a2478255 Posted January 6, 2015 Share Posted January 6, 2015 For some reason, it seems just about everything about this mod is bugged. Constantly seeing #### research that come and go. I've tried installing game 5 times with 0.31/0.31HF1 and these are still there right from game start. Eventually, I've decided to give the game a try and they seem to be popping in and out from time to time. Ghost-research techs - you see them grayed-out from time to time, then they are gone when all researchable techs are completed. 2 months into the game, have Alien Interrogation/Biology/Invasion researched along with stunning weapons - captured 5-10 live aliens - all are executed, because Alien Interrogation Room is not available for construction. Found 2 type of aliens - caesian and sebillian and there is even a caesian analysis research completed. Playing on 3rd difficulty and the game seems too easy, steamrolling the maps. Sniper weapons are as bad as they have always been, no real reason to use snipers, as a normal rifles use less TUs, burst and have higher hit chance - I've never really understood why sniper rifles suck so much in Xenonauts, as you can't even hit stuff half a screen away with a sniper. Quote Link to comment Share on other sites More sharing options...
drages Posted January 6, 2015 Author Share Posted January 6, 2015 For some reason, it seems just about everything about this mod is bugged.Constantly seeing #### research that come and go. I've tried installing game 5 times with 0.31/0.31HF1 and these are still there right from game start. Eventually, I've decided to give the game a try and they seem to be popping in and out from time to time. Ghost-research techs - you see them grayed-out from time to time, then they are gone when all researchable techs are completed. 2 months into the game, have Alien Interrogation/Biology/Invasion researched along with stunning weapons - captured 5-10 live aliens - all are executed, because Alien Interrogation Room is not available for construction. Found 2 type of aliens - caesian and sebillian and there is even a caesian analysis research completed. Playing on 3rd difficulty and the game seems too easy, steamrolling the maps. Sniper weapons are as bad as they have always been, no real reason to use snipers, as a normal rifles use less TUs, burst and have higher hit chance - I've never really understood why sniper rifles suck so much in Xenonauts, as you can't even hit stuff half a screen away with a sniper. If u see ####, then there is something wrong at install..and its messed up.. because aliens would kick your ass if it was working i think u dont use steam isnt it? Hotfix-6 is up for foxtrod and maruader bug! Dont forget that game is much slower then vanilla.. so dont panic if u dont get anything earlier.. 3 F-17 will be ok for scouts and lightscouts.. so a foxtrod or very cool B17-X bomber plane would be not neccecary so early.. All the items that planes and air weapon needs are droping from UFOs.. you need to attack to grounded ufos as much as u can.. sometimes u dont get scout or an alien race so earlier, its about luck and dont worry, as i said there is time enough.. i hope at least Quote Link to comment Share on other sites More sharing options...
drages Posted January 6, 2015 Author Share Posted January 6, 2015 Well. I managed to get the Marauder before I could produce parts to make the Foxtrot. The Marauder doesn't need parts to build' date=' so that's nice.EDIT: Actually, i've found a problem. Fighting a base of androns and a few hover scouts. The Androns haven't fired a single shot, they only walk away. The hover drones attack, though.[/quote'] Hmmm i need a save game for this to check.. any other player who confirm this? Because i know some ppl finished this mods earlier versions without this kind of error, and nothing changed about them at later mods.. Quote Link to comment Share on other sites More sharing options...
Ханn Posted January 6, 2015 Share Posted January 6, 2015 Here's the save. The save is in the middle of the base attack mission, so i'm not sure if that'll change anything. Another thing to note, even though i've been taking down, raiding and #panzerschreking landing cruisers and corvettes, I still haven't been able to research passed ballistics. Not too bad, i've been doing fine with the default guns. These Androns be borked.sav These Androns be borked.sav Quote Link to comment Share on other sites More sharing options...
drages Posted January 6, 2015 Author Share Posted January 6, 2015 Then u got a problem. U should have new weapons way earlier. I think u should make a clean install ce 31 mod and hotfix Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted January 6, 2015 Share Posted January 6, 2015 Is a new game start required for hotfix 6??? Quote Link to comment Share on other sites More sharing options...
drages Posted January 6, 2015 Author Share Posted January 6, 2015 Is a new game start required for hotfix 6??? if u started after 5, u don't need. Quote Link to comment Share on other sites More sharing options...
Flyingsub Posted January 6, 2015 Share Posted January 6, 2015 Do you need to install all of the older hotfixes or just the most recent one? Quote Link to comment Share on other sites More sharing options...
drages Posted January 6, 2015 Author Share Posted January 6, 2015 Do you need to install all of the older hotfixes or just the most recent one? nop Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 6, 2015 Share Posted January 6, 2015 @brown re-tested your savegame with hotfix 6...im able of researching both the b17 and the advanced armored car without problems. @dragues check your inbox please !. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 6, 2015 Share Posted January 6, 2015 None. They had no armor at all. How peculiar... I can't seem to find what could potentially be causing such an incident. Quick Question: The save that that is occurring on' date=' did you start it [i']before or after[/i] you installed Hotfix 5? Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 6, 2015 Share Posted January 6, 2015 is strange because the only explanation for that could be a missing entrie for the flamer spectre in the units folder, but i searched manually in both hotfix 5 and 6..and everything on those files looks okey for every armor from basic up to sentinel..also in the game all armors appears ok..so im not sure what's causing his/her problem . Quote Link to comment Share on other sites More sharing options...
