Jump to content

Silent Aliens


Recommended Posts

  • 2 weeks later...

To my own experience, I'd think there are sometimes too noisy! There's some sound management which I think could be enhanced in Xenonauts 2. For instance: some sounds shouldn't be heard all over the battlefield, always. This doesn't make much sense for reapers' attacks and mutations, doors (civilians), walking and breaking things inside UFOs (Androns).

If possible, distance and direction (as regards to selected actor's position, and "north" direction) would be taken into consideration, or, if already the case, the attenuation factor would be greater. This would also imply a "volume" parameter for each sound that is played on the battlefield (e.g. small arms having a smaller value than C4).

On the other hand, some aliens or classes of aliens could be more silent, so that they would mislead or ambush Xenonauts more easily (Spectres, Reapers?, Sebillians?). This could be a gameplay setting by the way.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...