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[XCE 0.33 HF1] Changing Aircraft Weapons Auto-Reloads Weapons


kabill

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Just noticed that when an aircraft has used ammunition, changing the equipped weapon type instantly reloads the aircraft allowing you to bypass the reload time.

There's different ways this could be fixed but I wonder whether it would be worth requiring all newly equipped weapons to reload from scratch (always felt odd that you can just cycle out missiles to suit your purpose at no cost).

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I actually have to make use of the "bug" because sometimes interceptors are labelled as ready, but not with full missile ammo. I don't know the cause but it might be linked to missile weapons with ammo capacity larger than 1. I don't remember if that's the case.

Mm, I forgot about this but I had that happen on my game yesterday too. It was with a one-shot weapon, so ammo count doesn't seem to matter.

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