aajs Posted August 8, 2015 Share Posted August 8, 2015 (edited) XMC Part 5: (Buildings) Version 1.0 for XCE 0.33 HF1 Introduction: “Xenonaut More Choices” is designed for players that liked the look, feel and playability of the vanilla version but would just like more content in the game. This is pretty much a total overhaul mod but has been broken into parts to allow players to more easily pick and choose what add-ons they want in their game. If you do not like a certain part of this mod just swap it out with another mod of you choice. PART 5 - Buildings: This mod is a companion Mod for XMC Part 1 and add new buildings for the game. Features at a Glance: Additional Buildings for Research Additional Research Projects Based on Buildings Installation files: Download the mod. http://www.mediafire.com/download/1bhwt79ov0rbtbb/ChoicesPart5.rar Unpack the file to your mods folder Choices Part 1 mod requires to be the highest priority number in the list. (Number1). Then all other XMC modes need to follow in sequential order...(Of course you may not want to use all). Finally adjust all of you other mods to be prioritised after the XMC Mods. Recommended Mods and Priory order for amazing play-through: For a list of recommended mods and a links to my other mods you are probably best going to my main XMC Part1 Link: http://www.goldhawkinteractive.com/forums/showthread.php/13248-XMC-Part-1-%28Ground-Combat%29-Version-1-0-for-XCE-0-33-HF1 CREDITS: Thanks to. Drages (My Unofficial Mentor) Reactocore (Playtesting and feedback) Edited November 2, 2015 by aajs Quote Link to comment Share on other sites More sharing options...
aajs Posted October 6, 2015 Author Share Posted October 6, 2015 Just Uploaded a new Building Addition: A larger Garage Option. To get it, just start researching additional vehicles and your team will respond by offering you the option to research and build garages with better storage. The Garage is actually the same footprint it just goes upwards instead of sideways. Quote Link to comment Share on other sites More sharing options...
aajs Posted October 12, 2015 Author Share Posted October 12, 2015 Added another building. How about a Smaller Command Centre option. Instead of 2x2 how about a super computerised mini 1x1 size command centre. I have play tested and confirmed it all works nicely and that you can drive vehicles around it. However I am not sure it is that defensible as I have no sandbags etc. Quote Link to comment Share on other sites More sharing options...
ShadowSlyr Posted October 24, 2015 Share Posted October 24, 2015 I'm still a bit confused on the Command Center upgrade. I have the quad radar array, but not the other two pictured upgrades. Is this late game, or did something go wrong? Even making a new base didn't give me a small command center. Quote Link to comment Share on other sites More sharing options...
aajs Posted October 24, 2015 Author Share Posted October 24, 2015 I'm still a bit confused on the Command Center upgrade. I have the quad radar array, but not the other two pictured upgrades. Is this late game, or did something go wrong? Even making a new base didn't give me a small command center. Its very late game I am afraid. I though I would push it out to later in the game, when you have mastered the alien electronics technologies so much you can get all the jobs the various staff members where doing squashed down into advanced computer programs. Quote Link to comment Share on other sites More sharing options...
ShadowSlyr Posted October 25, 2015 Share Posted October 25, 2015 Ah, ok. Thanks for the timely response. Quote Link to comment Share on other sites More sharing options...
Larry Burstyn Posted October 31, 2015 Share Posted October 31, 2015 Its very late game I am afraid.I though I would push it out to later in the game, when you have mastered the alien electronics technologies so much you can get all the jobs the various staff members where doing squashed down into advanced computer programs. I played the game to completion and never were offered the two new buildings (larger capacity garage/smaller command room) and I did all the research that was offered to me. I looked under buildings.xml in part 5 and did not find these new buildings and I downloaded the newest versions. Quote Link to comment Share on other sites More sharing options...
aajs Posted November 1, 2015 Author Share Posted November 1, 2015 Ok Thanks, I better do another upload. Quote Link to comment Share on other sites More sharing options...
Larry Burstyn Posted November 1, 2015 Share Posted November 1, 2015 Ok Thanks, I better do another upload. Just clicked on link to part 5...it still has upload date of 8/8/2015 at 755am? Which was the one I downloaded earlier. Quote Link to comment Share on other sites More sharing options...
aajs Posted November 1, 2015 Author Share Posted November 1, 2015 I uploaded another one. Quote Link to comment Share on other sites More sharing options...
Larry Burstyn Posted November 1, 2015 Share Posted November 1, 2015 Where it still says 8/8/2015 at 755AM? I'm clicking on the link in message 1 of this thread. Quote Link to comment Share on other sites More sharing options...
aajs Posted November 2, 2015 Author Share Posted November 2, 2015 Where it still says 8/8/2015 at 755AM? I'm clicking on the link in message 1 of this thread. Ahhh can you go to the choices part 1 page and download using the link there. Maybe that luink is somehow pointing at the wrong place. I will look at that tonight. Quote Link to comment Share on other sites More sharing options...
