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[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+


drages

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1) Really? I thought Sebis were resistant to energy weapons...WELP!! TIME TO EQUIP THE LASERS AND GO ROBOT HUNTING!!!

2) Like I said, part of it is that they appear very infrequently. Like...everyone 1 out of 20 UFOs I'd have to say. A good portion of the time I've had nothing but Caesans and Sebis. Will start using lasers more frequently now.

3) In regards to the Xenonaut craft, you may want to alter an existing craft so it's an intermediary between the Condor and Corsair, because like I said, if you stop using Condors, you basically can't respond to the various threat. Half the reason I'm doing so well right now is that I've got Condors with lasers and alenium missiles. Have those escort a B17, and you can take down a Cruiser with no problem.

Open the weapon-stats-0.98.xml at mod folder.. look to sheet 1.. you will see the resistances of the races.. Normal lasers sucks.. normal ballistic weapons energy versions.. but with lance weapons you start to get the fire power u missed.

Hmm i will consider that first era planes..

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1) I actually haven't acquired Lance weapons yet. I researched the "Shield Breaching Lasers" tech, but I'm not sure what I'm missing.

2) Yeah. Like I said, there's no reason to dump the Condor until you get the Corsair. In fact, the Foxtrot has been rendered useless because it can't mount cannons and can only use missiles.

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I will look for the regeneration. It can be op at some situations. You all are right.

.

HEY compadre, some stupid idea i got...why not make this an sebilian only characterist...so drones xenomorphs doesnt have this(all quadrupedal one)....but..

make the warriors(those standing in two legs) have this characteristic too because....THE ALIENS ARE USING SEBILIANS TO MAKE XENOMORPHS TOO!.

IIRC the xenos take the better traits of their host and applied it when they mature out of their body, this could be a good PLOTWIST you know, the aliens are so sick that they are using their own troops for those bizarre experimentations, the basic ones would not have regeneration because they are human based xenomorphs. Instead the warriors are thouguer,taller and musculars than human versions (dont know if you like this idea)...so with this you'll have a better BIOLOGICAL dinferetation between both broods of the same species..IMHO i think basic xenos doesnt need the regeneration, but more advanced versions should have it

Sorry for the ramdon idea..Think about it xD.

edit: on other things...i think basic weapons have a good damage balance, but still i feel they lack range..so mostly of the combats are really close, and most of the kills i have were soldiers moving CLOSER to enemies in order to be cappable of shooting, and grenades should have at least 2 tiles explosion so they make a less "precise" explosion site, because i can safely use them with really low fear of friendly fire.

(i "find" an exploit that is using a shielded soldier to bait up any xeno, move him close and wait until xeno try to strike him,them pop in all the nades i can and then move the shield guy only 1 tile in diagonal or in any direction and then POOF, goodbye warrior/praetorian xeno with this tactic. human grenades are really safe to use with minimal chance of friendly fire :c).

AND on a side note, the air combat is "balanced", but still boring (remember what i told you via skype?, it still appearing :S)...i know you have a lot of decisions and work to do, but hope you take this in consideration, thanks for the hard work pal...wishing you the best :D!.

Edited by blackwolf
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Hey, Drages, I had a couple of ideas, but I wasn't sure how well they would work, but here it goes. According to the wiki, there was a power suit called the Colossus in the files of older versions of the game, but it was never implemented.

Link: http://xenonauts.wikia.com/wiki/Colossus

So, I had a thought, would it be possible to re-implement this armor in a way that gave it its own niche? For example, I can't see regular weapons being a viable loadout given the design of the armor, so perhaps the player will have to research weapons that can only be used in conjunction with the Colossus. Example: A large Gauss rifle that can only be used by a soldier in the Colossus, but when used, it's basically a giant version of a basic Gauss rifle (meaning no penalties aside from the associated weight). To off-set this, the Colossus and its weapons would be expensive and time consuming to produce, so you wouldn't field a lot of them. Frankly, this may be a good way to breach late game UFOs. Have a few shield troopers in these armors and equipped with the proper gear and they could become walking tanks when needed (of course, you'll still have to take care of them, but you'd have some more tactical flexibility should you get swarmed).

The second idea I had revolves around melee. Would it be possible to implement lethal melee weapons? One thing that makes shield troopers so useful is that they can engage aliens in melee fairly effectively, but that's with shock batons. Once we reach late game and we've captured every alien possible, those batons aren't going to be obsolete, so perhaps implementing lethal melee weapons may be a good idea for the late game.

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hi squadie, this idea have been popped out before, but the idea was scrapped because it was really difficult to animate and make it work, and specially because the same "NICHE ROLE" was fullfieled by the predator suit :), specially that "heavy weapons only" characterist.

About the melee weapons, it sounds great, it was asked before to XCE but i dont know what happened to this, i wonder if kabill could be capable of doing something about this :0.

Edited by blackwolf
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hi squadie, this idea have been popped out before, but the idea was scrapped because it was really difficult to animate and make it work, and specially because the same "NICHE ROLE" was fullfieled by the predator suit :), specially that "heavy weapons only" characterist.

