Kirill Selivanov Posted December 17, 2016 Share Posted December 17, 2016 (edited) Ahh! I see! Got it!! Thanks! I'll try to add some friendly AI groups to tropics... soleke a commandos forces against hunter that suprisenty happened to say hello to alliens-))) So in each map i need to make spawn points for them + upgrade numbers and than update what weaponry they must have in missiontypeprops_gc Is it all? And so i understood why we can't do that for xenonaut base - there no same static maps that could give us ability to set spawn points... hm very intresting than. Because alien attack seem not use them to just adding some tiles to back parts of the base. Intresting. If i make no adjustments to the back tiles - would they be able to invade? Edited December 17, 2016 by Kirill Selivanov Quote Link to comment Share on other sites More sharing options...
drages Posted December 17, 2016 Share Posted December 17, 2016 We are not experienced at map making. Just base attacks does not work like normal maps. We can't add 1 tile vehicles. Game only accepts 3x3 as standard. Even you make something for 1 tile, game takes it as 3x3 at dropship and ground combat. Quote Link to comment Share on other sites More sharing options...
Charon Posted December 17, 2016 Author Share Posted December 17, 2016 Small hotfix for the proper difficulty descriptions: https://drive.google.com/open?id=0B27Z44zoal_VM2x5cmxqRDdqdkk Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted December 17, 2016 Share Posted December 17, 2016 Charon, drages and when you plan to put online new overal patch ? Quote Link to comment Share on other sites More sharing options...
Charon Posted December 17, 2016 Author Share Posted December 17, 2016 Just now, Kirill Selivanov said: Charon, drages and when you plan to put online new overal patch ? When its done. Maybe around new year. Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted December 17, 2016 Share Posted December 17, 2016 (edited) Some strange thing with flamethrowwers. there is basic alienium flamethrower and advanced. (two techs) - but when i researched advanced - there maybe one item was combined with other? i doesn't see 2 types of flamethrowers -((( and in tech - alienuim flamethrower production need "alienium thrower" thrower of what?-)))) Edited December 17, 2016 by Kirill Selivanov Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted December 17, 2016 Share Posted December 17, 2016 Charon, please, take a look. Its possibly some strange bug with waves or some type of ship in them. Can't go further in the new wave begining (as i expect, in case - long time without of them) - game crashes https://yadi.sk/d/TQBfRbXp33tnQz here is .sav file Quote Link to comment Share on other sites More sharing options...
Charon Posted December 17, 2016 Author Share Posted December 17, 2016 18 minutes ago, Kirill Selivanov said: Some strange thing with flamethrowwers. there is basic alienium flamethrower and advanced. (two techs) - but when i researched advanced - there maybe one item was combined with other? i doesn't see 2 types of flamethrowers -((( and in tech - alienuim flamethrower production need "alienium thrower" thrower of what?-)))) 9 minutes ago, Kirill Selivanov said: Charon, please, take a look. Its possibly some strange bug with waves or some type of ship in them. Can't go further in the new wave begining (as i expect, in case - long time without of them) - game crashes https://yadi.sk/d/TQBfRbXp33tnQz here is .sav file Theres nothing like that in X-Division, post an ss of your modloader. Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted December 18, 2016 Share Posted December 18, 2016 (edited) http://prntscr.com/dkqp8m That? Just try to load the save and wait for new wave - is it comming without problems? Edited December 18, 2016 by Kirill Selivanov Quote Link to comment Share on other sites More sharing options...
Charon Posted December 18, 2016 Author Share Posted December 18, 2016 6 minutes ago, Kirill Selivanov said: http://prntscr.com/dkqp8m That? Just try to load teh save and wat for new wave - is it comming without problems? Your modloader does not comply to the set modloader in the OP. Please fix that. Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted December 18, 2016 Share Posted December 18, 2016 http://prntscr.com/dkqvo3 You mean that things could crash at wave begining? Quote Link to comment Share on other sites More sharing options...
Charon Posted December 18, 2016 Author Share Posted December 18, 2016 (edited) 1 hour ago, Kirill Selivanov said: http://prntscr.com/dkqvo3 You mean that things could crash at wave begining? No, its about the order: This part: On 10.8.2016 at 7:22 PM, Charon said: The modloader needs to be EXACTLY in this order Edited December 18, 2016 by Charon Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted December 18, 2016 Share Posted December 18, 2016 (edited) Nop. It doesn't help. Rewrited gameconfig.xml (i've changed some parameters there) doesn't help too. SSssss-strange! Edited December 18, 2016 by Kirill Selivanov Quote Link to comment Share on other sites More sharing options...
catvanbrian Posted December 19, 2016 Share Posted December 19, 2016 Charon can you please fix the cruiser I'm not able to see in it Quote Link to comment Share on other sites More sharing options...