Larry Burstyn Posted November 2, 2015 Share Posted November 2, 2015 Not sure if you've looked into it yet...but both links point to the same file...one that says uploaded on 8/8/2015 at 755am. Quote Link to comment Share on other sites More sharing options...
aajs Posted November 2, 2015 Author Share Posted November 2, 2015 (edited) Not sure if you've looked into it yet...but both links point to the same file...one that says uploaded on 8/8/2015 at 755am. Thanks, when I upload it it says that it uploads fine and I always overwrite the existing file. Maybe something is corrupt. I will try deleting it completely, confirm the link then fails (as file should then be gone) Then upload again. Sorry for any inconvenience this is causing. [EDIT] Mwaaaa haa haa Fixed it stupid thing. Never seen this before, but I had two files in the same folder with the same name. no matter what happened it would always serve the old file. So I deleted them both...Then Doh the link still served the old file...Grrrrrrr So I emptied the trash confirmed it was definitely gone. Then uploaded it again and pasted a fresh link. Hopefully this time its resolved. Edited November 2, 2015 by aajs Quote Link to comment Share on other sites More sharing options...
Larry Burstyn Posted November 2, 2015 Share Posted November 2, 2015 Thanks, when I upload it it says that it uploads fine and I always overwrite the existing file.Maybe something is corrupt. I will try deleting it completely, confirm the link then fails (as file should then be gone) Then upload again. Sorry for any inconvenience this is causing. [EDIT] Mwaaaa haa haa Fixed it stupid thing. Never seen this before, but I had two files in the same folder with the same name. no matter what happened it would always serve the old file. So I deleted them both...Then Doh the link still served the old file...Grrrrrrr So I emptied the trash confirmed it was definitely gone. Then uploaded it again and pasted a fresh link. Hopefully this time its resolved. Well I can confirm that the file now has the 2015-11-01 at 10?? so now all I have to do is delete Choice 2 and put in the new one and add this one (over the old one?). Quote Link to comment Share on other sites More sharing options...
aajs Posted November 2, 2015 Author Share Posted November 2, 2015 Well I can confirm that the file now has the 2015-11-01 at 10?? so now all I have to do is delete Choice 2 and put in the new one and add this one (over the old one?). Correct. Only choices part 2 needs deleting because it has some files in it that I later removed. Quote Link to comment Share on other sites More sharing options...
Larry Burstyn Posted November 5, 2015 Share Posted November 5, 2015 Got a problem. After researching the big garage...I seem to get them automatically in my already built bases. But as soon as that showed up everything else got changed in that man days need to build something became -21535493 days...NOTICE negative number. Whenever I put workers to build something it becomes -8 days to completion and time passing has no effect on this number. I also crash to desktop when I completed building a vehicle (before big garage was built since I cannot complete anything afterwards). Not sure if this is a conflict but I only have mods you said were compatible (mostly maps). Quote Link to comment Share on other sites More sharing options...
aajs Posted November 5, 2015 Author Share Posted November 5, 2015 Wow, now that is strange. Yes the big garage is an upgrade so all bases should change. And from then on why have the option to create something inferoir. Well that was the plan at least. Can't say I experienced that behavior, and sounds like a non mod related bug. However if you saved the game before noticing the bug you may be stuck with it. Hope you have an older save to go back to. If you do maybe you can try again and see if it occurs again and post back. I can't imagine how my mod or any other could cause this issue. Well I will have a look at the config files to see if there is anything obvious. Quote Link to comment Share on other sites More sharing options...
Larry Burstyn Posted November 5, 2015 Share Posted November 5, 2015 I can confirm that finishing the larger garage definitely "caused" the change in man days it requires to finish things. I stopped all production and research except the larger garage research and put the timer in slow so that it advanced at slowest rate...as soon as I got the message that larger garage research was finished all the garages changed to the larger model...and the man days needed to complete things in the shop became negative (usually by millions).....while the man days to actual complete things when I put items in the workshop became -8 days (no matter what it was all were -8 days). Prior to that whenever I went to the garage to see what I had there the game crashed. Quote Link to comment Share on other sites More sharing options...