Ханn Posted January 7, 2015 Share Posted January 7, 2015 The save is only Hotfix 4. Hotfix 5 was released while i was still playing, so i never installed it. Quote Link to comment Share on other sites More sharing options...
asierus24 Posted January 7, 2015 Share Posted January 7, 2015 i found a bug using the last hotfix : i get insta crash when looking at hangar tab wich is building a Corsair interceptor and it crash too when Corsair building its finished. Quote Link to comment Share on other sites More sharing options...
Hazelnut Posted January 7, 2015 Share Posted January 7, 2015 I've played the vanilla 1.5 game though and am now looking for a mod that changes things up a bit for a second playthough. XNT 6 and this look like real good candidates but I'm a bit fuzzy as to what the differences are at this stage considering this is build on it. Especially regarding difficulty and how far in development & balancing this mod is. Quote Link to comment Share on other sites More sharing options...
drages Posted January 7, 2015 Author Share Posted January 7, 2015 (edited) Everything is written at first post. Corsair repaired with Hotfix 8. Edited January 7, 2015 by drages Quote Link to comment Share on other sites More sharing options...
Hazelnut Posted January 7, 2015 Share Posted January 7, 2015 Everything is written at first post. I did read it, but I am not sure if it details XNT6 changes as well as X-Div changes... it's not clear to me. Sorry for the confusion. Quote Link to comment Share on other sites More sharing options...
drages Posted January 7, 2015 Author Share Posted January 7, 2015 I did read it, but I am not sure if it details XNT6 changes as well as X-Div changes... it's not clear to me. Sorry for the confusion. All the things which X-Div has, is written there.. X-Div is next version of XNT.6 but they are different.. I dont know what i can say more if that first page is not enought to u.. u can check XNT 6.0 first page too.. Quote Link to comment Share on other sites More sharing options...
Hazelnut Posted January 7, 2015 Share Posted January 7, 2015 Okay thanks for clarifying. Have to say that is a really impressive list for only a couple of months work! I think that was partly why I was confused - that's some hard work and dedication right there. Kudos. Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 7, 2015 Share Posted January 7, 2015 you said there is a hotfix number 8...but the link to mediafire redirect to a number 7....its that normal?. Quote Link to comment Share on other sites More sharing options...
drages Posted January 7, 2015 Author Share Posted January 7, 2015 no corrected. thx. Quote Link to comment Share on other sites More sharing options...
Chema_C Posted January 8, 2015 Share Posted January 8, 2015 "torpedo weapons" seem to have a very low drop rate. In my new campaign, after scavenging 19 crashed ufos (2 of them medium sized) and 2 landed ones, I got 2 of those "torpedo weapons". I would be able to build a foxtrot in mid-november...Foxtrot require 2 of them, B-17 four of them...is that the intended drop rate? From my humble point of view, aliens keep having a steroid-biased grenade throw range. In my previous campaign (abandoned with some frustration ), assaulting bases brought 2 to 3 dudes from behind a door throwing deadly grenades: even my best geared platoon couldn't resist 2 or three grenade explosions causing 150-170 damage points. And that considering I choose my recruits by their courage and reflexes. I just wonder if, giving the purposed established balance after hotfix 8, I'll find similar situations in late game... Anyway, cheers for all the new changes in the research tree. Quote Link to comment Share on other sites More sharing options...
drages Posted January 8, 2015 Author Share Posted January 8, 2015 Scouts drop 1 as I know. So u downed only light scouts? Grenades damage is much more lower now. I will check the drops but later. Quote Link to comment Share on other sites More sharing options...
asierus24 Posted January 8, 2015 Share Posted January 8, 2015 i think its a bug : i researched the b1 Bomber but i cant build it ( it doesn't show on build list ) maybe i miss some requirements? using hotfix 8 Quote Link to comment Share on other sites More sharing options...
Chema_C Posted January 8, 2015 Share Posted January 8, 2015 Scouts drop 1 as I know. So u downed only light scouts? Grenades damage is much more lower now.I will check the drops but later. After writing my post, I was attacking a downed scout. A sebillian officer wiped 3 to four soldiers doing 114-124 damage each with a single grenade from a 15 square distance (all of them with jackel armour, the only I have at the moment). Playing at easy level of difficulty i think its a bug : i researched the b1 Bomber but i cant build it ( it doesn't show on build list ) maybe i miss some requirements? I have researched the B-17 and it appears in the workshop list. Problem are the 4 torpedo weapons Quote Link to comment Share on other sites More sharing options...
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