About the melee weapons, it sounds great, it was asked before to XCE but i dont know what happened to this, i wonder if kabill could be capable of doing something about this :0.

Honestly, my idea for the "niche role" was less the Predator armor, and more something akin to.....let's see if I can think of an analogy....Okay, bear with me on this, but more akin to Starcraft's powered armor. When you're outside of that armor, you can't use most Terran weapons without the recoil killing you, assuming you can even lift it. But, if you apply that aspect of the SC powered armor to the Colossus, you may end up with a tactically flexible, heavy assault suit....that costs you an arm and a leg to produce, but when used properly, the aliens will have a problem harming your troops. With the Predator, you can only use ANY heavy weapon. With the Colossus, you'll need Colossus specific weapons, but you have a real power house on your hands. Thus, you keep the Sentinels and Predators around for a more traditional combined arms/tactically flexible squad make up, but when you positively must grab a Caesan by the head and crush its skull, you turn to the Colossus. So where the Predator is more "mobile heavy weapons platform that should still be in cover", the Colossus is more "COME AT ME BRO!!! COME ON!!! SHOOT ME!!! IGNORE THE GUY ABOUT TO SHOOT YOU IN THE BACK OF THE HEAD!" or *Aliens hear knock on door, Caesan goes to investigate, gets grabbed through door. Aliens open fire on the door, rest of Xenonaut squad blows holes in the rest of the ship to surround the aliens while the Colossi distract the aliens.* I guess what I'm trying to say, is that you have a bit of a tank with this armor when your real tank is other wise occupied (or destroyed). Sure, you still need to be careful with positioning, but you've got a potent distraction unit. Think of what I'm envisioning as something along the lines of a XDivsion equivalent of the MECs from Enemy Within (and yes, I loved EU/EW and frankly, I wouldn't have gotten into X-COM/XCOM style games without them).

As for melee...Well, I hope someone can make progress with it. I want my shield troopers slicing through aliens with mono-molecular vibro katanas DAMN IT! xD

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Honestly, my idea for the "niche role" was less the Predator armor, and more something akin to Starcraft's powered armor. . So where the Predator is more "mobile heavy weapons platform that should still be in cover", the Colossus is more "COME AT ME BRO!!! COME ON!!! SHOOT ME!!! IGNORE THE GUY ABOUT TO SHOOT YOU IN THE BACK OF THE HEAD!" or *Aliens hear knock on door, Caesan goes to investigate, gets grabbed through door. Aliens open fire on the door, rest of Xenonaut squad blows holes in the rest of the ship to surround the aliens while the Colossi distract the aliens.* I guess what I'm trying to say, is that you have a bit of a tank with this armor when your real tank is other wise occupied (or destroyed). Think of what I'm envisioning as something along the lines of a XDivsion equivalent of the MECs from Enemy Within (and yes, I loved EU/EW and frankly, I wouldn't have gotten into X-COM/XCOM style games without them).

YUP!, but i think you want a walker powered armor(something like a goliath or even a mighty thor *-*!), but that would be a better idea for a vehicle, nor a personal armor, and at this point i have to say that i love the idea of a big badass walking robot with chainguns in every finger being manly as fuck...the problem is that making new vehicles is pretty hard with the game egine, specially because a walker robot unit should suit better a 2x2 or 2x1 configuration instead of the standar 3x3 square (that sadly looks to be heavy hardcoded :c), its sad because the DEVS have this idea when they were making the game and even get so far as making sprites for them and then scraped the idea, you can see little "easter eggs" of this, for example in the nanotech version of the workshops, there is a bipedal orange robot using to lift heavy stuff or something...again..IDK if this is possible , its a really good idea, but a shame , we have to wait and see if XCE can code some non 3x3 vehicles..then this idea will be close to success....for now, as a said, its a guilty dream :T.

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YUP!, but i think you want a walker powered armor(something like a goliath or even a mighty thor *-*!), but that would be a better idea for a vehicle, nor a personal armor, and at this point i have to say that i love the idea of a big badass walking robot with chainguns in every finger being manly as fuck...the problem is that making new vehicles is pretty hard with the game egine, specially because a walker robot unit should suit better a 2x2 or 2x1 configuration instead of the standar 3x3 square (that sadly looks to be heavy hardcoded :c), its sad because the DEVS have this idea when they were making the game and even get so far as making sprites for them and then scraped the idea, you can see little "easter eggs" of this, for example in the nanotech version of the workshops, there is a bipedal orange robot using to lift heavy stuff or something...again..IDK if this is possible , its a really good idea, but a shame , we have to wait and see if XCE can code some non 3x3 vehicles..then this idea will be close to success....for now, as a said, its a guilty dream :T.

