Axiomatic Posted January 8, 2016 Share Posted January 8, 2016 It's just idea. What do you think if reapers can bite even on 2nd level (flying xenonauts or targets stay near the edge). Their height and apendages allow to do it. Is it possible to realize in code? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 9, 2016 Share Posted January 9, 2016 Not quite sure what you mean - do you mean "A reaper should be able to reach upwards from a lower level to a higher level with a melee attack" or "A reaper that is not on ground level should be able to attack flying targets which are next to the Reaper but are impassable because the target is flying". EDIT: If you mean the first proposition, then you need some kind of animation that isn't crappy for that otherwise it would look like a bug every time the Reaper did it. Quote Link to comment Share on other sites More sharing options...
Axiomatic Posted January 9, 2016 Author Share Posted January 9, 2016 Not quite sure what you mean - do you mean "A reaper should be able to reach upwards from a lower level to a higher level with a melee attack" or "A reaper that is not on ground level should be able to attack flying targets which are next to the Reaper but are impassable because the target is flying".EDIT: If you mean the first proposition, then you need some kind of animation that isn't crappy for that otherwise it would look like a bug every time the Reaper did it. When I wrote this, I meant sense of your first phrase. But your second sentence seems too decent to be implemented (if this is not so now) May be current animation is still suitable assuming that reaper can sting in foot? Quote Link to comment Share on other sites More sharing options...
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