Charon Posted April 20, 2016 Share Posted April 20, 2016 Hm, i guess i overlooked the chart in the description... I think the question is answered. Quote Link to comment Share on other sites More sharing options...
Gaudium Posted April 22, 2016 Share Posted April 22, 2016 (edited) Here to say thank you guys, amazing mod i thought it was abandoned because it hasn't been updated on nexus mods but i found this new version here! HYPE! Going to play it, test it and see wazap. Thanks Drages man and all the team! Thank you! P.S Do i only need to set X Division to highest priority on the mod list and activate it or do i need to deactivate some of the other community mods?? Edited April 22, 2016 by Gaudium Quote Link to comment Share on other sites More sharing options...
Charon Posted April 22, 2016 Share Posted April 22, 2016 (edited) Clean install + highest priority is enough, at least for 0.34.1 CE. General Advice: When switching between mods/installing new ones it is recommended to clear out/delete the C:\Users\Username\AppData\Roaming\Goldhawk Interactive\Xenonauts\internal folder to make sure the appropriate scripts are loaded. At least until you know what you are doing. Edited April 22, 2016 by Charon Quote Link to comment Share on other sites More sharing options...
Charon Posted April 23, 2016 Share Posted April 23, 2016 Im currently working on the researches file of XDivision and want to share some automated methods to work with some code: Xenonauts, Automation, Working with code, C&P: Xenonauts, Full Automation, Working with code: Xenonauts,Full Automation unstoppable, Working with code: Checking and adding UnlockManufacture(...); to ~400 weapon lines took 21 minutes 47 seconds and 37 miliseconds. This can easily be triple sped up to 7 min but i wanted to make sure that the human (me) could keep up with what the program is doing at all times and double checking as it was running. Quote Link to comment Share on other sites More sharing options...
Charon Posted April 23, 2016 Share Posted April 23, 2016 I just made a speedrun with same file and doing the exact same thing. Checking and adding UnlockManufacture( ***); of about 400 weapons in 5 minutes 43 seconds and 970 milliseconds. Xenonauts,Full Automation unstoppable,Max Speed, Working with code: It is recommended to listen to Yakety Sax music at the same time. Quote Link to comment Share on other sites More sharing options...
drages Posted April 24, 2016 Author Share Posted April 24, 2016 Nice idea! Quote Link to comment Share on other sites More sharing options...
XCOMJunkie Posted April 25, 2016 Share Posted April 25, 2016 Hello all, I just wanted to give you all an update on what's going on with the xenopedia for this project, as I love to get updates on mods I'm looking forward to and figured maybe you would too. I've been working on it ever since I got permission from drages last week, and have made some solid progress on the rough draft so far. It has roughly 600 entries between gadgets, tech, aliens, and whatnot, so it's going to take some time... but we're sitting at about the 20% mark after a single week worth of work, and I feel pretty good about that. I'm hoping to have a rough draft of the entire thing completed by mid-May, but whether or not you'll get to see the work will depend on the status of the rest of the mod. I'm super-jacked to see that part too, by the way, can't wait to see what you all can put together on the gameplay side! Anyways, I just wanted to introduce myself, and I hope you all like what I'm able to come up with. Reading ufopedia entries was one of my favourite experiences when I first went through XCOM TFTD for the first time as a kid, and I hope you will enjoy these entries as much as I am enjoying making them. Best of luck to us all, let's make something awesome! Quote Link to comment Share on other sites More sharing options...
Charon Posted April 25, 2016 Share Posted April 25, 2016 yay, welcome on board. Dont let him get fresh air until he is at 50% ... than a few free weekends ... and the rest should be done around noon . Quote Link to comment Share on other sites More sharing options...
Charon Posted April 28, 2016 Share Posted April 28, 2016 @XComJunkie Request: Can you make xpedia entry as detailed as possible for Researches.***SpecialistCorpse? Ill send you a pm. Quote Link to comment Share on other sites More sharing options...
CherryCoke Posted April 30, 2016 Share Posted April 30, 2016 I know I'm a bit late to the party, but my life has been insane due to finals week. That being said, it's now summer break and aside from a couple classes I'm teaching, I have nothing to do for the next few months. That being the case, I just wanted to drop by and say that I'm still supporting and playing x-divison (about 300 hours worth of the mod), and am very hyped/excited for the next version. As I said before (nearly a year ago now...wow), I'm still more than willing to help out on the lore/xenopedia where I can, if you'd like any help Drages/XcomJunkie. Quote Link to comment Share on other sites More sharing options...
