llunak Posted August 20, 2015 Posted August 20, 2015 Update for version 0.33 of Xenonauts: Community Edition has been released as 0.33 HF2. Installation (Steam users): Steam will be automatically updated (may take a while until the update is available).Installation (other users): If you already have 0.33 (HF1) installed, use "Modding Tools" in the game launcher to install the base X:CE mod. There are no changes to the settings or balance mods, so after updating the base mod it is enough to restart the game. Otherwise, follow installation steps from the 0.33 announcement, only use 0.33 HF2's base mod instead of 0.33's . Changes summary: * Avoid aliens trying to use psionics on unsuitable targets that could lock up the game.* Do not spawn units on non-walkable tiles.* Avoid aerial terror sites in lost regions.* When dismissing an ordered soldier, remove the soldier also from the order queue to avoid a crash later.* Disallow transferring ordered soldiers.* Fix waking up a stunned soldier using medikit.For further details, see the 0.33 release annoucement and the 0.33 HF1 release annoucement. Quote
SoulFilcher Posted August 20, 2015 Posted August 20, 2015 Hey Ilunak, I assume it doesn't include the changes from the alternative exe you provided (for testing UFOs), so should I just keep using that one for my tests? Quote
llunak Posted August 20, 2015 Author Posted August 20, 2015 Hey Ilunak, I assume it doesn't include the changes from the alternative exe you provided (for testing UFOs), so should I just keep using that one for my tests? It does. Quote
orlinos Posted August 23, 2015 Posted August 23, 2015 A problem spotted: Parts of Charlie can be shoot and walked through XCE 0.33 HF2 Quote
SoulFilcher Posted August 25, 2015 Posted August 25, 2015 Did you include any changes to the minimum grenade explosion area? I remember you said something about that. Quote
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