xcom Posted April 12, 2012 Share Posted April 12, 2012 (edited) When an alien is killed, the sign at the right showing that the soldiers are seeing a living alien disappears, but the crosshair on the alien doesn't change, until the mouse moves. By crosshair change i mean its statistics, unless its on purpose and you can shoot dead aliens and it counts as alive ones in terms of improving accuracy. Edited May 12, 2012 by xcom Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 12, 2012 Share Posted April 12, 2012 That looks more like a limitation then a bug. Something like the crusor only checking whats in a square when you first move the crusor and doesn't respond to changes in the square. Since the Alien was alive when you moved the crusor there, and the crusor doesn't check to see wether there is a living unit or not while you are still holding the crusor over it, the crusor wont change untill you move it off that grid. AFAIK thats a pretty common occurance. I even think old X-com had the same thing. Quote Link to comment Share on other sites More sharing options...
xcom Posted April 13, 2012 Author Share Posted April 13, 2012 (edited) I see what you mean, but taking into consideration that the "live alien seen" disappears when the alien is killed, they could also run the crosshair update routine at that point. I think in the first X-com it changes, anyway i don't think things should be tied to how the original X-com was, really. Edited April 13, 2012 by xcom Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 13, 2012 Share Posted April 13, 2012 No ofc. It's just that im not sure how easy a call for updateing a crusor is. I got the feeling I've encountered crusors not updateing untill moved in newer games as well. Plus it's quite insignificant as a problem. Quote Link to comment Share on other sites More sharing options...
winterwolves Posted April 13, 2012 Share Posted April 13, 2012 The question that pops into my mind is, if you had enough APs, would you have been able to shoot again? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 13, 2012 Share Posted April 13, 2012 The question that pops into my mind is, if you had enough APs, would you have been able to shoot again? Why wouldn't you? There's nothing prventing you from manually fireing at that spot. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 13, 2012 Share Posted April 13, 2012 The cursor needs to accurately reflect what you are pointing to at the particular time. The cursor and related on screen prompts need to update when you perform any action, not just the specific action that normally activates that prompt. For example firing a shot should update the aiming cursor, not just moving your mouse to an occupied square. If that is not the case then the prompts are giving you false information. The same is true of the movement path. If you set a path to check the AP cost it doesn't update until you change the path then click back. Firing or turning manually while the path is active doesn't update the path costs or remove the path, leading to false numbers. Quote Link to comment Share on other sites More sharing options...
xcom Posted April 13, 2012 Author Share Posted April 13, 2012 No ofc. It's just that im not sure how easy a call for updateing a crusor is. I got the feeling I've encountered crusors not updateing untill moved in newer games as well.Plus it's quite insignificant as a problem. Yes, its insignificant as a problem, but its a bug anyway. Quote Link to comment Share on other sites More sharing options...
Matthew Posted April 16, 2012 Share Posted April 16, 2012 It's reported already, but it's priority is low. It will be fixed later. Thanks for the report. Great video btw Quote Link to comment Share on other sites More sharing options...
ninjaed13 Posted April 16, 2012 Share Posted April 16, 2012 I have never seen that tile set? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 16, 2012 Share Posted April 16, 2012 The test file to always run industrial maps was left in place for version 9.2. Hopefully in 9.3 you will see more variation. Quote Link to comment Share on other sites More sharing options...
xcom Posted April 16, 2012 Author Share Posted April 16, 2012 It's reported already, but it's priority is low. It will be fixed later. Thanks for the report. Great video btw Thanks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.