Man of Doge Posted December 29, 2014 Share Posted December 29, 2014 Okay, so I'm a modder and I started playing around with the Aircraft Weapons and suddenly realized that a weapon that a dealing 10,000+ Damage per hit should have caused a scout UFO to explode rather than crash. Or so the "Overkill Percent" variable in the "GameConfig.xml" file told me... I have tried this both with and without XCE and have encountered the same results--the UFO that should definitely have exploded simply crash lands. If someone can explain to me why this is happening it'd be greatly appreciated! Quote Link to comment Share on other sites More sharing options...
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