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Xenonauts: Community Edition 0.33

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Any tips how to make this work on Mac? When I try to add/install them od in .ZIP file via mod activator/launcher it doesnt recognize the format. Adding the xce mod folder into assets/mods/ also doesn't look to work.

Any tips?

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Any tips how to make this work on Mac? When I try to add/install them od in .ZIP file via mod activator/launcher it doesnt recognize the format. Adding the xce mod folder into assets/mods/ also doesn't look to work.

Any tips?

After you added it manually, you need to start the game from the exe file in XCE mod folder.

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The game randomly stucks in the Alien´s turn. It doesn´t freeze, as the animations still work, but it never returns my turn. It only happens with the XCE, never with the original game.

Suggestions? Thank you.

Edit: After unticking the "Run in window" option, the problem hasn´t showed up again so far.

Edited by Chester1994

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Is ambience forest mod integrated to the game? Because I don't see it on mod list.

Looks like I missed it in the Steam tarball. Just install it manually.

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I found a bug in mod "Extended Weapon Descriptions for Fighters", which include in X:CE and enabled by default.

After discover new weapons for fighters, statistics for obsolete weapons also changed.

How it can be fixed?

1.jpg

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1.thumb.jpg.e6aa7b1f29baa96ce82f6b3f7900

2.jpg.0535a44be81d84f227d1721e8de15686.j

3.jpg.481607dc8079bf4c006a703c3f3cc6d5.j

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