podbelski Posted February 24, 2015 Share Posted February 24, 2015 yep exactly, I mean this was already suggested and I overlooked it Quote Link to comment Share on other sites More sharing options...
podbelski Posted February 26, 2015 Share Posted February 26, 2015 recently I saw a sudden building collapse after I shoot in a completely different direction. Happened 3 times, was shooting with rifles, never seen this before, could not reproduce when tried it again. The last map was one of the standard Skitso's farms. Can only give screenshots after collapse to illustrate Quote Link to comment Share on other sites More sharing options...
podbelski Posted February 26, 2015 Share Posted February 26, 2015 ... and one more question, wounds inflict damage at the start of the turn, yet I remember something about moving this to the ned of the turn to allow healing... wasn't this implemented in XCE? Quote Link to comment Share on other sites More sharing options...
Guest Posted February 28, 2015 Share Posted February 28, 2015 I am presently experiencing a game where an seems to have endless TUs. It managed to shoot off 6 burst shots and 3-4 aimed shots at my squad, then ran past us. Something usually reserved for Reapers. Anyone notice that happening after 1.57? Quote Link to comment Share on other sites More sharing options...
podbelski Posted February 28, 2015 Share Posted February 28, 2015 if all the soldiers assigned to a dropship and it left the base, it is still possible to inspect and equip the squad. If at least one soldier stays at the base then it's ok - the dropship cannot be selected Quote Link to comment Share on other sites More sharing options...
palmic Posted March 1, 2015 Share Posted March 1, 2015 Soldier with assault riffle has machete in hand. XCE 0.32 + XNT 6.0 + some other minor mods (including faces and icons etc...) Soldier name: Arhun dhital in unasigned save here Quote Link to comment Share on other sites More sharing options...
kabill Posted March 1, 2015 Share Posted March 1, 2015 Soldier with assault riffle has machete in hand.XCE 0.32 + XNT 6.0 + some other minor mods (including faces and icons etc...) Soldier name: Arhun dhital in unasigned save here I suspect this is a problem with XNT rather than with XCE, since the machete isn't a weapon found in the base game. So it might be worth posting that over in the XNT thread instead. I am presently experiencing a game where an seems to have endless TUs. It managed to shoot off 6 burst shots and 3-4 aimed shots at my squad, then ran past us. Something usually reserved for Reapers. Anyone notice that happening after 1.57? Have played with RC2 for a while now and haven't seen anything like this. recently I saw a sudden building collapse after I shoot in a completely different direction. Happened 3 times, was shooting with rifles, never seen this before, could not reproduce when tried it again. The last map was one of the standard Skitso's farms. Can only give screenshots after collapse to illustrate Sounds like this might be related to whatever was up with missed shots not working properly. This is, hopefully, fixed in vanilla and I assume the fix will be imported to XCE if successful. Quote Link to comment Share on other sites More sharing options...
podbelski Posted March 1, 2015 Share Posted March 1, 2015 regarding the machete - looks like XNT stuff, no idea what was teh reason to do like this see folder Xenonauts\assets\mods\XNT V6.0 (Hellgate)\soldierimages\hands\ PS TY Kabill you're the best Quote Link to comment Share on other sites More sharing options...
Guest Posted March 1, 2015 Share Posted March 1, 2015 (edited) One of my units have endless TU also, thats basically what happened to the aliens sometimes too. I have the game saved where it happened. http://cloud-4.steamusercontent.com/ugc/35238970171519298/2086677A02F0C10606F30615BADFC37280B3C6DD/ In my current game it freezes up when I am entering a Terror mission on Quito. It loads abut 20% of the mission, then stalls forever on the load screen. Edited March 1, 2015 by pistolhamster Quote Link to comment Share on other sites More sharing options...
kabill Posted March 1, 2015 Share Posted March 1, 2015 One of my units have endless TU also, thats basically what happened to the aliens sometimes too. I have the game saved where it happened.http://cloud-4.steamusercontent.com/ugc/35238970171519298/2086677A02F0C10606F30615BADFC37280B3C6DD/ In my current game it freezes up when I am entering a Terror mission on Quito. It loads abut 20% of the mission, then stalls forever on the load screen. That's very strange. Are you running any other mods or is it just XCE? Regarding the terror mission, are you using the TFD mod that packages with XCE? If so, that will be the cause. if you download and install the latest version from here - http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=2 - that should sort the issue. Quote Link to comment Share on other sites More sharing options...
