bigone Posted March 13, 2015 Share Posted March 13, 2015 (edited) This works with v1.09 and other versions below 1.09 only. This is a mod based on the two mods, ‘XNT Into Darkness V5.31 (Firebat)’ and ‘Xenophobia v 1.5.0a’. It is designed to rebalance and condense the game contents in terms of realism and interest by cutting out the items which seem superflous and rebalancing the rest of the game contents Features: - Reduced 32 new aircrafts to 7. All the aircrafts stats revised and rebalanced. The upkeep of Xenonauts-developed aircrafts such as corsair, marauder, shrike, etc significantly reduced - Reduced 60 new aircraft weapons to 20. All the aircraft weapon stats revised and rebalanced - Reduced 158 new infantry weapons to 22. All the stats changed and rebalanced - Added advanced ballistic weapons in the weapon tier. Now, there is 5 tier, ballistic/advanced ballistic/laser/plasma/mag. - Added 3 new powerful weapons in laser, plasma and mag tier respectively - Reduced 6 new shield to 3. Stats revised - 70 new Xenopedia entries included or replaced - Manufacturing time, costs, material and selling prices of all the items revised and changed - Removed lv2, lv3 base buildings - The number of UFOs spawned decreased - Reduced the number of aliens in small and medium sized UFOs (Light scout : 4~6 / scout : 4~11 / corvette : 11~16 / landing ship : 12~17) - The initial soldier stats raised. Now you will start your gc mission with better soldiers - Alien psionic power reduced. The effect of soldiers’ injury on the morale is reduced. Soldiers seldom flee or panic just because they get a big blow during combat - The research tech tree revised and changed - Larger font size of Xenopedia - Increaded ground combat and alien base mission reward significantly (alien alloy and alenium) - Some more minor enhancements Bug Fix: - Fixed ammo generation problem of energy weaponry, medipack refill, etc. If you experience unlimited ammo bug in the soldier equipment screen, then get out of the screen first and go back again. Installation: 1. Xenonauts v1.09 or other versions below 1.09 game files 2. Download and install XNT 5.31 firebat here: http://www.mediafire.com/download/wx3cm3xvox9qbga or http://www.gamewatcher.com/mods/xenonauts-mod/xnt-into-darkness-mod-v5-3 3. Download and install Xenophobia v1.5.0a here: http://www.nexusmods.com/xenonauts/mods/4/? 4. Download and install any mods you want which are related with custom maps or UI enhancement. 5. Download, extract and overwrite this mod to game directory: http://www.mediafire.com/download/kzpwqgg67mgsefd/assets.rar Acknowledgements: - Special thanks to XNT - Into Darkness team, Slayerjerman of Xenophobia and all other Modders for better game Edited March 15, 2015 by bigone Quote Link to comment Share on other sites More sharing options...
podbelski Posted March 13, 2015 Share Posted March 13, 2015 might be hell of a work, well done Quote Link to comment Share on other sites More sharing options...
drages Posted March 13, 2015 Share Posted March 13, 2015 It should be hard to work on a complex mod without asking/discussing anything before in this forum.. but decreasing the numbers is good idea. i will go for that way too.. Quote Link to comment Share on other sites More sharing options...
ventuswings Posted March 13, 2015 Share Posted March 13, 2015 Excellent idea, must have taken significant effort! Quote Link to comment Share on other sites More sharing options...
syntaxerror Posted March 15, 2015 Share Posted March 15, 2015 Nice! Quote Link to comment Share on other sites More sharing options...
drew77xb Posted March 17, 2015 Share Posted March 17, 2015 good work i still like this mod combo than any other one i tried would like to see more come of it Quote Link to comment Share on other sites More sharing options...
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