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Frankenshtine

[1.63 Stable - Ground combat] Bug: Disappearing aliens (wrong disposition)

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Then I saved game (save1) and moved my soldier up into teleporter, I saw an Andron, staying in left-top corner of room. I made 95% shot by sniper and hit him. And... Andron disappear! All what's left is a shadow upon the floor and red circles when I tried to target that place. I make a new save2 and reloaded it. Enemy icon still was present, but pointing to another Andron's remains, near reactor. No enemy is visible! After that I loaded save1. And found Andron on top of that Andron corpse, near reactor. After killing him in that place I'm investigated two Andron remains and one heavy plasma. Undead Andron, heh? :)

Xenonauts.zip

Xenonauts.zip

Xenonauts.zip

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You're playing on Linux, right?

Can you reproduce the bug by loading the first save? I've tried it on Windows and the Andron dies normally when shot with the sniper rifle.

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That's right - loaded save1 I found Andron near generator and no problem to kill him, but before loading I saw him in different place, and after shot he "disappeared". Save2 more interesting than save1 because this Andron might be in surprising state, as it shows as dead and alive simultaneously (enemy icon here but no enemy visible). This bug is as rare as gamesave corruption, In other cases I was hit by this bug, I was able to continue shooting in "disappeared" enemy (as I guess because first shot didn't kill target) and "target" sucks all damage (at least abnormal amount) and didn't "die" (still targetable) until end of turn.

I guessing this bug is related to "smaller" bug: then I go up via teleporter, see an enemy turned away, shoot him and he turns to me, after that I move soldier back down and moving up another soldier and found enemy still turned away. If my guessing is right, game code corresponding to draw enemy on map sometimes doing this in wrong place and/or state. This can explain why I saw enemy not in place there it was written in savefile. And, therefore, after enemy sprite updated to show hit reaction, he is drawed in new (right) place, at least game tried to do this. Of course I can be really wrong.

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Thanks. I'll link the coder who did the ports to this thread and see what he says; those bugs don't appear to be happening in Windows (certainly not the alien rotation issue).

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Just FYI, I got this issue again. This time rocketman fired rocket and miss, the projectile blow out or aliens range (due to obstacle) and they do not suffer any damage. After end of turn, I didn't see aliens moves but heard "hit" screams, and suggest the Harridan step into fire (caused by rocket explosion). After I opened door and inspect sutuation, I found Harridan dead in place there fire was been previous turn. I kill remaining Androns and... no mission complete has been done. I saw enemy sign but no enemy was seen. I saved and loaded game and here it is - a live Harridan standing in room corner, where I haven't see him before save/load. This behaviour making this bug difficult to resolve because we can't guarantee it's reproducibility.

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Thanks. I've passed this to the porter in the hopes he can fix it, as it's a Linux-related bug.

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