KOKON Posted May 10, 2015 Posted May 10, 2015 (edited) Here is some x-com fan feedback. The big problem for me is unpassable/sight blocking tiles that seem to be passable. Around some ufos. And inside some buildings. In original ufo defence there was no such problem and there is no such problem in new feraxis game. You should try to fix that imho. Community Edition is a great mod! Edited May 12, 2015 by KOKON Quote
udm Posted August 2, 2015 Posted August 2, 2015 Would like to chip in my 2 cents on this thread too. I guess it's because X-COM's structures and props were built at right angles that makes it easier to determine LOS, while Xenonauts' can be angled in different ways. Still, I'd like to see these supposedly "impassable tiles" passable eventually, or at least not block my shots and line of fire. Regardless, thanks for all the work put into the CE! Quote
Max_Caine Posted August 2, 2015 Posted August 2, 2015 The only way to fix that would be to rehash the ufos. Or the whole way that UFOs are presented on the battlemap. Quote
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