blackwolf Posted March 2, 2015 Share Posted March 2, 2015 about machete i think he means about "gourkhas"..that were sprites aded by XNT. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted March 2, 2015 Share Posted March 2, 2015 Soldier with assault riffle has machete in hand.XCE 0.32 + XNT 6.0 + some other minor mods (including faces and icons etc...) Soldier name: Arhun dhital in unasigned save here Hello, You have found a secret easter egg included by Theon Greyjoy exclusive for XNT. There is a anagram on the nationality and the name of this weapon. Thank you for playing XNT Quote Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2015 Share Posted March 2, 2015 That's very strange. Are you running any other mods or is it just XCE?Regarding the terror mission, are you using the TFD mod that packages with XCE? If so, that will be the cause. if you download and install the latest version from here - http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=2 - that should sort the issue. Kabill, I am running all mods included with X:CE - none other than that. I have a save from it. When I turned off the mods it fixed itself actually for that particular mission at least. The tip for the Furies mod helped, thanks. Quote Link to comment Share on other sites More sharing options...
llunak Posted March 2, 2015 Author Share Posted March 2, 2015 0.32 RC3 , hopefully the last RC before the final 0.32. Quote Link to comment Share on other sites More sharing options...
llunak Posted March 2, 2015 Author Share Posted March 2, 2015 recently I saw a sudden building collapse after I shoot in a completely different direction. Happened 3 times, was shooting with rifles, never seen this before, could not reproduce when tried it again. The last map was one of the standard Skitso's farms. Can only give screenshots after collapse to illustrate Screenshots are probably not enough to reproduce. End turn autosave could do. ... and one more question, wounds inflict damage at the start of the turn, yet I remember something about moving this to the ned of the turn to allow healing... wasn't this implemented in XCE? That is a vanilla 1.5x feature and I haven't merged in commit, because I didn't like how it worked (and frankly, I see no big deal with how bleeding works in X:CE). Quote Link to comment Share on other sites More sharing options...
Skitso Posted March 2, 2015 Share Posted March 2, 2015 Thanks llunak. You have my eternal gratitude. About the new release: did you include the 1.57 experimental patch for the shooting scatter code? Quote Link to comment Share on other sites More sharing options...
Skitso Posted March 3, 2015 Share Posted March 3, 2015 (edited) Game CTD constantly in ground combat. Either during alien turn or when I shoot an alien. I can only play 1 or 2 turns without crash while the old .exe seems to work fine. As I needed to leave to work, I didn't have much time to investigate the situation, but can anyone confirm this? Did the last update alter some vital files other than the executables that could cause these constant crashes that are not happening on RC 2 .exe, or has some of my own stuff broken the game? Edited March 3, 2015 by Skitso Quote Link to comment Share on other sites More sharing options...
Raywalker Posted March 3, 2015 Share Posted March 3, 2015 Had the same issues with RC 3, I submitted a bug report. Didn't try using the old .exe though. Seems it is mostly alien firing at anything and me throwing, shooting and getting alien reaction fire is crashing my games. Not too sure what else though. Quote Link to comment Share on other sites More sharing options...
kabill Posted March 3, 2015 Share Posted March 3, 2015 Just tried the new version myself and am getting issues too: 1) On an existing game, get a CTD immediately after the deployment phase on an alien base attack (but that could be some same incompatibility I guess). 2) On a new game, got a freeze immediately after a psionic attack against one of my soldiers. Can provide saves if necessary but I suspect just loading up any GC mission should be sufficient. Quote Link to comment Share on other sites More sharing options...
llunak Posted March 3, 2015 Author Share Posted March 3, 2015 Should work now (I've simply updated the base xce mod, so download and install it again). Quote Link to comment Share on other sites More sharing options...
kabill Posted March 3, 2015 Share Posted March 3, 2015 Just did a quick test and it seems to be working properly now. Quote Link to comment Share on other sites More sharing options...
Skitso Posted March 3, 2015 Share Posted March 3, 2015 Is it possible to specify which files you changed in the updated base mod? Quote Link to comment Share on other sites More sharing options...
llunak Posted March 3, 2015 Author Share Posted March 3, 2015 Just the executable (not that I see why that should matter, given it's a whole archive and a mod). Quote Link to comment Share on other sites More sharing options...
Skitso Posted March 3, 2015 Share Posted March 3, 2015 (edited) not that I see why that should matter, given it's a whole archive and a mod. Hehe, you wouldn't want to see my frankestein of install directory that's spliced over and over again for at least 6 months without a clean reinstall and a bunch of oldschool mods mixing things even further. Edited March 3, 2015 by Skitso Quote Link to comment Share on other sites More sharing options...
Skitso Posted March 3, 2015 Share Posted March 3, 2015 Still crashing, I'm afraid. Alien base, during alien turn (psionic attacks) or when shooting aliens. Pretty much the same as before. Quote Link to comment Share on other sites More sharing options...
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