Charon Posted September 23, 2016 Author Share Posted September 23, 2016 1 hour ago, Solver said: Charon, when you say you'd like to add more civilians to all maps, how do you imagine it? Like a setting somewhere that says all maps get 5 more civilians than normal? This question is completely out of date, but thx for caring. I have my worksheets set up and am currently working with 500 maps. I can regex any combination of any number of civs and locals into this sheet as i see fit in less than 3 minutes. I can currently work with between 0 and 10 000 maps at the same time. I cant imagine a tool you could make to adjust the number of civs and locals which would come even close to this quality and accuracy. The question stayed open because i supsected that something was overwriting my changes because we constantly got only 4 civs and 0 locals, no matter the map. Kabill said he thought he knows a file which changes the numbers globally but he didnt return anything yet. On 7.7.2016 at 1:56 PM, kabill said: Sorry, was not at my home computer at the time. If I remember I will look later for you. Although i dont know the solution i fixed it and changed the maps to my liking, and im capable of making future changes in less than 5 minutes so its ok. Other things may need your attention more than this. Quote Link to comment Share on other sites More sharing options...
Solver Posted September 23, 2016 Share Posted September 23, 2016 I'm done with a bunch of thing for Drages so I just wanted to check something here in case it's still relevant. Since I looked at the code anyway I can say there is no global file overwriting the civilian settings. There's the number specified in the map, which is always used unless that's a negative number, in which case the civilianCount from missiontypeprops_gc.xml gets used. Quote Link to comment Share on other sites More sharing options...
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