aajs Posted November 5, 2015 Author Share Posted November 5, 2015 I can confirm that finishing the larger garage definitely "caused" the change in man days it requires to finish things. I stopped all production and research except the larger garage research and put the timer in slow so that it advanced at slowest rate...as soon as I got the message that larger garage research was finished all the garages changed to the larger model...and the man days needed to complete things in the shop became negative (usually by millions).....while the man days to actual complete things when I put items in the workshop became -8 days (no matter what it was all were -8 days).Prior to that whenever I went to the garage to see what I had there the game crashed. I might have an answer..... if you go to the building mod and open the researches.xml the entry for the big garage looks like this. Researches.BigGarage 20 BaseStructures Researches.tank1(AND)Researches.HunterTank "UnlockKnowledge( ""Researches.BigGarage"" ); UnlockBuilding(""BigGarage""); UpgradeBuilding(""Garage"", ""BigGarage"");" Researches.BigGarage Basically I seem to be both unlocking a new build and upgrading a building. Maybe both entries is wrong and I should just have the upgrade building... Can you delete the UnlockBuilding(""BigGarage""); entry and retest. Hopefully it will upgrade your existing buildings and replace the old entry in the build options as well. If this fixes it, then I will have to go back and change some of my other entries for other buildings as they also have both entry types. Funny it does not crash my machine tho. Quote Link to comment Share on other sites More sharing options...
Larry Burstyn Posted November 5, 2015 Share Posted November 5, 2015 (edited) I changed the entry so it reads: <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s36"><Data ss:Type="String">Researches.BigGarage</Data></Cell> <Cell ss:StyleID="s36"><Data ss:Type="Number">20</Data></Cell> <Cell ss:StyleID="s41"><Data ss:Type="String">BaseStructures</Data></Cell> <Cell ss:StyleID="s35"><Data ss:Type="String">Researches.tank1(AND)Researches.HunterTank</Data></Cell> <Cell ss:StyleID="s37"/> <Cell ss:StyleID="s38"><Data ss:Type="String">UnlockKnowledge( "Researches.BigGarage" ); UpgradeBuilding("Garage", "BigGarage");</Data></Cell> <Cell ss:StyleID="s36"><Data ss:Type="String">Researches.BigGarage</Data></Cell> </Row> IN notebooks form, Construction time and time cost both remain the same negative millions man days and -8 days. And the game crashes if I go to a garage where I have a vehicle and am building another vehicle--even if I change workmen assigned to zero.. In case it helps the negative millions is ALWAYS -2147483648. I was going thru the files and noticed that the picture of the Big Hanger (both finished and under construction) are the same as the Big Quarters (finished & under construction). BTW why would anyone want a big hanger that holds the same number of aircraft as the regular hanger. Edited November 6, 2015 by Larry Burstyn Quote Link to comment Share on other sites More sharing options...
ToothlessShark Posted November 9, 2015 Share Posted November 9, 2015 (edited) I can also confirm the bug. Didn't have any crashes but the build times are pretty much locked on -8 days which breaks the game. I'm using almost the same mods that are recommended by you so I don't think there is any conflict involved. Edited November 9, 2015 by ToothlessShark Quote Link to comment Share on other sites More sharing options...
aajs Posted November 9, 2015 Author Share Posted November 9, 2015 I changed the entry so it reads: <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s36"><Data ss:Type="String">Researches.BigGarage</Data></Cell> <Cell ss:StyleID="s36"><Data ss:Type="Number">20</Data></Cell> <Cell ss:StyleID="s41"><Data ss:Type="String">BaseStructures</Data></Cell> <Cell ss:StyleID="s35"><Data ss:Type="String">Researches.tank1(AND)Researches.HunterTank</Data></Cell> <Cell ss:StyleID="s37"/> <Cell ss:StyleID="s38"><Data ss:Type="String">UnlockKnowledge( "Researches.BigGarage" ); UpgradeBuilding("Garage", "BigGarage");</Data></Cell> <Cell ss:StyleID="s36"><Data ss:Type="String">Researches.BigGarage</Data></Cell> </Row> IN notebooks form, Construction time and time cost both remain the same negative millions man days and -8 days. And the game crashes if I go to a garage where I have a vehicle and am building another vehicle--even if I change workmen assigned to zero.. In case it helps the negative millions is ALWAYS -2147483648. I was going thru the files and noticed that the picture of the Big Hanger (both finished and under construction) are the same as the Big Quarters (finished & under construction). BTW why would anyone want a big hanger that holds the same number of aircraft as the regular hanger. The Big hanger looks that way cos I never put it in the game...(I was just looking to see what you could do with it) as for what is wrong with it I have no idea. Better just to revert to an older save and ignore researching it for now. I will look at it when I have finished my new assault ship piece. as my mods are underdevelopment at the moment and if I upload anything it will likely mess up your game. Quote Link to comment Share on other sites More sharing options...
jpb Posted January 5, 2016 Share Posted January 5, 2016 Is this compatible with XCE 0.34.1? Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 6, 2016 Share Posted January 6, 2016 Is this compatible with XCE 0.34.1? The update to 34.1 didn't change anything with buildings so I'd say there's a good 90-99% chance it's compatible. The big thing is that you don't want to update your mods while in the middle of a campaign because your save will break due to the altered information (though there are some ways around said issue.) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.