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llunak

Xenonauts: Community Edition 0.33 HF2

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Update for version 0.33 of Xenonauts: Community Edition has been released as 0.33 HF2.


Installation (Steam users):

  • Steam will be automatically updated (may take a while until the update is available).

Installation (other users):

  • If you already have 0.33 (HF1) installed, use "Modding Tools" in the game launcher to install the base X:CE mod. There are no changes to the settings or balance mods, so after updating the base mod it is enough to restart the game.
  • Otherwise, follow installation steps from the 0.33 announcement, only use 0.33 HF2's base mod instead of 0.33's .

Changes summary:


  • * Avoid aliens trying to use psionics on unsuitable targets that could lock up the game.
    * Do not spawn units on non-walkable tiles.
    * Avoid aerial terror sites in lost regions.
    * When dismissing an ordered soldier, remove the soldier also from the order queue to avoid a crash later.
    * Disallow transferring ordered soldiers.
    * Fix waking up a stunned soldier using medikit.

For further details, see the 0.33 release annoucement and the 0.33 HF1 release annoucement.

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Hey Ilunak, I assume it doesn't include the changes from the alternative exe you provided (for testing UFOs), so should I just keep using that one for my tests?

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Hey Ilunak, I assume it doesn't include the changes from the alternative exe you provided (for testing UFOs), so should I just keep using that one for my tests?

It does.

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