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XMC Part 6: (Ground Combat Vehicles) Version 1.0 for X:CE 0.34.1 and Above


aajs

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XMC Part 6: (Ground Combat Vehicles) Version 1.0 for X:CE 0.34.1 and Above

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Introduction:

“Xenonaut More Choices” is designed for players that liked the look, feel and playability of the vanilla version but would just like more content in the game. This is pretty much a total overhaul mod but has been broken into parts to allow players to more easily pick and choose what add-ons they want in their game. If you do not like a certain part of this mod just swap it out with another mod of you choice.

PART 6 - Ground Combat Vehicles:

This Mods Expands the current Ground Vehicle offering and is fully compatible with and best experienced with the "Armoured Assault!" Mod. This Mods takes the total vehicle count to 9 however it maintains the same 3 tiers of vehicles from the Vanilla games, it just allows you the choice of a lighter Scout or a More heavily armoured but slower vehicle at each tier as an alternative. Of course there is no reason why you could not research and use them all during your game.

The vanilla vehicles are still present however they have been slightly reclassified as follows:

Light Scout Vehicles: Very fast but limited armour and mostly defensive weapons.

Rank1 Standard Military Jeep. (This is available in Garage at start of game)

Rank2 Improved Jeep

Rank3 Armoured Security Vehicle

Medium Armoured Vehicles: These are Hybrid Scouts with enough Armour to provide Troop Support

Rank1 The Vanilla Hunter

Rank2 A Faster Armoured Car

Rank3 A Giant Tracked Fully Robotic Unit

Heavy Armoured Vehicles: Slow but can take a lot of damage

Rank1 A Nice Big Tank

Rank2 Vanilla Scimitar

Rank3 Vanilla Hyperion

I have tried to introduce a bit of an interesting sub story along the way between, the lead scientist, chief engineer and the Military guy as I really like the little sub story in the Lore++ mod. Hopefully you will like it.

Features at a Glance:

•New Vehicles

•New Weapons

•New Particle Effects & Sounds

•Free starting Vehicle

•Easily identifiable Vehicle and weapon tiers

Economy:

Vehicles are all manufactured and based off the vanilla production costs however heavily armoured vehicles take longer and are more expensive to produce, however at the other end of the scale, scout vehicles are quick and cheep to produce.

Compatibility:

I have done my utmost to also make this Mod completely free standing, however if you do not run this with the Choices part1 mod I sadly have to say that you will miss out on the first scout vehicle and will be missing various additional weapons. This is an unfortunate result of tying it into research items from that Mod.

Game Balance:

This Mod is to received on an as is basis. I was keen to get this out as soon as it was ready, however I have not spent a huge amount of time tweaking it for balance. So it may be a little bit Raw in balance terms. I will perform some emergency updates should they be required based on your feedback.

Installation:

Download the mod.

http://www.mediafire.com/download/012wj05okbijasz/ChoicesPart6.rar

If you are already using the XMC Mods then I strongly Advise you download all of the mods again before play to update them, as they have had a number of modifications in order to make this mod work correctly. There have also been a lot of emergency patches to fix missing sprites and balance issues.

The links to my other mods and generally recommended mods are best serviced from the main Mod link below.

http://www.goldhawkinteractive.com/forums/showthread.php/13248-XMC-Part-1-%28Ground-Combat%29-Version-1-0-for-XCE-0-33-HF1

CREDITS:

Big Thanks As Always To:

Drages (My Unofficial Mentor)

Specialist Skill: Knowing Everything

Reactocore (Playtesting and feedback)

Specialist Skill: PR Expert

Rallige (Xenopedia, Playtesting / Balance & Bug Reporting)

Specialist Skill: Game Balancing

Soul Filcher (Graphics Support)

Specialist Skill: Photoshop & Blender Expert

Max Cain (Help with GC Vehicles)

Specialist Skill: Square of Doom

3D Graphic Models Contributions:

Special thanks to the following otherwise this Mod would not have happened.

Jay-Artist at Blend Swap

http://www.blendswap.com/user/Jay-Artist

SONGKRO at Blend Swap

http://www.blendswap.com/user/SONGKRO

Content Updates:

I think a final tier of vehicles can be squeezed in towards the end of the game.

Additionally there is always room for a few more choices within each tier.

I am currently resisting the urge to add a bunch more military vehicles for fun.

Feedback:

Yeah go for it.

Some positive feedback is always nice, otherwise we wont bother sharing....

Additionally if you have some issues, just highlighting it is not as helpful as also providing a some details on how you would like it fixed.

E.g. If something is not balanced, how about provide some more realistic figures etc.

That way we can hopefully get things nearer to what you want....

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tank1.thumb.jpg.0614851df72d31afcc77d88a

vvplasmaexplosives.thumb.jpg.3001a15e082

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