drages Posted October 8, 2015 Share Posted October 8, 2015 I start to get some crashes without a visible reasons. The game start to crush just when my soldiers are walking. Game crushes and creates a dump file but i can't open it. Is there a way to see what happened wrong? Can we do it or need to be a programmer to check? Thanks. Quote Link to comment Share on other sites More sharing options...
llunak Posted October 12, 2015 Share Posted October 12, 2015 I don't see how anyone but a developer would be able to tell anything about a random crash -> bugreport. Quote Link to comment Share on other sites More sharing options...
drages Posted October 12, 2015 Author Share Posted October 12, 2015 I don't see how anyone but a developer would be able to tell anything about a random crash -> bugreport. I tried my chance. I didn't want to disturb you with my own mod's problems. Quote Link to comment Share on other sites More sharing options...
llunak Posted October 12, 2015 Share Posted October 12, 2015 If the game crashes with soldiers just walking, it may not be just your mod's problem. Quote Link to comment Share on other sites More sharing options...
drages Posted October 12, 2015 Author Share Posted October 12, 2015 If the game crashes with soldiers just walking, it may not be just your mod's problem. It's not the soldiers, it's my mechs at some maps. It's working as code, as visual, as everything. But at some maps, as same situations, the game stops when they are just walking. When i load and move different, there is no problem. So i cannot pinpoint the reason. I fear it's about reaction fires from enemies with my new weapons but they react well at other tests. So it's very random and rare. The mod is huge and i gave so many months for it, i do not want to lose it some random crash. Maybe it could be my game at all because my alpha testers do not report anything like this. I just wanted to see the reason for a crash with my own eyes to handle it.. thx! Quote Link to comment Share on other sites More sharing options...
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