Sheepy Posted October 27, 2016 Share Posted October 27, 2016 (edited) On 7/29/2016 at 11:36 PM, Solver said: For the sake of completeness, here's what Chris wrote on the subject in his dev diary: I'm not as optimistic. The diary says the UI was designed for 1920x1080, and they're still too small for those screen. I think it's partly influenced by design style. For example if soldier stats is displayed as a grid (like a stat card) instead of as a list, text can share more vertical space and less space will be wasted on spaces. I personally also prefer less labels - if I see a list of names I know that's the dropship/soldier list, thanks. Really hope that'd improves in Xenonauts 2. Doing Chinese translation for X:CE and the vertical compression hurts because Chinese is shorter but taller, so it amplifies the problem. Edited October 28, 2016 by Sheepy Quote Link to comment Share on other sites More sharing options...
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