BuzuBuzu Posted April 5, 2012 Share Posted April 5, 2012 X-COM Apocalypse had aptitude stats for each scientist and technician that you could hire, making some of your employees more valuable than others. I liked it over the way the original X-COM did it because it gave each scientist a "face" instead of having your R&D department staffed by a legion of clones. What are your thoughts on putting something similar into Xenonauts? Too much effort to implement? Needless micromanagment? If base defense missions will really have you protecting your civilian staff, wouldn't it add a little more excitement to have to choose between that physics prodigy and the two assembly line idiots who you had to hire because their daddy is one of the Joint Chiefs of Staff. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 5, 2012 Share Posted April 5, 2012 Needless micromanangment was the reason given. Also scale. A big research base in Apoc was, what 40 people combined? Maybe more if you're building craft? That'd probably be on the small side for Xenonauts. So pilots, techs and scientists are just numbers. Well, pilots aren't of course, they're just planes. I really hated having to nursemaid the tech staff in baseD in Apoc. Mostly because they always seemed to spawn close to the entrances. And get shot by Osiron rockets. Quote Link to comment Share on other sites More sharing options...
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