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[X:CE RC 3] CTDs in Ground Combat and freezing on xenonuat death during alien turn


Raywalker

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Almost every turn the game crashes randomly or freezes up when a xenonuat is killed during alien's turn.

When I load up ground combat it runs fine something until else happens to ctd it.

I can only thing that appears to cause problem is the aliens firing its weapons as it generally causes issues around that instance.

Not sure if save is going to useful as it is basically first UFO for test save, but it is attached non the less.

[ATTACH]6185[/ATTACH]

Mods activated :

Khall's more portraits v1.0

Lore + 1.1c2

NewCars 0.5

Skitsos Sleek AI turn mod

XCE 0.32 RC3 base,balance adjustments and settings

I am not sure what the issue is as it is not exact situations causing it.

Sorry forgot to add, the original version is Xenonauts V1.56 Stable (27 Feb 2015)

Testing_032_rc3.zip

Testing_032_rc3.zip

Edited by Raywalker
Left out Xenonauts original version
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Thanks :), I will give it a try.

Edit:

I deleted the line:

<DeadSoldierNotificationDuration>3.0</DeadSoldierNotificationDuration>

in the config.xml file in the "X:CE Settings".

but when the sebillian attacks the npc soldier it ctd, dont even see a projectile - I hear the shot but it crashs.

Image of the seb and the soldier it generally attacks that leads to a crash

https://www.dropbox.com/s/ns1fwz6624pnjnt/Crash.rar?dl=0

I am not sure if the other errors described still exist, although I am sure the soldier dying freeze should be fine now.

Edited by Raywalker
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