noblink Posted December 9, 2015 Share Posted December 9, 2015 This is just a repost from vanilla bug subforum. 0.34 is supposed to not interfere with vanilla when installed into mods dir. However, putting xce 0.34 there causes vanilla to freeze during alien turn. It seems vanilla is not ignoring the mod during mod merge, despite mod not showing up in mod selection interface. It's more of the vanilla bug, yet if the mod claims to not interfere, yet does... Quote Link to comment Share on other sites More sharing options...
Jebah Posted December 26, 2015 Share Posted December 26, 2015 I also ran into this problem. I can personally confirm even with the XCE mod disabled, just having it present causes the vanilla game to always freeze as soon as you hit the end turn button. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted December 26, 2015 Share Posted December 26, 2015 (edited) noblink, Solver answered this for you already. EDIT: To run X:CE, you must run the X:CE Xenonauts executable. Running the vanilla Xenonauts executable will cause clashes with X:CE. Edited December 26, 2015 by Max_Caine Quote Link to comment Share on other sites More sharing options...
Solver Posted December 26, 2015 Share Posted December 26, 2015 Also, vanilla will always ignore X:CE mods after the 1.65 patch. Quote Link to comment Share on other sites More sharing options...
Jebah Posted December 26, 2015 Share Posted December 26, 2015 (edited) Ah, I was wanting to run the vanilla game, and did not realize I still had to run the X:CE executable to get the vanilla game too. Thank you. The X:CE version will not allow deactivation of the X:CE mod though, so it is not possible to ever play the vanilla version without a reinstall it seems. Edited December 26, 2015 by Jebah Quote Link to comment Share on other sites More sharing options...
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