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Ironman saves letting aliens have another turn if crashes during alien turn


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I am not to sure if this is a bug, but I wanted to ask if it is possible to adjust the aliens TUs as well after it has

fired to prevent situations where the game crashes, leaving the xenonaut dead and has the rest of the team stuck

with little/to no TUs left while the aliens get another turn to shoot at the potentially helpless xenonauts.

Perhaps in the case of the game crashing due to a CTD or error, a "hidden" backup can reload the previous round to ensure the aliens do not have free turns to massacre xenonauts.

I am not sure, I guess the best option is auto-save functionality although unsure whether a auto-save at the end of the previous round or at the start of the player's turn would be best

I don't know what can be done, but it is disheartening to lose xenonauts from game crashes and to know the death can only be the beginning :(

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