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limit on custom files the loader can process before it crashes...wait what?!


phantra

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so it seems the game will crash if you give it more custom sound files to load than that set limit....but...why ? its not like it has run out of resources, wish there was a "shut up and load my files" option in the game engine.

anyone knows a way to work around this issue or plain kill it? it realy buffles me why it crashes =(

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