Man of Doge Posted December 30, 2014 Share Posted December 30, 2014 (edited) A Storm of Missiles is coming straight for your Two Condors which you thought would be perfect to handle a few Heavy Fighters, an Alien Interceptor downs your last Marauder because you thought it was immune to the full frontal firepower of two Alien Interceptors, and we all know the story of the Corsair Pilot that tried to shoot down all three Interceptors alone for the sake of protecting the Dropship... Today, I present to you an Aircraft like no other! The X-125 "Tranquility" is a mid-to-late-game Electronic Countermeasures Aircraft armed with the "Quin" Plasma Web and a Heavy EMP Delivery System known as the "Serenity" Electronic Countermeasures Missile. Oh, and those alien missiles? Provided you can keep such an expensive aircraft maintained you'll be fine. Download (Version 1.3HF): A Storm of Tranquil Fury Installation Instructions: Step 1 - Install the mod via X:CE's Launcher. Step 2 - Activate the Mod. Manual Installation: Step 1 - Extract File to the game's "Mods" folder. Step 2 - Boot up the launcher and activate the Mod. Balance Notes: -The X-125 "Tranquility" is balanced to be a Support Aircraft so don't be surprised if you 'accidentally' lose it because you were careless or didn't pay attention to where it was. -Alien Interceptors turn roughly 3x faster than the Tranquility itself so don't be careless when engaging. -The Tranquility's Missile Shield blocks one missile per second. -Alien Fighters/Interceptors can fire more missiles than in Vanilla. -The "Serenity" ECM Missile can bypass Missile Shields. Changelog: --1.1 (12/29/14): Buffed Alien Fighters/Interceptors and released the mod. --1.3 (1/1/15): Tranquility's appearance, general specification and fuel capacity have all been updated. Screenshots: NOTE: These are the best screenshots I could get as image quality somehow decreases upon upload. How to properly deal with a Bomber... Slow-turning targets proving to be no match for the "Quin" Plasma Web! Edited January 30, 2015 by Man of Doge Quote Link to comment Share on other sites More sharing options...
drages Posted December 30, 2014 Share Posted December 30, 2014 Hmm nice idea. I can make new images for ur plane if u want but u named it fury already.. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 30, 2014 Author Share Posted December 30, 2014 (edited) I can make new images for ur plane if u want but u named it fury already.. New art assets for the aircraft itself would be greatly appreciated! And if you can get it to look like mix between a Fury and a Corsair; I'll let you implement this mod (and all of it's code and art assets) into your X-Division mod. Does that sound like a fair trade? :3 Edited January 8, 2015 by Man of Doge Quote Link to comment Share on other sites More sharing options...
drages Posted December 30, 2014 Share Posted December 30, 2014 No need to make a trade.. i just wanted to help But you need to search for it at net.. find a top view concept picture to fit to game.. i can handle all editing.. deviant art got tons of them.. i dont like to choose something for ppl.. its up to your imagination. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 1, 2015 Author Share Posted January 1, 2015 (edited) UPDATE 1.3: Tranquility's 'general specification' info updated. Tranquility's appearance has been updated with some sweet graphics provided by drages and haryopanji. Tranquility has received a nice buff in it's fuel capacity in order to better represent the Singularity Core it uses. 1.3 HOTFIX: [1/1/15 @ 5:22 EST] Resolved a missing string issue related to the manufacture of a Tranquility Dogfighter. To resolve that issue: Please re-download and re-install the latest version. Edited January 1, 2015 by Man of Doge Quote Link to comment Share on other sites More sharing options...
podbelski Posted January 16, 2015 Share Posted January 16, 2015 guys where these numbers near the aircraft come from? I don't have them in my 1.09+0.31HF+XNT 6 installation Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 19, 2015 Author Share Posted January 19, 2015 guys where these numbers near the aircraft come from? I don't have them in my 1.09+0.31HF+XNT 6 installation I'm not experiencing this issue, perhaps a screencap or save would help us discern why? Quote Link to comment Share on other sites More sharing options...
podbelski Posted January 19, 2015 Share Posted January 19, 2015 I mean, do they come as part of the vanilla game, or XCE or what? Quote Link to comment Share on other sites More sharing options...
ventuswings Posted January 21, 2015 Share Posted January 21, 2015 Do you mean fuel number and UFO HP? Quote Link to comment Share on other sites More sharing options...
podbelski Posted January 21, 2015 Share Posted January 21, 2015 yep Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 21, 2015 Author Share Posted January 21, 2015 yep In that case I see nothing wrong here. You just have to zoom out and the information will dissipate. Quote Link to comment Share on other sites More sharing options...
podbelski Posted January 22, 2015 Share Posted January 22, 2015 woooooow it works))) always missed this info! better late than never Quote Link to comment Share on other sites More sharing options...
Casaubon Posted February 17, 2015 Share Posted February 17, 2015 any chance for an update on the issue with not opening the zip in the steam mod launcher? Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted February 18, 2015 Author Share Posted February 18, 2015 any chance for an update on the issue with not opening the zip in the steam mod launcher? It's an issue with the Launcher/Game seeming to have issues with the extraction of Image files and not as a direct result of the mod itself. If there was some way I knew I could fix it, I would have. Sorry. Quote Link to comment Share on other sites More sharing options...
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