Charon Posted April 30, 2016 Share Posted April 30, 2016 YAAAAAAY, we need all the help we can get. Get into contact with XcomJunkie and ask him if he needs any help somewhere or if he wants to do it all alone. Im tied up with the researches.xml so it escapes me where we could use some help somewhere else, since strings.xml is dependend on items.xml, is dependend on manufacture.xml, is dependend on researches.xml, and thats where i am right now . Oh, yeh and ask drages if he needs any help. Quote Link to comment Share on other sites More sharing options...
drages Posted May 1, 2016 Author Share Posted May 1, 2016 Nice to see more people who wants to join! Mod is still alive and kicking thanks to Charon and Draku, and now we need more xpedia writers to make this mod much more awesome! Quote Link to comment Share on other sites More sharing options...
Charon Posted May 3, 2016 Share Posted May 3, 2016 For the guys who are update hungry heres the research changelog: Version 2.1.0 -Added Knowledge shown to: Researches.rocket.hvystun -Added when unlocked to: Researches.DivisionTechnology Researches.AdvDivisionTechnology -Added UnlockManufacture(***); to: Every weapon from the 1st Column to the 428th column Version 2.2.0 (AND) missing at laser mk3 requirements ... fixed (AND) missing at division mk3 requirements ... fixed All mk2 and mkr3 requirements are done Chances for mk3 weapons need to be changed to Drages liking, now they are all (1,50)(51,85) and (86,100) -DataHack: Division needs Sebillian Data now Lasers needs Caesan Data now Plasma needs Caesan Data now Mag needs Sebillian Data now GAUSS needs Sebillian Data now Pulse needs Caesan Data now Rail needs Sebillian Data now -> Need directions for mk1 and mk4 -> Need directions for Researches.***Technology and Researches.Adv***Technology -> rest of the researches is miscancellous and cant be done without further directions like Researches.AlienToxinPistol or Researches.grenade.katanamk2 Version 2.3.0 fixed requirements of Caesan/Sebillian Data HAcks 1, from (361,100) to (61,100) Alien Plasma Tree done Neutron Tree done Toxin Tree done Human Plasma Tree done Scorcher Tree done Vindicator Tree done GAUSS Tree done Photon Tree done Wave Tree done Pulse Tree done Blood Tree done Incinerator Tree done, No weaponinterrogation phase 5 research available Mass Tree done Changed Laser MK1 Requirements !!!!!!!!!!!!!!!!!!! Revised ALL Minigun Requirements !!!!!!!!!!!!!!!!! Now they all have sniper + cannon requirements or equivalent Rail Tree done Thunder Tree done Ion Tree done Sonic Tree done Hybrid Tree done Revised ALL Main Weapon Type chances to ALL weapons of its branches Fixed ALL mk3 pistol/rifle/sniper/etc... chances Made ALL ChanceName unique Revised ALL interrogotaions to unlock ealier interrogations as well Version 2.3.2 Removed and Replaced appropriately: Researches.ShockWeaponry, Researches.AdvAlienElectronics, Researches.EMPWeaponry, Researches.AdvEMPWeaponry Shock Tree done Electron Tree done EMP Tree created Made all AdvTechnology ChanceName unique Added Vehicle Weapons Tree Added Aircraft Weapons Tree version 2.3.3 Copied and Deleted every researched which was transfered to version 2.3.4 Version 2.3.4 Sorted new Researches Deleted Alien Pulse Tree Added all corpses to Xenomorphautopsie Deleted Researches.HeavyAlienPlasmaTechnology StunGas Tree done chemicalgas tree done stungrenade tree done AlienGrenade Tree finished Grenade Tree done Removed ALL uneccessary old code Added DataHack 4,5,6,7,8,9,10,11,12 Made All Data Hack Chances unique Added new DataHacks 4,5,6,7,8,9,10,11,12 to ALL mk3 weapons Deleted Researches.rocket.AP, Researches.rocket.hyper Dark Tree done Ancient Tree done Antimatter Tree done Aircrafts done Vehicle Weapon Tree done Armor Tree NOT done, i´ll think later about it Relinked Chemical/Stun Gas Tree Armor Tree done Vehicle tree done Vehicle Weapon Tree done Revised Shield Tree A lot of tweaking here and there Melee Tree temporarily done Added Researches.DisassembleAlienPowerSource, Researches.DisassembleAlienReactor, Researches.DisassembleAlienFusionReactor Added ALL DSB and Datacores Version 2.3.5 Added UnlockKnowledge to ManTech.***DSB Quote Link to comment Share on other sites More sharing options...
drages Posted May 3, 2016 Author Share Posted May 3, 2016 (edited) JOIN TO STEAM GROUP!! Edited May 4, 2016 by drages Quote Link to comment Share on other sites More sharing options...
