Man of Doge Posted January 3, 2015 Posted January 3, 2015 Okay, so I'm a modder and I recently started playing around with the Aircraft Weapons and suddenly realized that a weapon that a dealing 10,000+ Damage per hit should have caused a scout UFO to explode rather than crash, or so the "Overkill Percent" variable in the "GameConfig.xml" file told me... I have tried this both with and without XCE and have encountered the same results--the UFO that should definitely have exploded simply crash lands. If someone can explain to me why this is happening it'd be greatly appreciated!
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now