Guest Posted March 9, 2015 Share Posted March 9, 2015 Running the just released 0.32 in a very fresh installation of Xenonauts. 1) I download the Experimental branch 1.57 2) I enable the Base mod with Mod Manager 3) I quit the Mod manager and launches the 0.32 exe 4) I add the Settings and Balance mod 5) I add the FTD mod (as the game crashes when I try to load without it) 6) I wait for the Ulan Bataar terror mission to begin and send troops there 7) Embark on a pitch black map Image here: http://cloud-4.steamusercontent.com/ugc/35239689663746015/88B339BEDDEBA2B4A82BB028722039C93AA0D695/ Save here: https://www.dropbox.com/s/22614chp2l7zgpt/Autosave3.sav?dl=0 Quote Link to comment Share on other sites More sharing options...
kabill Posted March 9, 2015 Share Posted March 9, 2015 What time of day was it when you arrived at the mission? Was it around dawn/dusk? Asking because I've seen that before on one of my games and the mission was supposed to be a dawn/dusk mission (which got added as a special case in 0.32) Quote Link to comment Share on other sites More sharing options...
Guest Posted March 10, 2015 Share Posted March 10, 2015 (edited) It was actually during day time. Here is the save at the geoscape with the terror mission active, before I send any troops. https://www.dropbox.com/s/yv2xh343b56k5u8/27marbaseattack.sav?dl=0 I tried to delay and entered Ulanbataar at night, but its the same. All city squares are pitch black, the dropship and aliens/humans are visible as normal though I think the mission was generated because of the FTD mod. Not sure what type of landing ship it is. Can I go replace the map manually so I can play the game? Edit: I managed to start the game without FTD mod enabled. However the terror mission for Ulanbataar is still going to happen, I guess that was determined as the wave was triggered. Ulanbataar is still a pitch black map, so if it is because of a mod Im not sure how to deal with it. Edited March 10, 2015 by pistolhamster addition Quote Link to comment Share on other sites More sharing options...
kabill Posted March 10, 2015 Share Posted March 10, 2015 As a solution for your game, load the game in the gc_editor build instead and when you're in mission press 'v' to automatically win the mission. Not perfect, but if you feel bad about having to cheat your way through you could always dismiss a soldier or two(!). Quote Link to comment Share on other sites More sharing options...
Guest Posted March 10, 2015 Share Posted March 10, 2015 I will try that. Do you think it is because of the FTD mod? It does something to the maps of terror missions. Quote Link to comment Share on other sites More sharing options...
kabill Posted March 10, 2015 Share Posted March 10, 2015 I don't think so. I've seen the same issue and wasn't using FTD. I'm also not certain that it's anything to do with the map data: when I saw this, the map seemed to be there but I just couldn't see it (like my soldiers had 0 visibility, although they could still see units I think and I managed to get visibility on a random swathe of ground at one point). Quote Link to comment Share on other sites More sharing options...
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