Jump to content

[X:CE 32&+] BigGunsOnly variable fails to count Shields with the BigGun boolean


Man of Doge
 Share

Recommended Posts

Download the file here and activate the mod contained within: http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=104

Step 0: Make a new game/save

Step 1: Research "Project: Ascent" and start building a Mirage Battlesuit

Step 2: Wait til a blank xenopedia entry pops up

Step 3: Equip any soldier with the Mirage Battlesuit and make them wield/hold the "DFFG DEVICE"--a message will pop up saying that the soldier can't use such equipment despite the fact it is considered a "Big Gun".

Oh, BTW: "StrengthBoost" only seems to work going up rather than down--might wanna fix that too. :P

Edited by Man of Doge
Link to comment
Share on other sites

Are u sure to make it heavy both at weapons and weapon GC files. I can't check myself now..

You only need the "IsBigGun" variable set to "1" for the weapon to be usable by a unit which can only use 'Big Guns'--the "isHeavy" variable only applies to GC Movement. I also found that the "isHeavy" variable had no effect on the bug whether it was enabled or disabled; Hence why I believe it's the fact that it's bullet type is preventing it from being equipped.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...