drages Posted March 22, 2015 Author Share Posted March 22, 2015 I only have the auto-save at the start of the battle, not the actual encounter (at the time I thought it was just the way nod worked since it did seem to mix races more like Harridians with Sebilians etc)[ATTACH]6271[/ATTACH] The save didnt work at my game.. anyway.. so you realy see a caesan at sebillian ship? did you see it before? how many?.. its realy very very strange... Quote Link to comment Share on other sites More sharing options...
WereWind Posted March 22, 2015 Share Posted March 22, 2015 No, it was the first time I saw a caesan in a ship of other race. There were three of them - weapon officer, engineer and a guard. Possibly more as corpses after the UFO crashed. I've reloaded the save and rushed to the ship, everybody was still there Quote Link to comment Share on other sites More sharing options...
drages Posted March 22, 2015 Author Share Posted March 22, 2015 Thx for your effort realy.. i checked and its my fault.. but its an important bug but you still manage to research tier 3 late weapons so you handled well Quote Link to comment Share on other sites More sharing options...
kubi Posted March 22, 2015 Share Posted March 22, 2015 Hmm, I've researched electroshock grenade (my favorite), but I can't manufacture. It simply does not appear... Quote Link to comment Share on other sites More sharing options...
drages Posted March 22, 2015 Author Share Posted March 22, 2015 Hmm, I've researched electroshock grenade (my favorite), but I can't manufacture. It simply does not appear... I know there is a a problem.. load a game before research it and wait i am preparing an hotfix. Quote Link to comment Share on other sites More sharing options...
drages Posted March 22, 2015 Author Share Posted March 22, 2015 (edited) also the animation does not play for the advanced stun stick it still works but the animation consists of the xenonauts standing still and the alien being stunned moments laterEdit: same goes for the hand cannon Which armour do u wear? HOTFIX 1 IS UP!!! If you researched electroshock weapons, u need to load back and re-research to get the manufactures.. Edited March 22, 2015 by drages Quote Link to comment Share on other sites More sharing options...
fall19 Posted March 22, 2015 Share Posted March 22, 2015 is it possible to add "tanks" for aliens , rational , they see you using them so they design one themselves Quote Link to comment Share on other sites More sharing options...
drages Posted March 22, 2015 Author Share Posted March 22, 2015 is it possible to add "tanks" for aliens , rational , they see you using them so they design one themselves Yes of course.. but giving aliens 3x3 vehicles can be problem.. yeah they got heavy drone, but only one.. Its already to move a vehicle in a alien base or urban map very hard.. mostly you open your way for vehicle with firing to obstacles. But aliens wont do that so seeing stuck vehicles will be a big possibility.. Rather then tanks i would love to see huge creatures like from TFTD.. 2x2 heavy creatures would make more sense.. as short yes .. i thought to give them a scimitar, or scimitar design totally to aliens... but these problems stoped me.. If we had a 3D maya user, we could get some free space tank designs to game.. even walking mechs or creatures... Quote Link to comment Share on other sites More sharing options...
fall19 Posted March 22, 2015 Share Posted March 22, 2015 would it be easy to make a larger andron ? and have him be extra strong ? Quote Link to comment Share on other sites More sharing options...
drages Posted March 22, 2015 Author Share Posted March 22, 2015 would it be easy to make a larger andron ? and have him be extra strong ? I try to be very carefull at graphics. The new graphics should fit. Of course there wont be like original, but still it should be acceptable. Reskinning a character is easy if you know what to do but resizing is problem.. you need to edit all animations and its codes. And it will lose quality for sure because the frames are already so little.. Quote Link to comment Share on other sites More sharing options...
syntaxerror Posted March 22, 2015 Share Posted March 22, 2015 I try to be very carefull at graphics. The new graphics should fit. Of course there wont be like original, but still it should be acceptable. Reskinning a character is easy if you know what to do but resizing is problem.. you need to edit all animations and its codes. And it will lose quality for sure because the frames are already so little.. Would it be possible to reskin the soldiers uniform? I'm sure you can, I've seen a mod here so perhaps you can add it on your next update. Quote Link to comment Share on other sites More sharing options...
drages Posted March 22, 2015 Author Share Posted March 22, 2015 Would it be possible to reskin the soldiers uniform? I'm sure you can, I've seen a mod here so perhaps you can add it on your next update. why should i change the color of the uniform? Quote Link to comment Share on other sites More sharing options...
syntaxerror Posted March 22, 2015 Share Posted March 22, 2015 why should i change the color of the uniform? To make them look tactical. Quote Link to comment Share on other sites More sharing options...
kubi Posted March 22, 2015 Share Posted March 22, 2015 Thanks for the fix! Restart is needed if you've researched the electroshock grenade already. Quote Link to comment Share on other sites More sharing options...