Charon Posted May 7, 2016 Share Posted May 7, 2016 Actually, i need help with the strings.xml. Bump me if you are interested. Quote Link to comment Share on other sites More sharing options...
CherryCoke Posted May 9, 2016 Share Posted May 9, 2016 (edited) "Sure, I'll help," I said. "What could go wrong?" I thought. Started up a new campaign to test some of the changes I made to the strings.xml...things went pretty smooth. I set out on my first mission, killed about five Aliens, and then I met this guy...and he looks pissed. Let me reiterate: the FIRST mission. What did I ever do to you, Drages? Edited May 9, 2016 by CherryCoke Quote Link to comment Share on other sites More sharing options...
drages Posted May 9, 2016 Author Share Posted May 9, 2016 ehem... it's the shortest version of the game.. you just fail . You must beat it to test your string file .. It's nice to have an enemy at that size anyway, isn't it? isn't..? Quote Link to comment Share on other sites More sharing options...
CherryCoke Posted May 10, 2016 Share Posted May 10, 2016 Haha I'll agree he was fun to see...it just scared the $!@# out of me to see him right away. That being said, I am excited to see what it'd be like to try and tackle/deal with him through the course of an "actual" game. Actually, forget that. I'm not excited about how many of my men that thing will kill :[ But somebody's got to save humanity, so dead soldiers there will be! Quote Link to comment Share on other sites More sharing options...
en489 Posted May 13, 2016 Share Posted May 13, 2016 Ehi guys, I've a problem: I've just started a new game, but my soldiers have access to all the best weaponry and in the hangars there are thre big planes. I suppose something go wrong... Quote Link to comment Share on other sites More sharing options...
drages Posted May 13, 2016 Author Share Posted May 13, 2016 Ehi guys, I've a problem: I've just started a new game, but my soldiers have access to all the best weaponry and in the hangars there are thre big planes. I suppose something go wrong... Hey en489, it's a very alpha version for only test purposes. Thx to charon, coke and junkie, there will be a "playable" version very soon. Quote Link to comment Share on other sites More sharing options...
en489 Posted May 13, 2016 Share Posted May 13, 2016 Hey en489, it's a very alpha version for only test purposes.Thx to charon, coke and junkie, there will be a "playable" version very soon. Okay Drages, thanks for information! Quote Link to comment Share on other sites More sharing options...
Charon Posted May 14, 2016 Share Posted May 14, 2016 (edited) More "working with code" Videos. This time its about the Strings.xml Working with Strings.xml: Working with Strings.xml, Swapping between programmes: In this way i could rewrite the whole Strings.xml without even being there. Edit: Actually, i think thats a good idea. All of the codes are such a mess. Im going to make a master researches.xml and master manufactures.xml file in order to not have any more stupid merges from 6 different mods which do god knows what. I already have my master items.xml file. Then im rewriting the whole strings.xml from scratch, only leaving the Tooltips. That should take a couple of hours, maybe till tomorrow. The Xpedia is also going to get rewritten in the same way, getting 100% dependend on the master researches.xml file. So brace yourselves, fellow helpers. Edited May 14, 2016 by Charon Quote Link to comment Share on other sites More sharing options...
Charon Posted May 15, 2016 Share Posted May 15, 2016 Conclusion: 3133 individiual strings from 4 .xml (items, researches, manufactures, aircrafts ) in 3 hours. Quote Link to comment Share on other sites More sharing options...
Big Z Posted May 17, 2016 Share Posted May 17, 2016 Out of morbid curiosity, I see you have XCE 34.2 mentioned as far as compatibility goes for this mod; Is that a typo, or do you have an inside scoop on what's going on with XCE development, and therefore a reason to know what's in/access to an early version of 34.2? Any sign we're getting anything past 34.1 would be a godsend at this point, I hate seeing the XCE wither on the vine like it looks like it has. Quote Link to comment Share on other sites More sharing options...
Charon Posted May 17, 2016 Share Posted May 17, 2016 (edited) Where did you see something like that ? 34 RC2 isnt 34.2, its lower than 34.1, i guess. But either way, no good news on that front. Edited May 17, 2016 by Charon Quote Link to comment Share on other sites More sharing options...
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