is get into close range and shred targets by heavy weapons - mainly miniguns with shotgun support. I use terrain, suppression, smoke, shields, vehicles at once to achive this. If this is not possible i use snipers with shield scouting from far distance and grenades of all types. Snipers has shotguns backup and joins assault also.

Appreciate your thoughts on the matter.

You are right on the flamers, didn't thought of the loss of precious loot. Still, I think at least one for melee rush on terror missions seems appropiate.

So you recommend precision laser over division rifle. Will try it for a few missions then.

I love the look and sound of the division sniper but we can't afford not using every edge.

Thanks for your input! :)

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I tried to play this one...after playing XNT 6.0 and it's dynamic ground combat, I just can not play this one... My impression is that the ground combat is TERRIBLE. Even worse than in vanilla game. Of course that is just my impression, to each his own, but that is my impression nonetheless.

XNT 6.0 is buggy as hell, and eventually those bugs made it for me unplayable...but those few hours captivated me completely. Even despite the bugs. It just had that original feeling of immersion from UFO: Enemy Unknown...that will stay with me forever.

The feeling that X-Division did not continue for me.

The differences between the XNT 6.0 and X-Division 0.99.41 are huge, obviously. But for me content for content's sake is simply pointless. I do not feel this game, at all. And I FELT the XNT 6.0 in my bones. Immersion is invaluable, and content just simply can not replace it. For me. Obviously.

Few games have that captivating quality for me, very few. And XNT 6.0 is one of them. Not the X-Division though. Not AT ALL.

P.S. The new content is probably great. From what I've seen it is so. But without immersion...no point, just no point.

P.P.S. Just to compare, Jagged Alliance 2 1.13 is a great example of MUCH content and immersion coexisting.

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