Wisp412 Posted March 22, 2015 Share Posted March 22, 2015 "- Do NOT use this mod with other mods rather then MAP additions." The wording for this is strange but I assume this means that map packs are fine to use in combination with this, right? This mod is dang impressive though. I can't even imagine how you've managed to get a 2GB mod worth of assets, let alone the balancing and tuning required to make it fun. I get that theres quite a bit of special thanks involved but its incredible that a mod of this caliber exists at all! Thanks for making this! Quote Link to comment Share on other sites More sharing options...
drages Posted March 22, 2015 Author Share Posted March 22, 2015 "- Do NOT use this mod with other mods rather then MAP additions."The wording for this is strange but I assume this means that map packs are fine to use in combination with this, right? This mod is dang impressive though. I can't even imagine how you've managed to get a 2GB mod worth of assets, let alone the balancing and tuning required to make it fun. I get that theres quite a bit of special thanks involved but its incredible that a mod of this caliber exists at all! Thanks for making this! Yep map packs are all fine! Thx for kind words. I gave plenty of time for it and still giving.. but many ppl helped me at testing, balancing, ideas, brainstorming, entry writing and tons of coding.. i dont count the experienced modders here who answered my endless questions near at instant.. i tried to create the ultimate X-Com based game mod! --------- Kubi: You dont need to restart even you researched electroshock weapons.. you will just play without them.. the research chain will continue!! Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted March 22, 2015 Share Posted March 22, 2015 hey drages i dont have a pre electroshock weapons research save to load with the hotfix is there a more complicated but possible way to unlock them for me? i can to XML or other text editing easy just need to know what to edit Quote Link to comment Share on other sites More sharing options...
drages Posted March 22, 2015 Author Share Posted March 22, 2015 (edited) hey drages i dont have a pre electroshock weapons research save to load with the hotfix is there a more complicated but possible way to unlock them for me? i can to XML or other text editing easy just need to know what to edit Open researches.xml with excel Check what u have to research right now Add this to the "when finished" column of that research, UnlockKnowledge( "Researches.ShockWeaponry" ); UnlockKnowledge( "weapon.ElectroPistol" ); UnlockKnowledge( "weapon.explosive.shock" ); UnlockManufacture( "ManTech.ElectroPistol" ); UnlockManufacture( "ManTech.explosive.shock" ); UnlockManufacture( "ManTech.rocket.shock" ); UnlockManufacture( "ManTech.grenade.shock" ); so that research, you will research, will give you what shock weaponry research gives too... Edited March 22, 2015 by drages Quote Link to comment Share on other sites More sharing options...
blackwolf Posted March 22, 2015 Share Posted March 22, 2015 @dragues as far i remember, up from scimitar where RC, but the first hunter is human handled, i mean it even have two small rear mirror in the corner for the driver . Quote Link to comment Share on other sites More sharing options...
drages Posted March 22, 2015 Author Share Posted March 22, 2015 @dragues as far i remember, up from scimitar where RC, but the first hunter is human handled, i mean it even have two small rear mirror in the corner for the driver . realy? yeah there was mirrors.. nameless heroes inside.. I finished vehicles.. so 0.98.2 is ready but its not save friendly.. i dont know to publish it or not.. maybe i can work on something else like ufo spawns.. at least it would be worth for a restart.. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted March 22, 2015 Share Posted March 22, 2015 Well if it would be up to me I would finish UFO contents (UFO spawns ) and then release to public. Quote Link to comment Share on other sites More sharing options...
drages Posted March 22, 2015 Author Share Posted March 22, 2015 Well if it would be up to me I would finish UFO contents (UFO spawns ) and then release to public. And Kabill said he softcoded default base layout at beginning.. it means i can go for building.. I hope you can start CE editing soon sentelin.. i got some special wishes for you.. - Assigning building as "need" for research and manufacture.. manufacture got this already like hangar and garage.. but i need this at my control.. for chemical weapons, alien interrogations, bigger special hangars for bombers.. - Another hangar-aircraft control.. like special hangar for special aircrafts (captured alien ufos and heavy bombers).. Imagine captured battleship and modified for our course!!! i always imagine the first big spaceship at Stargate SG-1 when its hovering from ground.. Kabill added this to his list but i think it wont be any soon.. he got his own plans.. And i will still put 0.98.2 for ppl who wants start again or just test it.. Quote Link to comment Share on other sites More sharing options...
Redhowl Posted March 22, 2015 Share Posted March 22, 2015 Speaking for myself,*I am awaiting (patiently and quietly mind!) the new release. No rush, whenever you feel to upload it. Thanks for all the hours you sunk into this mod. Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted March 22, 2015 Share Posted March 22, 2015 do you have plans to allow more steady facility upgrades. for example what Xenophobia has with the tiered base structures (workshop lab and living quarters) because late game i find myself building two bases just for building stuff and shipping it to my operating bases Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted March 22, 2015 Share Posted March 22, 2015 this is why we all love you. one person has a stupid problem and boom personal solution you rock sir! Quote Link to comment Share on other sites More sharing options...
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