Not necessarily a combat mech, although that does sound awesome and like a good compliment to the Colossus. Note: I personally break "powered armors" into three categories: 1) Exo-suits (if you've seen Edge of Tomorrow, you'll get the idea), 2) Powered Armor (IE: Sentinels, Predators, etc) and 3) Power Suits. The Colossus would fall into the last category. In this case, it means a massive, heavily armored suit of powered armor, but with it's own unique draw backs (were regular powered armor is tactically flexible, power suits are more heavy assault armors worn by the most elite soldiers. Another example that may work is how the Sardukar from Dune are described in some ways, and how they're often portrayed). So although a Goliath mech would be awesome and good compliment to the Colossus, I'd say there is an appreciable difference between a Colossus power suit and a Goliath combat mech. But yes, at current this all appears to be a pipe dream at, but maybe there would be a way to implement the Colossus in the manner I've described, or something similar. I just look at it and think of what could have been, and how it could have panned out. Plus, let's admit it, with this mod, we need every advantage we can get (that and I want to see fan art of a Colossus equipped soldier about to crush say.....a Reaper's or Andron's head with his hand. Come on, you know you want to see that happen.).

Edited by Squaddie Perseus
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mmm well if you say like that, i guess you are referring to:

predator=marine

colossus=firebat/marauder

just a heavier variant of the soldier armor right?, well as i said if that is the case, i dont think is clearly necessary to add another armor to fulfill the role that predators are doing instead (i said this for the EFFORT=REWARD work this need to do), for more variaty there is the RIPPER version of the armor(at this point i guess repaint is better than making a new armor for the same purporse), i would rather preffer the colossus as a walker-vehicle kind of thing..but of course we are talking about an uniexistant aarmor that maybe could ever see the daylight..in any case this is a interesting idea, but its a shame that it cant go over that :c....for now at least >_<.

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Not necessarily a combat mech, although that does sound awesome and like a good compliment to the Colossus. Note: I personally break "powered armors" into three categories: 1) Exo-suits (if you've seen Edge of Tomorrow, you'll get the idea), 2) Powered Armor (IE: Sentinels, Predators, etc) and 3) Power Suits. The Colossus would fall into the last category. In this case, it means a massive, heavily armored suit of powered armor, but with it's own unique draw backs (were regular powered armor is tactically flexible, power suits are more heavy assault armors worn by the most elite soldiers. Another example that may work is how the Sardukar from Dune are described in some ways, and how they're often portrayed). So although a Goliath mech would be awesome and good compliment to the Colossus, I'd say there is an appreciable difference between a Colossus power suit and a Goliath combat mech. But yes, at current this all appears to be a pipe dream at, but maybe there would be a way to implement the Colossus in the manner I've described, or something similar. I just look at it and think of what could have been, and how it could have panned out. Plus, let's admit it, with this mod, we need every advantage we can get (that and I want to see fan art of a Colossus equipped soldier about to crush say.....a Reaper's or Andron's head with his hand. Come on, you know you want to see that happen.).

Sorry, don't mean to derail, just reading about these mega-power armour ideas and I think the warhammer universe specifically the space marine units are probably closer to your idea of xeno-extermination (specially dreadnauts).

Moving back all I have seen in the assets of the colussus is one picture and just looking at the other armours the colussus would need a colossal amount of work to do from scratch.

It would be interesting to have robots as I recall in openxcom being a mod to reverse engineer the sectopod.

I think the closest current implementation I can think of ( and I am fully open to correction) would be to make use of the armour resources pack and make some unique weapons for the a predator variant and call it from there? ( I am fully open to correction)

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@Raywalker: Honestly, despite my......issues with 40k, and I really hate to say it, Terminator armor may be a closer approximation. Or, actually, a better approximation may be how Robert Heinlein described powered armor. And sadly, it would take a lot of work. I can't draw, sadly, but....I do have some experience with XML. I could take a look at adding the Colossus in terms of code next chance I get.

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@Raywalker: Honestly, despite my......issues with 40k, and I really hate to say it, Terminator armor may be a closer approximation. Or, actually, a better approximation may be how Robert Heinlein described powered armor. And sadly, it would take a lot of work. I can't draw, sadly, but....I do have some experience with XML. I could take a look at adding the Colossus in terms of code next chance I get.

Well all I was thinking about was the dreadnaut execution animation xD, but see what you mean with it shields and hammer and all in regards to the 40 k stuff :) .

The sentinel is like a lite version of that. I do agree having human "tanks" are cooler than tanks :)

I am not too sure how the weapons would work, maybe it can be like an ironman suit- built in weapons?

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@Raywalker: What exactly do you mean by "built in"? Just want some clarification before I go further. :)

I haven't seen the colossus sprite have weapons, so perhaps overcome that, you could add colossus specific "upgrade" weapons for example a special gun or launcher,dont know if that makes sense.. If it feels too much like a disconnect, perhaps use the colossus as a giant meat shield with a shield as it's priority resistance modifier and it hovers to overcome the lack of walking sprites?

Trying to think how to use the limited resources available to someone who can code :)

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@Raywalker: Ah. Well.....It all depends on who could draw the sprites I guess.

@Drages: Um...Drages, I just researched the Corsair and...Got the Marauder. Not making this up.

Save: [ATTACH]6201[/ATTACH]

Edit: And trying to select the predator armor in the workshop screen causes a crash.

Save (with armor researched): [ATTACH]6202[/ATTACH]

XDIVISION 719.sav

XDIVISION 726.sav

XDIVISION 719.sav

XDIVISION 726.sav

Edited by Squaddie Perseus
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