Cachurro Posted November 23, 2015 Share Posted November 23, 2015 I need to quote the manual: SOLDIER PROGRESSION:Soldiers that survive the battle may receive attribute increases, rank promotions and medals. Skillups are based on performing certain actions, listed below: TU: Gained by spending sufficient quantity of TU during the mission. HP: Increases incrementally based on the number of other skill-ups gained by the soldier. STR: Gained by spending TU on movement when carrying over 80% of carrying capacity. ACC: Gained by firing at enemies from within weapon range (you don’t have to hit them). RFL: Gained by reaction firing at enemies. BRV: Gained after suffering a morale event like panic. Rank promotions are based on the total number of skill-ups a soldier has gained. A soldier can only gain 2 points in each attribute per battle. That suggests that a soldier can gain 2 points in each attibute per battle. But I have not been able to make any soldeir gain more than +1 to STR, ACC or RFL (TUs are very easy to gain). Has anyone been able to train any skill other than TU and BRV at +2 per mission? And if so, what are the thresholds? For instance, you only need 1 shot to gain +1 ACC and +1 RFL. Quote Link to comment Share on other sites More sharing options...
Frankenshtine Posted November 24, 2015 Share Posted November 24, 2015 I'm getting +3 per mission for acc, str, tus to private on carrier crashsite assault Quote Link to comment Share on other sites More sharing options...
Cachurro Posted November 24, 2015 Author Share Posted November 24, 2015 The promotion from private to corporal adds +2 to each attribute on top of the standard gain. But no other promotion adds anything. Is that what you meant? or you consistently get +3 per mission on each soldier? That would be nice... Quote Link to comment Share on other sites More sharing options...
Chris Posted November 25, 2015 Share Posted November 25, 2015 You should consistently be able to get +2 a mission if you meet the requirements, plus the Corporal promotion bonus if it applies. Quote Link to comment Share on other sites More sharing options...
Rodmar Posted January 8, 2016 Share Posted January 8, 2016 As for me, I consistently get +2 TU, +1 STR (weight bar with red to be sure), +1 ACC (at least one shot), +1 RFL (at least one reaction fire), +1 BRV (at least one panic/hallucination/fleeing state, either induced through psionic attack, or natural demoralization, but alien control doesn't count). At first, I got some +1 TU on small maps for static soldiers (e.g. machine gun), then I used to make them running before/while the final assault. I believe I got once +2 BRV (not through promotion), but I'm not sure. For instance, 5 morale events are not enough to get +2 BRV, 7 kills (and more shooting) are not enough to get +2 ACC, etc. So yes, what's the threshold? Perhaps, I have to wait for ĂĽber-soldiers, so that a handful of them could assault a carrier alone, thus getting more opportunities to shoot/reac fire/panic... But this is not really a concern, because, after 30 missions, having +30 instead of +60 on already decent (50-60) starting stats if fairly good. Quote Link to comment Share on other sites More sharing options...
Axiomatic Posted January 8, 2016 Share Posted January 8, 2016 You should consistently be able to get +2 a mission if you meet the requirements, plus the Corporal promotion bonus if it applies. Why only Corporal promotion? Is it possible to set bonus to all promotion? Quote Link to comment Share on other sites More sharing options...
Axiomatic Posted January 8, 2016 Share Posted January 8, 2016 For instance, 5 morale events are not enough to get +2 BRV, 7 kills (and more shooting) are not enough to get +2 ACC, etc. So yes, what's the threshold? In Community edition version you can adjust threshold and speed of progression soldiers through edit gameconfig.xml <soldierDevelopment> <!-- Soldiers develop their attributes by using them. Each time the soldier performs a certain action, he will gain a "progress point" in that attribute. Once he reaches the "pointsToProgress" value, the attribute will increase by one point. These progress points are cumulative and are stored from mission to mission. --> <APProgress pointsToProgress="250" maxPointsInSingleBattle="500" globalMaxProgress="98" comment="A progress point is earned every time a soldier spends a TU on a mission" /> <strengthProgress pointsToProgress="20" maxPointsInSingleBattle="20" globalMaxProgress="98" strengthCoeff="80" comment="Points are given when soldier moves one tile while carrying more than strengthCoeff percent of its maximum carry weight" /> <accuracyProgress pointsToProgress="1" maxPointsInSingleBattle="1" globalMaxProgress="98" comment="Points are given when a soldier attempts to fire at a valid hostile enemy within weapon range * 1.5" /> <reflexesProgress pointsToProgress="1" maxPointsInSingleBattle="1" globalMaxProgress="98" comment="A progress point is gained when a soldier performs a Reaction Fire test (it doesn't matter whether he passes or fails it)" /> <braveryProgress pointsToProgress="1" maxPointsInSingleBattle="1" globalMaxProgress="98" comment="A progress point is earned whenever a soldier panics in battle" /> <resilienceProgress pointsToProgress="5" globalMaxProgress="97" comment="A progress points is earned every time the soldier gets a skillup in any other attribute" /> </soldierDevelopment> Quote Link to comment Share on other sites More sharing options...
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