Charon Posted December 19, 2016 Author Share Posted December 19, 2016 2 minutes ago, catvanbrian said: Charon can you please fix the cruiser I'm not able to see in it No, because i cant. Check the OP for the workaround. Quote Link to comment Share on other sites More sharing options...
Charon Posted December 19, 2016 Author Share Posted December 19, 2016 Mulligan made an installation instruction video for people who have problems about installing X-Division, and for everybody else as well. It will be featured in the OP. This was the starting point: As this is a very good idea we plan to make one for the next patch which will majorly change things again. So props for suggesting this to hdckdsadd and props to mulligan for picking this up. Quote Link to comment Share on other sites More sharing options...
catvanbrian Posted December 21, 2016 Share Posted December 21, 2016 that's not all I found that the new shields are at 0hp at start not full however if you can't fix it can drake be able to fix it in the future? (btw I think I'm playing 99.32 Quote Link to comment Share on other sites More sharing options...
catvanbrian Posted December 21, 2016 Share Posted December 21, 2016 27 minutes ago, catvanbrian said: that's not all I found that the new shields are at 0hp at start not full however if you can't fix it can drake be able to fix it in the future? (btw I think I'm playing 99.32 nevermind I was in 99.3 plus can you make the ufos in the field look like in the air (images) and vice versa (for example the bomber cruiser) in the next update plz Quote Link to comment Share on other sites More sharing options...
Kirill Selivanov Posted December 22, 2016 Share Posted December 22, 2016 from 12 months to ethernity... well not bad timeline i think-))) 1 Quote Link to comment Share on other sites More sharing options...
samsaq Posted December 22, 2016 Share Posted December 22, 2016 I've got a bit of an issue: it seems like having a soldier use the flamethrower makes them well, invisible. (like they have no sprite for the character with the gun) I'm not using the no click sound/ Charon's changes that were in the modloader picture, as they seemed like cosmetic mods, (and I couldn't find Charon's changes at the time) which might be the issue. In any case, do you guys know whats causing this? Quote Link to comment Share on other sites More sharing options...
Charon Posted December 22, 2016 Author Share Posted December 22, 2016 45 minutes ago, samsaq said: I've got a bit of an issue: it seems like having a soldier use the flamethrower makes them well, invisible. (like they have no sprite for the character with the gun) I'm not using the no click sound/ Charon's changes that were in the modloader picture, as they seemed like cosmetic mods, (and I couldn't find Charon's changes at the time) which might be the issue. In any case, do you guys know whats causing this? Was my answer on steam not enough ? Not clear enough ? Charon [Autor] 21. Dez. um 17:10 Uhr @samsaq Well, first of all, thats a feature of past game content, you can shoot open doors like any other props. Secondly, check the first image in the gallery here, what does it say ? I meant this picture: Quote Link to comment Share on other sites More sharing options...
samsaq Posted December 22, 2016 Share Posted December 22, 2016 Thanks for the info, i'll do that 1 Quote Link to comment Share on other sites More sharing options...
Ordinator Posted December 26, 2016 Share Posted December 26, 2016 Hello. Very good mod. I got little problem. I have all the mods installed and sorted in right order I think. On mission that was in Africa that use Tropical and Swamp dome, when mission is over on screen when u see how good u are, after clicking OK to go to world map game freezes. I can hear music that was playing when you are on world map but no image. I try to do mission again from start same thing. Try to load from save before landing craft touch crash cite, same thing. Do you have any suggestion what to do? Quote Link to comment Share on other sites More sharing options...
drages Posted December 26, 2016 Share Posted December 26, 2016 Hey. Try to disable all sound mods. Quote Link to comment Share on other sites More sharing options...
Venenao Posted December 26, 2016 Share Posted December 26, 2016 (edited) When i start the game i have error about manufacturing names. ''Manu.armour" is not manufacture category name (name="mantch.jakal')! and more erros with another names Edited December 26, 2016 by Venenao Quote Link to comment Share on other sites More sharing options...
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