Grimples Posted February 14, 2016 Share Posted February 14, 2016 Is it possible. This has bugged me awhile so am enquiring. Quote Link to comment Share on other sites More sharing options...
kabill Posted February 14, 2016 Share Posted February 14, 2016 That is a property of the specific map prop. Don't know if it's an oversight or intended to be impassible (is one of Skitso's maps). EDIT: Sorry, to answer the question, yes. You'd need to find the appropriate prop spectre for the prop though (and I don't know exactly where that will be). Quote Link to comment Share on other sites More sharing options...
Grimples Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) I already looked, if that is a 'concretebarrier' all of them have a height of "1". I was hoping there would be a switch somewhere to increase the height a unit can jump, including the AI. Would be good if units could jump over boxes & cars & other smallish props, hope this is implemented in X2. (edit) Ah! spectre's you say, i was looking in the maps folder. It's a 'concretebar' & the height is set to "1", there is also a "isVaultable" switch, gonna see if i can experiment with that Edited February 14, 2016 by Grimples Quote Link to comment Share on other sites More sharing options...
kabill Posted February 15, 2016 Share Posted February 15, 2016 Yeah, it's the isVaultable variable you want to change. Quote Link to comment Share on other sites More sharing options...
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