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Reaper should reach and bite even on 2nd level


Axiomatic

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Not quite sure what you mean - do you mean "A reaper should be able to reach upwards from a lower level to a higher level with a melee attack" or "A reaper that is not on ground level should be able to attack flying targets which are next to the Reaper but are impassable because the target is flying".

EDIT: If you mean the first proposition, then you need some kind of animation that isn't crappy for that otherwise it would look like a bug every time the Reaper did it.

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Not quite sure what you mean - do you mean "A reaper should be able to reach upwards from a lower level to a higher level with a melee attack" or "A reaper that is not on ground level should be able to attack flying targets which are next to the Reaper but are impassable because the target is flying".

EDIT: If you mean the first proposition, then you need some kind of animation that isn't crappy for that otherwise it would look like a bug every time the Reaper did it.

When I wrote this, I meant sense of your first phrase.

But your second sentence seems too decent to be implemented (if this is not so now)

melee.jpg

May be current animation is still suitable assuming that reaper can sting in foot?

melee.jpg

melee.jpg.2f6dae2a25d6f1ed9af3d3436605fb

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