BlueBalls Posted January 18, 2015 Share Posted January 18, 2015 I must be doing something wrong. Tried to download the xdivision mod by unzipping it to the assets/mods folder but I can't add it to the game. When I select "modding tools" I get the option to "add new mod" but I can't select the xdivision map -I can only open it nor can i open the unextracted zip-file I downloaded because it "is not a mod file". What am I missing? I'm sure it's something obvious. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 18, 2015 Share Posted January 18, 2015 The mod manager expects the mod to come in the format of a zip file - it will auto unzip then add it to the list of mods (you then need to activate it from the same mod manager). Quote Link to comment Share on other sites More sharing options...
BlueBalls Posted January 18, 2015 Author Share Posted January 18, 2015 It didn't unzip it (although I beat the program to it by extracting the files to the mods folder) and it won't recognize the winzip file as a "mod file" Should I just redownload it and try again? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 18, 2015 Share Posted January 18, 2015 Uhm... I'm sorry, but I don't know how to help you there. One thing that I've noticed - when you unzipped the file, did you put it in it's own directory in /assets/mods/ ? Because the mod manager also expects unzipped mods to be in their own directory. Quote Link to comment Share on other sites More sharing options...
BlueBalls Posted January 18, 2015 Author Share Posted January 18, 2015 No I didn't because I don't know what a directory is. Also noticed that that the mod is said to require a manual install: - USE MANUEL INSTALL. Extract the file to /assets/mods/ then activate at modding tool.. (DELETE the old xdivision directory at mods.) What I've tried so far is extracting the files into the folder "mods" in the folder "assets" and I've tried to select teh zip file with the "add new mod" button from modding tools in the launcher. I tried installing another mod "building overhaul" and it worked flawlessly by just selecting it with the "add mod" button. Quote Link to comment Share on other sites More sharing options...
kabill Posted January 18, 2015 Share Posted January 18, 2015 Are you using the community edition mod or the experimental v1.5 build of Xenonauts? If you're not, you won't be able to use the mod you were trying to use (I think, anyway. The install instructions would suggest so). Quote Link to comment Share on other sites More sharing options...
BlueBalls Posted January 18, 2015 Author Share Posted January 18, 2015 (edited) Using community version 0.31 mate. Went to Steam>properties>beta versions>picked community version. Got some mods included but they didn't appear in zip format. Please help if you can I really like the look of this overhaul mod. Edited January 18, 2015 by BlueBalls Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 18, 2015 Share Posted January 18, 2015 (edited) I think you're going to need drages to help you here... EDIT: As your problem is with x-division, which has an unusual and irregular means of install, I have slightly renamed your thread to attract the attention of the mod's creator. Edited January 18, 2015 by Max_Caine Quote Link to comment Share on other sites More sharing options...
BlueBalls Posted January 18, 2015 Author Share Posted January 18, 2015 Thanks for the help. Is there a step-by-step guide to manually install a mod? I feel like I'm missing something basic. The launcher claims that the zip file isn't a "mod file" and when I try to install it "manually" it doesn't register in the launchers "modding tools". Quote Link to comment Share on other sites More sharing options...
BlueBalls Posted January 18, 2015 Author Share Posted January 18, 2015 Alright I solved it -the extracted files where in one map too many I just moved the core files one step "up". My own fault and a basic stupid error like I suspected thanks for trying to help everyone. Got another slight problem: whenever i quit and restart the game about half of my mods are turned off by default and I have to manually activate them one by one. Can I set all my mods to be activated by default? Quote Link to comment Share on other sites More sharing options...
drages Posted January 18, 2015 Share Posted January 18, 2015 I am happy to hear that u solved it. I was sleeping.. I dont have any idea that slight problem.. Quote Link to comment Share on other sites More sharing options...
BlueBalls Posted January 18, 2015 Author Share Posted January 18, 2015 Well it actually solved itself somehow. All in all you've been kind to help out thanks this seems like a great community. Quote Link to comment Share on other sites More sharing options...
ventuswings Posted January 18, 2015 Share Posted January 18, 2015 - USE MANUEL INSTALL. Extract the file to /assets/mods/ then activate at modding tool.. (DELETE the old xdivision directory at mods.) I don't even understand what this statement means. Can't I just extract the files using 7zip, then move the extracted files to /assets/mods/, the end? Quote Link to comment Share on other sites More sharing options...
kabill Posted January 18, 2015 Share Posted January 18, 2015 I don't even understand what this statement means. Can't I just extract the files using 7zip, then move the extracted files to /assets/mods/, the end? Yeah, that should work. Although you'll still need to make sure that the mod is set to 'active' afterwards (I can't remember whether it sets to active by default so probably best to check). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.